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Author Topic: Simlogical teleporters plus changes  (Read 87948 times)
Ancient Sim
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Re: Simlogical transporter
« Reply #25 on: 2006 March 30, 03:18:45 »
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They shop in my game, too.  Usually takes a little while, but not long.  I think they attempt to get their fun & social up first.
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Re: Simlogical transporter
« Reply #26 on: 2006 March 30, 12:36:33 »
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Trepie: dormies are simply townie YAs, so as long as your Sim is a YA in a university hood 'make townie' will do it.

Pesc/AS: true, but not they will not always shop.
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jrd
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Re: Simlogical transporter
« Reply #27 on: 2006 May 26, 03:31:45 »
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Upped an alternate version.
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jrd
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Re: Simlogical transporter
« Reply #28 on: 2006 May 26, 19:36:08 »
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Modified (and this time working) versions of the teleporter painting added: both "original" + downtownie code and the Squinge version with downtownie code.
« Last Edit: 2006 May 26, 19:43:05 by Jordi » Logged
jrd
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Re: Simlogical teleporters
« Reply #29 on: 2006 May 29, 11:50:44 »
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Bugs stamped in the Squinge versions.

Thanks to MissDoh for bug stamping.
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jrd
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #30 on: 2006 May 31, 18:52:44 »
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Squinge versions updated again, should now fully work.
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MissDoh
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #31 on: 2006 June 01, 05:04:26 »
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Thanks Jordi for this updated Squinge shrub version with your twist.   Tongue

I tested it and this one works fine. Smiley
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #32 on: 2006 June 01, 13:10:34 »
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Ok, I know this is probably a stupid question, so feel free to point and laugh, throw old fruit & vegetables, stale popcorn, etc... But what exactly is the difference between townies and downtownies? Do only downtownies show up on downtown lots and townies show up on all other community lots? Which ones are used when our sims want to bring someone home from work/school?
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jsalemi
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #33 on: 2006 June 01, 13:20:11 »
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But what exactly is the difference between townies and downtownies? Do only downtownies show up on downtown lots and townies show up on all other community lots? Which ones are used when our sims want to bring someone home from work/school?

That's it -- downtownies will only show up in downtown lots.  Townies will show up in your main neighborhood and any sub-neighborhoods (though rarely at a university community lot).  College dormies/students are also a special case of townies -- without hacks, you won't see them wandering around outside of the universities.

Of course, once your playable sim knows any of these folks, they can be invited over regardless of where they're originally from.

The bring-home friends are only from the playable or townie character pools.
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jsalemi
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #34 on: 2006 June 01, 13:27:37 »
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Seperate question -- what's the difference between the 'regular' and 'squinge' versions?  The link in the first message doesn't take me to insiminator.net for some reason.
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #35 on: 2006 June 01, 16:49:34 »
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The bring-home friends are only from the playable or townie character pools.

Incorrect. Both townies and downtownies can be colleagues or schoolfriends.

The rest is right: without mods you will only see downtownies in downtown, and townies elsewhere.
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jrd
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #36 on: 2006 June 01, 16:49:59 »
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The forum destroyed the link.

The Squinge version improves the adoption by shrub: the want is fulfilled and a memory is made.
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MissDoh
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #37 on: 2006 June 01, 16:50:36 »
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Seperate question -- what's the difference between the 'regular' and 'squinge' versions?  The link in the first message doesn't take me to insiminator.net for some reason.


Here is a working link:  clic here

Two features were added in Squinge version, here is a resume of what they do:

1- You can summon a kid on a lot, make it move-in and then adopt it using the shrub, it will fulfill the wants and memory of Sims adopting, and if they are married both Sims will have a memory of the adoption
2- You can put any baby, toddler or kid living on a lot up for adoption

There is also another mod in the same post permitting you to adopt teen and choose the gender of the Sim you adopt when using the regular phone adoption service, you cannot choose the gender of a baby with it which is normal.

And last, another very nice mod is "same day adoption service".  After you call, the social worker will come with a Sim about 30min. later (Sim time) after you made the call instead of the next day around 10am.

I am using all 3 of them, tested them plenty, and they are all working fine together.
« Last Edit: 2006 June 01, 17:00:50 by MissDoh » Logged
jsalemi
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #38 on: 2006 June 01, 18:04:27 »
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Ah -- cool!  I guess I want the squinge versions then.  And I'll check out that same-day adoption thing, too.

Thanks!
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #39 on: 2006 June 01, 19:43:32 »
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Ah -- cool!  I guess I want the squinge versions then.  And I'll check out that same-day adoption thing, too.

Thanks!


Jordi's one includes Squinge's add-ons I mentionned so you should download Jordi shrub (the TSP-S.zip).  Jordi's one also give you the possibility to make sim "downtownie", that feature does not come on Squinge's shrub.

The age selection of adopt and the same day adoption service are seperate download you can get by clicking on the link I gave in my other post.
« Last Edit: 2006 June 01, 19:48:34 by MissDoh » Logged
jsalemi
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #40 on: 2006 June 01, 22:03:09 »
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Jordi's one includes Squinge's add-ons I mentionned so you should download Jordi shrub (the TSP-S.zip).  Jordi's one also give you the possibility to make sim "downtownie", that feature does not come on Squinge's shrub.


That's what I meant by getting the squinge versions -- I meant the ones here. Smiley
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MissDoh
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #41 on: 2006 June 02, 05:11:41 »
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Jordi's one includes Squinge's add-ons I mentionned so you should download Jordi shrub (the TSP-S.zip).  Jordi's one also give you the possibility to make sim "downtownie", that feature does not come on Squinge's shrub.


That's what I meant by getting the squinge versions -- I meant the ones here. Smiley


Sorry I misunderstood you completely, you can point & laugh at me if you wish  Tongue

I love the same day option mod.  It works fine Smiley
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jsalemi
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #42 on: 2006 June 02, 12:33:04 »
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*jsalemi points and laughs at MissDoh  Cheesy
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #43 on: 2006 June 29, 22:06:53 »
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1- You can summon a kid on a lot, make it move-in and then adopt it using the shrub, it will fulfill the wants and memory of Sims adopting, and if they are married both Sims will have a memory of the adoption
2- You can put any baby, toddler or kid living on a lot up for adoption


Does that include the teens as well?  I've got Squinge's adopt a teen hack - I'll take that out for now.
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Ancient Sim
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #44 on: 2006 July 01, 14:48:20 »
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Any chance you could adapt these so they can be used on community lots?  I often want to teleport someone in, but they're not available.  I've looked at them in SimPE and I can see where the code needs changing, but I don't know what to change them to as different objects have different numbers.  If you don't want to change them, perhaps you could tell me what I need to do?
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #45 on: 2006 July 01, 16:46:42 »
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Well the shrub should be available under plants always.

For the painting, try the attached file, you should be able to buy it on comm lots (untested).

* TeleporterPaintingPlus.package (15.4 KB - downloaded 498 times.)
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Kristalrose
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #46 on: 2006 August 27, 13:04:16 »
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Just wanted to say thanks for this.  I use the Teleporter Painting all the time, and it will be nice to have an updated version.  Smiley
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #47 on: 2006 September 23, 18:47:12 »
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Little bit of necromancy, but a question just the same.

Are there any problems to be aware of in turning existing playable sims into townies/downtownies? In otherwords, sims that have been played for a bit. I'm starting to get to the point where I have too many playable sims. I'm starting to consider taking some of my 'spares' and turning them into townies so they're still around, but I don't have to worry about playing them.
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #48 on: 2006 September 23, 21:32:51 »
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I never encountered any problems. You can just get some odd effects like an eternal grandfather, or a townie suddenly walking in your home because your Sim and the townie share a family relationship. These are harmless.
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Re: Simlogical teleporters (updated 31-05-2006)
« Reply #49 on: 2006 September 24, 09:11:38 »
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I'm starting to consider taking some of my 'spares' and turning them into townies so they're still around, but I don't have to worry about playing them.
With me, the answer is vampirism. I turn the ones that amuse me most into vampires, and thus don't have to worry about timesyncing them.
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