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Poll
Question: What Should Happen to JMP (almost Deceased)
Teleport in Cassandra or Komei to plead with the Reaper
Have him resurrected as a pregnant zombie
Have him resurrected with his character reversed - make him ultra-lazy and ultra-nice!
Let the years go by and put his daughter into the Paranormal Career (be a while, she's only 9)
Remove the SS hack and let things run their natural, unhacked course ...

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Author Topic: Help Decide JMP's Fate ...  (Read 10691 times)
J. M. Pescado
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Re: Help Decide JMP's Fate ...
« Reply #25 on: 2006 March 22, 09:42:57 »
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The definition of necromancy is a bit different though. It's a greek word actually, and it defines the act of communicating with the dead to divine things. Oh, I haven't voted yet btw, I'm still searcing the forum to find out what the hell happpened two days ago and the site went kaboom!
That would be "Speak with Dead", which does happen to also be included under "necromancy".
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
BlueSoup
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Re: Help Decide JMP's Fate ...
« Reply #26 on: 2006 March 22, 09:44:11 »
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Funnily enough, though, at home I got the "go to #grah" message, and then when I tried to access the site at work, it was a "forbidden access by server" message.  I went very pale as I tried to reason with myself that my work hadn't found out just how much time I was spending on MATY during the day!  Tongue
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DrBeast
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Re: Help Decide JMP's Fate ...
« Reply #27 on: 2006 March 22, 10:02:10 »
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The definition of necromancy is a bit different though. It's a greek word actually, and it defines the act of communicating with the dead to divine things. Oh, I haven't voted yet btw, I'm still searcing the forum to find out what the hell happpened two days ago and the site went kaboom!
That would be "Speak with Dead", which does happen to also be included under "necromancy".

Yup, as opposed to Augury or Divination for example (I haven't role-played for close to two years, but I still remember those damn spells, heh!). And I as a greek would be very pissed if Speak with Dead wasn't classified as necromancy!

Funnily enough, though, at home I got the "go to #grah" message, and then when I tried to access the site at work, it was a "forbidden access by server" message.  I went very pale as I tried to reason with myself that my work hadn't found out just how much time I was spending on MATY during the day!  Tongue

Meh. I got the Ninja! Vanish! message!  Tongue
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gali
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Re: Help Decide JMP's Fate ...
« Reply #28 on: 2006 March 22, 12:10:14 »
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Ancient - bows!!!

I was always against changing person's Natural Character. Even in Real Life. You are right, that JMP, as he is, is an integral part of the game. He won't be JMP anymore, if you change his Natural Characteristics...Smiley.
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Ancient Sim
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Re: Help Decide JMP's Fate ...
« Reply #29 on: 2006 March 22, 17:12:03 »
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I never encourage or anything for that very same reason, Gali.  I prefer them to be as they were created.  The only time I will sometimes try to improve them is when they're below 2 or less in Active, because they drive me totally insane (even though I am like that myself!).  Even my zombies I give back the natural character to after a while - in Sophie Miguel's case, she was much nicer as a zombie and it just didn't seem right, so I changed her back to her natural self and she was nasty again.  With the zombie character all she wanted to do was socialise in a positive way, even though she had no Nice points as opposed to 3 normally.

I had originally intended that if people died in this neighbourhood, they stayed dead, but I will have to make an exception here (not only because it's JM, but also because he's carrying my first alien, I miss all my aliens from the old Pleasantview).  I think I am strongly leaning towards teleporting in Cassandra, but there's plenty of time to decide, I have around 25 other lots I can play first if I leave his lot until the very end in my sequence.  Loads of time for him to wander around with his little bump and perhaps come across a stray piece of cheesecake ... not that I need cheesecake, 4 of my last 7 pregnancies have been twins, including both Dreamer girls one after the other, in the same  house. 
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Emma
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Re: Help Decide JMP's Fate ...
« Reply #30 on: 2006 March 22, 17:15:19 »
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I voted for the pregnant zombie Cheesy
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Ancient Sim
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Re: Help Decide JMP's Fate ...
« Reply #31 on: 2006 March 23, 07:22:54 »
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Well, it's all academic now because in between visits to JM's lot I installed the patch, which reset everything.  When I arrived, his wife & daughter were stood outside the house, having been forcibly ejected from work & school respectively.  This meant his daughter got a D grade (it was her first day), but luckily no memory of it, so it was able to mysteriously change to a C+.  Anyway, this meant I could legitimately get his wife to plead with the Reaper without having to teleport anyone in ... or so I thought.  When I went over to where the Reaper was standing he wasn't clickable, there was no JM body or urn, then the Reaper vanished, leaving nothing whatsoever behind.

Further investigation revealed that JM was still classed as living on the lot, although he showed as dead in the Family Trees.  Neither his wife nor daughter had a memory of him dying, but as soon as the lot loaded his wife's fear of him dying re-rolled to a fear of fire, so she escaped going dolally.  At that point I teleported JM in and was told he'd died on another lot.  He immediately lost his beard and glasses (no, really, don't as me why, he does weird things, everyone knows that) and promptly disappeared.  Red gravestone thingies appeared above his loved ones' heads and they got the death memory.  His wife started crying, his daughter looked angry, then went to look for his obituary in the newspaper.

I teleported him back to spawn his gravestone - he had his beard & glasses back, but lost them again when I clicked on him.  I then thought about what to do and remembered that my self-Sim is very high-up in Paranormal so I teleported her in.  She knows JM, but not his wife, but as his wife had a desire to resurrect him, it seemed natural that she would contact an aquaintance of his that might have access to the means to do so.  In the end I got his daughter to resurrect him, as she was lower in aspiration (and yes, I did pay full price, couldn't let a kid bring him back as a zombie, although I was tempted to get his wife to do so as she had a fear of making one and a fear of JM being one).  Once back, JM, being the nice Sim that he is, walked up to his daughter and gave her a big hug walked right past his daughter and went to play chess with a stranger his wife had invited in while he was dead.  The next day I thought something was really wrong with him when his carpool never turned-up, then I realised he was on maternity leave.  Oddly enough, he did have the option to go to work in his wife's car, although I don't know if he would have been able to.

His wife still doesn't realise he's alive, because she's still afraid of him becoming a zombie over 24 hours later.  I honestly don't understand why there is no "So & So Was Resurrected" memory for Sims who have the death memory, because they clearly don't know the Sim has been brought back, even if they don't seem surprised to find them alive.  And even more strange is that the resurrected Sim has no "Was Resurrected By So & So" memory.  I really do get annoyed about the lack of those, it makes me avoid resurrections as much as possible. 

Anyway, he's back now and next time I play his lot he will deliver his green sprog, although he has to go on an outing Downtown first.  Some townie obviously heard that he was back from the Beyond and has invited him out to divulge all the secrets of the Other Side. 

Oh, and while he was dead he realised his wife had put on oodles of weight and lost a lightning bolt (strange the things you discover when you're communicating with the spirit world).  She will have to do some serious working-out now. 
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Some favourite Sim thingies:  Film:  Lord of the Sims; Song: Losing My Sim by SIM; Book: Interview With the Sim by Sim Rice; Smell: Fried Simions; Colour: Simple.
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