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Author Topic: Post problems you've noticed,  (Read 138275 times)
straycat
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Re: Post problems you've noticed,
« Reply #125 on: 2006 March 07, 03:47:24 »
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Invisible fish, anyone? Ever since installing OFB, all the fish in the aquariums have become invisible. I have gotten rid of the old aquariums and bought and restocked new ones and the fish are still invisible.  Even though my Sims still derive fun from watching them (how!? they're invisible?!), I miss seeing the fish. XD
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Ancient Sim
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Re: Post problems you've noticed,
« Reply #126 on: 2006 March 07, 04:57:30 »
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I had a phone problem like the one mentioned a couple of posts ago in my old Pleasantview and that had to do with a contact.  One of Brandi Broke's grandsons was getting a call every evening (at 6.30, the same) from his auntie (Brandi's adopted daughter), who he'd never actually met.  The first call came shortly after he'd left the dorm to join a Greek house, but she has continued to call at the dorm every single day - I don't know if she'd carry-on after he graduated or not, but she certainly doesn't seem to know he's moved.  I even deleted all the relevant tokens and the rest in SimPE, but it made no difference.

Anyway, just thought I'd mention that, but I have a problem of my own.  Not sure how I can explain it, but I'll try.  Basically, in the past when I've wanted to put things on the parts of the lot that you can't place things on (such as where the mailbox is), all I've had to do is use the moveobjects cheat and they've been placeable.  Now, it won't work.  If I switch the cheat on and lift-up the mailbox or trashcan, I can't put them back.  This means I can no longer place driveways and have on-road parking, which is a real pain as I am using a lot of double-fronted townhouses to run business on one side and use the other side for living accommodation and they look more realistic with cars outside. 

What happens when I try to place anything is that it says it is out of bounds, but normally you can bypass that with the moveobjects cheat and now it won't work.  I've removed everything that might possibly have to do with it, such as portal hacks and the rest of it, but it's still happening.  If no one else is getting it, I will have to try removing all hacks and adding them back bit-by-bit and I hate having to do that, so I'm sort of hoping it's a glitch and not something personal to my game.

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akatonbo
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Re: Post problems you've noticed,
« Reply #127 on: 2006 March 07, 05:00:50 »
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That problem has been reported here by several people in a few different threads, Ancient Sim.
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gynarchy
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Re: Post problems you've noticed,
« Reply #128 on: 2006 March 07, 05:03:45 »
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What happens when I try to place anything is that it says it is out of bounds, but normally you can bypass that with the moveobjects cheat and now it won't work.  I've removed everything that might possibly have to do with it, such as portal hacks and the rest of it, but it's still happening.  If no one else is getting it, I will have to try removing all hacks and adding them back bit-by-bit and I hate having to do that, so I'm sort of hoping it's a glitch and not something personal to my game.

Yup, I think it's the same in everyone's OFB. There's no way to place anything on top of the mailboxes or move anything beyond the sidewalk. I tried to move a school bus because it stopped right in front of the mailbox and the kids couldn't get off and I wasn't able to place it back down anywhere on the road. I didn't bother waiting for the car in front of the bus to leave, I just exited and sent the dad to work in his car instead the second time around. I hope someone is able to find away around this issue - I love the mailbox covers.  Undecided
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Sagana
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Re: Post problems you've noticed,
« Reply #129 on: 2006 March 07, 11:36:47 »
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If your playable sims buy custom content at the stores, it ends up in your inventory, *not* in your shopping cart where you later have the option to keep it or not.
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jrd
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Re: Post problems you've noticed,
« Reply #130 on: 2006 March 07, 12:01:38 »
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Is there any way I can move my mailbox or put covers on it? I tried every cheat known to Man and even placed a second mailbox from the weirdo collection on my lot then tried to force error delete the other one, without success...
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Adara
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Re: Post problems you've noticed,
« Reply #131 on: 2006 March 07, 12:04:05 »
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I have a problem with dead sims  Embarrassed
When the last sim on a lot dies, the command panel disappears and the dead sim canīt be controlled anymore. He/She just stands there and does nothing. You can leave the house after that, but the sim still "lives". Itīs kinda creepy  Undecided
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Baroness
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Re: Post problems you've noticed,
« Reply #132 on: 2006 March 07, 12:44:41 »
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Well, I re-entered Wieberbots yesterday.  After making a few sales and earning my first rank (hey, I've only played for a total of about 30 minutes real time in the store  -- the rest of the time has been crafting inventory and building the store).  I closed up shop and got in the car to go home.  I made sure I had placed a lot debugger before doing this.  The car and my hubby disappeared and nothing happened -- no loading screen anywhere.  So I looked at the debugger and clicked the "retrieve disappeared sim" option.  Hubby appeared floating in thin air at the car portal, but the car was AWOL.  No options on the phones at the business.  I looked at the debugger again and there was nothing I saw that looked like it might help, so I just clicked "re-enable controls".  Immediately, the Pleasantview screen started loading, then my house.  Hubby's thumbnail was on the left and when I clicked it, the business icon appeared at the top, followed very shortly by our dark sedan!  Woot!  Thank you FFS lot debugger!  The car pulled into the drive, hubby kissed me hello and all seems right in my pixel world at the moment.

C
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jrd
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Re: Post problems you've noticed,
« Reply #133 on: 2006 March 07, 12:46:59 »
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The 'management'-'set uniform' option tends to stop working for me after some time. Lot exit reload fixes it.
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Emma
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Re: Post problems you've noticed,
« Reply #134 on: 2006 March 07, 12:52:41 »
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I had to move my mailbox on the Trivar Greek house, it still works fine (so far) I just put it on the grass next to the sidewalk.
I noticed that it takes forever to stop 2 sims doing the slow dance Angry They will carry on dancing for about 90 sim minutes after the action being cancelled out.
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ZephyrZodiac
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Re: Post problems you've noticed,
« Reply #135 on: 2006 March 07, 13:20:48 »
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Quote
One problem (?) I noticed kind of after the fact was that somehow my two sims in a Uni dorm ended up with a bank account of over $191,000 without having done anything that I noticed.  I hadn't started playing any of the OFB specific stuff yet because I needed to graduate one of the gals before she could start her business.  I've never seen dormies accidentally end up with that kind of money and unfortunately I don't know exactly when it happened because I wasn't watching their bank account that closely.

Strange you should have this happen, anyeone.  I had a similar thing happen, which I attributed to moveinall being broken, but maybe it isn't after all.  I had Herb Oldie ask Lilith to move in, which she very happily did, and she came with 311,000 simoleons!  Obviously, daniel had some loot stashed away, and Lilith, being an enterprising little sim, dug it up and took it with her! Grin  But the Oldies now have a very nice little "House over the shop" (read Gaming club) and there's still plenty of cash in the bank, although at the moment their business is in the red to over 100,000, because I got them new furniture and built a garage and another bedroom!

But if moving in sims always brings vast amounts of cash, it looks like there's something else that Maxis definitely needs to fix - where's the challenge if just moving another sim in brings a small fortune as well.
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Zephyr Zodiac
Bangelnuts
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Re: Post problems you've noticed,
« Reply #136 on: 2006 March 07, 13:38:12 »
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Changing table gives the option to sell the baby ???My Daughters self sim had Twin girls and the first born of the twins had a wet diaper so I sent my  sim to the changing table with Ezri and clicked on the changing table to change the diaper.
 instead of change Ezri's diaper being displayed  I got sell for$5.00 Shocked I cancelled the action and then reclicked the changing table and got the normal pie which didnt include sell the baby
« Last Edit: 2006 March 07, 13:48:08 by Bangelnuts » Logged

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ZephyrZodiac
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Re: Post problems you've noticed,
« Reply #137 on: 2006 March 07, 13:45:24 »
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5 simoleons is pretty cheap for a baby!  Grin

I still can't get any of my sims to get management options when they click on an employee!
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Motoki
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Re: Post problems you've noticed,
« Reply #138 on: 2006 March 07, 14:02:28 »
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Is anyone else annoyed that there are some OLD bugs they STILL haven't fixed?

Teaching a toddler to walk after they've drank smart milk and when they adult has a smart cap on still doesn't work (broken since the base game shipped a year and a half ago)

You still cannot meet a cop through normal gameplay. You used to be able to in the base game, but since University any interactions you try drop out of queue (broken since University a year ago)

I guess people on the BBS aren't raising hell over things like this so they don't care and would rather spend their time appeasing BBSers by making some of their bogus rumors (twins cheat, a food that increases the chance of having twins) a reality. Ironically, the damned food doesn't even work right because apparently they never bothered to test that feature after they added it.  Roll Eyes
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jrd
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Re: Post problems you've noticed,
« Reply #139 on: 2006 March 07, 14:08:56 »
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You still cannot meet a cop through normal gameplay. You used to be able to in the base game, but since University any interactions you try drop out of queue (broken since University a year ago)

You CAN meet a cop in two ways:

1) release the burglar before the cop comes rapporting back. Infuriates the cop, but you meet them. (Requires very precise timing to get this to work)
2) wait for them to walk by downtown.
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Maria
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Re: Post problems you've noticed,
« Reply #140 on: 2006 March 07, 14:10:37 »
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I have a problem with dead sims  Embarrassed
When the last sim on a lot dies, the command panel disappears and the dead sim canīt be controlled anymore. He/She just stands there and does nothing. You can leave the house after that, but the sim still "lives". Itīs kinda creepy  Undecided

If a sim dies at a business s/he owns, the ghost can drive home and the grave appears next to the car at the house.  I wonder if this bug is related to that.
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Ancient Sim
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Re: Post problems you've noticed,
« Reply #141 on: 2006 March 07, 14:15:47 »
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I still can't get any of my sims to get management options when they click on an employee!

Do the employees have the circle above their heads?  If they don't, they're not actually at work, they're just normal visitors (they'll even start considering purchasing things).  I've found that when they first arrive for work (the first time you load the lot) the only thing I can assign them to is a clickable object, such as the register.  If I want them to sell, I have to either send them home and bring them back, or delete them and bring them back. 

Also, never make an employee selectable, otherwise they immediately lose their circle, the same way as making the nannies selectable removes the option to dismiss them or whatever.

As for other people reporting the problem with the moveobjects not working, I did search for it and found nothing, so obviously I didn't use the right terms!
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Motoki
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Re: Post problems you've noticed,
« Reply #142 on: 2006 March 07, 14:29:36 »
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You CAN meet a cop in two ways:

1) release the burglar before the cop comes rapporting back. Infuriates the cop, but you meet them. (Requires very precise timing to get this to work)
2) wait for them to walk by downtown.

I've never had them walkby downtown, but anyhow it's still an annoyance and they should fix it. I believe this was actually their "fix" for the issue where the cops sometimes would not leave and would just stay on a residential lot crying and peeing themselves. I had this happen with the base game, but I think this "fix" is worse than the problem.

Bottom line is, if they played they'd notice it. It's still a bug. They should fix it.
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jrd
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Re: Post problems you've noticed,
« Reply #143 on: 2006 March 07, 15:08:17 »
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Oh, granted. Maxoid "fixes" are typically worse than the problem.

Take how they now made the sidewalk unable for placement, just to prevent idiots from deleting their mailbox and trashcan.

A sensible fix would be to add a way to restore these items, but guess that's too bleedin' obvious...
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nectere
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Re: Post problems you've noticed,
« Reply #144 on: 2006 March 07, 15:13:18 »
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I could see a potential issue with having mailboxes and trashcans available to restore, I figure it would be likely that someone would try to create apartments with multiple mailboxes and trashcans which was cause a few problems. Its easier for Maxis to avoid the issue all together by making them unselectable.

Speaking of which, that kind of bums me out because I always moved the mailbox and trash closer to the house. So the mailbox cant be moved at all, or is it nothing can be placed outside the sidewalk tiles?
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jrd
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Re: Post problems you've noticed,
« Reply #145 on: 2006 March 07, 15:21:53 »
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Not sure. I am completely unable to interact with the sidewalk tiles now -- it gives the same in-your-face error as trying to place stuff outside the lot.

Possibly if you moved your mailbox before OFB it is still moveable.
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angelyne
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Re: Post problems you've noticed,
« Reply #146 on: 2006 March 07, 15:31:01 »
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You can thank NL for that. Certain sims are just trouble. And certain combinations of sims are always going to end up in a fight. I really wish you could ask customers to leave. I notice if you invite a sim over, have a party or greet them walking by and they start browsing you can ask them to leave, but if they come in on their own as a customer you can't.  Tongue

That's funny.  I had that happen yesterday in my shop.  2 customers were fighting. I had my sim walk up to one and "say goodbye".   He left. 

We need a hack that will allow you to call the police when a fight breaks out, and see them escorted out.  Would make the police earn their disk space a little more.  As it is they only show up on the very rare occasion you get burglerized.

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Karen
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Re: Post problems you've noticed,
« Reply #147 on: 2006 March 07, 15:35:00 »
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So the mailbox cant be moved at all, or is it nothing can be placed outside the sidewalk tiles?

The mailbox *can* be moved, you just can't place it outside the sidewalk tiles.

Karen
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Motoki
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Re: Post problems you've noticed,
« Reply #148 on: 2006 March 07, 17:15:54 »
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We need a hack that will allow you to call the police when a fight breaks out, and see them escorted out.  Would make the police earn their disk space a little more.  As it is they only show up on the very rare occasion you get burglerized.

I actually just saw one like that on valdea.com the other day. It was pretty funny because they had a screenshot of the cop cuffing the gypsy who was being arrested for loitering. Wink

Unfortunately, I think you have to pay to get it.  Tongue

edited: here's the link http://www.valdea.com/?page=4

Apparently there's a starter pack that's free and the cop does come with it. You can call them to arrest loiterers and unwanted guests and if someone starts a fight you can call them and they will come and arrest the person who started it.

I'm going to try it out when I get home tonight.
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arielle
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Re: Post problems you've noticed,
« Reply #149 on: 2006 March 07, 17:51:14 »
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This was strange.  I installed OFB yesterday and played the new neighborhood for a bit with no CC and no hacks.  Then I added the CC and hacks back and played another regular, pre-existing lot with pre-existing Sim.  Today, I associated a shop neighborhood with one of my neighborhoods, created a Sim, moved her into an existing Maxis house then when I opened that lot, there was nothing at the bottom of the screen to select.  No icons, no pics, no build mode, buy mode, nothing, zip, nada!  I had to Ctrl Alt Del to close down the Sims.  I've not reloaded the game yet to see if it recurs, but was wondering if anyone else has had this happen.  Is it a known bug?  Or do I need to start going through my hacks?  I've gone over all the lists of what works and what doesn't, deleted the ones that are not supposed to be compatible and replaced them with ones that are. 

Arielle - scratching her head (as opposed to scratching her butt)

Edit:  Yes, I found that post, disabled the teen woohoo, and it fixed the problem! 
« Last Edit: 2006 March 07, 18:53:53 by arielle » Logged
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