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Author Topic: KT's Store Fixes (updated 11.02.2013)  (Read 1787494 times)
Andistyr
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #700 on: 2013 January 16, 22:31:39 »
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LOL - I was thinking you were suppose to attach a fix.  Thanks for the fix.  I'll try that.  Edit: Thanks for the fix, but, it didn't work.  I put it in the overrides like you said, and neither Monte Vista hair showed up.  I even put it in Mods/Packages just to see, and that didn't work either.  I don't know why your fix didn't work, unless I did something wrong (I wouldn't know what that would be though).
« Last Edit: 2013 January 17, 06:03:01 by jaldeer » Logged
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #701 on: 2013 January 18, 05:18:16 »
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LOL - I was thinking you were suppose to attach a fix.  Thanks for the fix.  I'll try that.  Edit: Thanks for the fix, but, it didn't work.  I put it in the overrides like you said, and neither Monte Vista hair showed up.  I even put it in Mods/Packages just to see, and that didn't work either.  I don't know why your fix didn't work, unless I did something wrong (I wouldn't know what that would be though).

That's OK. It was more of a hunch than a fix really. Figured it was worth a shot.
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #702 on: 2013 January 18, 14:47:30 »
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LOL - I was thinking you were suppose to attach a fix.  Thanks for the fix.  I'll try that.  Edit: Thanks for the fix, but, it didn't work.  I put it in the overrides like you said, and neither Monte Vista hair showed up.  I even put it in Mods/Packages just to see, and that didn't work either.  I don't know why your fix didn't work, unless I did something wrong (I wouldn't know what that would be though).
Just thought I'd throw my 2 cents in...  Did you delete all the cache files after putting in the fix? Could make a difference maybe?
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #703 on: 2013 January 18, 17:42:11 »
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LOL - I was thinking you were suppose to attach a fix.  Thanks for the fix.  I'll try that.  Edit: Thanks for the fix, but, it didn't work.  I put it in the overrides like you said, and neither Monte Vista hair showed up.  I even put it in Mods/Packages just to see, and that didn't work either.  I don't know why your fix didn't work, unless I did something wrong (I wouldn't know what that would be though).
Just thought I'd throw my 2 cents in...  Did you delete all the cache files after putting in the fix? Could make a difference maybe?

I'm sure it's good advice to delete the cache files, and I'm not directing this specifically to you Occasionally, but I really don't think it matters. I've hardly ever remembered to delete my cache files while testing/making mods or anything else inbetween takes.
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #704 on: 2013 January 19, 01:54:39 »
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LOL - I was thinking you were suppose to attach a fix.  Thanks for the fix.  I'll try that.  Edit: Thanks for the fix, but, it didn't work.  I put it in the overrides like you said, and neither Monte Vista hair showed up.  I even put it in Mods/Packages just to see, and that didn't work either.  I don't know why your fix didn't work, unless I did something wrong (I wouldn't know what that would be though).
Just thought I'd throw my 2 cents in...  Did you delete all the cache files after putting in the fix? Could make a difference maybe?

I'm sure it's good advice to delete the cache files, and I'm not directing this specifically to you Occasionally, but I really don't think it matters. I've hardly ever remembered to delete my cache files while testing/making mods or anything else inbetween takes.
Right, understood... It may not make any difference with hairs that are missing altogether, but I find that clearing the cache files does affect what I see in the in-game catalog; especially when I'm testing new objects as package files.  Just thought it couldn't hurt to give it a try! :-)
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #705 on: 2013 January 19, 23:58:23 »
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Damn, I liked your Frank N Furter sim avatar! How are we gonna do the time warp now? Sad
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #706 on: 2013 January 20, 00:35:15 »
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Damn, I liked your Frank N Furter sim avatar! How are we gonna do the time warp now? Sad

You too can have your own Frank N Furter!

http://omegassims3stuff.blogspot.com/2012/10/dr-frank-n-furter.html

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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #707 on: 2013 January 20, 00:58:08 »
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You too can have your own Frank N Furter!

http://omegassims3stuff.blogspot.com/2012/10/dr-frank-n-furter.html

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Andistyr
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #708 on: 2013 January 23, 06:56:55 »
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KT, don't know if this would work for your fix or not, but, I managed to find a site that converted that La Dolce Vita Updo (the female hair that came with Monte Vista) for download as a package without having to have Monte Vista (I have know idea how she did it since I've never done that).  She had the other hair, the Tuscan Hat, but, didn't post it because of a problem with the hat.  I don't know if it would be possible to use her package of the hair to make the "legal" one show up (would be nice to have the Tuscan Hat back too).   EA is suppose to be working on a fix.  I hope they get it out this week.  If you can't no big deal.  If you can, I can upload that hair or you can go to the site and download it (Simmer Store).  This is just a thought.
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #709 on: 2013 January 23, 17:28:15 »
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KT, don't know if this would work for your fix or not, but, I managed to find a site that converted that La Dolce Vita Updo (the female hair that came with Monte Vista) for download as a package without having to have Monte Vista (I have know idea how she did it since I've never done that).  She had the other hair, the Tuscan Hat, but, didn't post it because of a problem with the hat.  I don't know if it would be possible to use her package of the hair to make the "legal" one show up (would be nice to have the Tuscan Hat back too).   EA is suppose to be working on a fix.  I hope they get it out this week.  If you can't no big deal.  If you can, I can upload that hair or you can go to the site and download it (Simmer Store).  This is just a thought.

I could easily make versions that don't require MV, if that's what you want? They won't be overrides but intirely new objects.
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Andistyr
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #710 on: 2013 January 23, 21:30:16 »
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That would be great if you could do that for me.  At this point, it doesn't matter they wouldn't be overrides.  I can easily put those hairs back on the Monte Vista sims in the households.  Edit:  I was on that Simmer Store site, and she says the Tuscan Hat is fine, and she won't be posting it since she thinks it's ugly.  That was a different hat I saw on her site.  I think that's stupid.  She must be a kid.  But, that's ok since you said you could do that for me.
« Last Edit: 2013 January 23, 23:05:18 by jaldeer » Logged
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #711 on: 2013 January 24, 06:44:12 »
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Here are the MV hairs as new objects. Shouldn't require MV. I changed some of the categories around, removed random, and included the elder versions with proper thumbnails, there originally was no male elder.

http://www.mediafire.com/?3tecda39qoqf12p
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Andistyr
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #712 on: 2013 January 24, 08:28:26 »
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Thank you so much.  You're awesome.  Having them this way is better than not having them at all.  Now all I do is put these hairs back on whoever had them on in Monte Vista.  Someday EA might acutally fix this.  I know others reported other clothes & hair disappearing due to that patch.  For me it was just these 2 hairs.
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #713 on: 2013 January 24, 15:32:06 »
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Thank you so much.  You're awesome.  Having them this way is better than not having them at all.  Now all I do is put these hairs back on whoever had them on in Monte Vista.  Someday EA might acutally fix this.  I know others reported other clothes & hair disappearing due to that patch.  For me it was just these 2 hairs.

No problem, you contribute a lot to the store downloads thread so you deserve it. Gotta contribute myself in anyway I can. I haven't seen anyone here complain about those other hairs and they're still in my game as well, so I'll deal with that one when I have to.
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #714 on: 2013 January 27, 09:31:03 »
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KT, a little info on that missing roof, which if anybody patched to 1.47 and they have the Pets Ep, it'll be missing.  I would have not noticed for a while if I didn't happen to read on it and check for myself.  The missing roof is from Pets, the name is Standing Seam Roof and it does have the same pattern as the Corrugated Metal Roof.  Appaloosa Plains has a total of 8 lots that use that roof plus the Verona County Fire Department and the Equestrian Regional Training Grounds that are in the Library when you install Pets.   I know this because I installed on another computer just the base game (I didn't install Origin), patched to 1.42 using the Super Patch, installed Pets, and went to Appaloosa Plains.  I had not known that you couldn't recolor or upload a roof.  I did all that to look at the color of the roof or seeing if I could upload it.  That's when I found out you can't recolor roofs.
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #715 on: 2013 January 29, 01:23:42 »
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The Happily Ever Frosted wedding cake that came with Monte Vista does not have any actual cake on the plates, nor does it actually reduce in size as people take pieces of it, not sure if this is a fault on EA or if something happened in the decrap process.
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #716 on: 2013 January 29, 16:11:03 »
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The Happily Ever Frosted wedding cake that came with Monte Vista does not have any actual cake on the plates, nor does it actually reduce in size as people take pieces of it, not sure if this is a fault on EA or if something happened in the decrap process.

Known issue that appears to be a problem with the actual scripting of the cake. It's not related to decrapping, unfortunately. Otherwise it would be an easy fix.
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Re: KT's Store Fixes (updated 01.10.2013)
« Reply #717 on: 2013 January 29, 16:27:01 »
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I browse the BBS every so often and I believe this issue hasn't even been acknowledged by EA yet.

The Happily Ever Frosted wedding cake that came with Monte Vista does not have any actual cake on the plates, nor does it actually reduce in size as people take pieces of it, not sure if this is a fault on EA or if something happened in the decrap process.

Known issue that appears to be a problem with the actual scripting of the cake. It's not related to decrapping, unfortunately. Otherwise it would be an easy fix.
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Re: KT's Store Fixes (updated 01.29.2013)
« Reply #718 on: 2013 January 29, 19:07:05 »
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Updated the OP. Added a new package of optional stuff that may or may not get fixed eventually. One of the newer patches "hid" the two Monte Vista hairs for people with official copies. As well as the same for a roof pattern from the Pets patch, which should be missing for everyone that keeps patched. If these ever gets fixed than just delete them.
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Re: KT's Store Fixes (updated 01.29.2013)
« Reply #719 on: 2013 January 31, 04:18:23 »
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Updated the OP. Added a new package of optional stuff that may or may not get fixed eventually. One of the newer patches "hid" the two Monte Vista hairs for people with official copies. As well as the same for a roof pattern from the Pets patch, which should be missing for everyone that keeps patched. If these ever gets fixed than just delete them.

Should the hair be decrapified or are they clones?
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Re: KT's Store Fixes (updated 01.29.2013)
« Reply #720 on: 2013 January 31, 06:20:54 »
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Updated the OP. Added a new package of optional stuff that may or may not get fixed eventually. One of the newer patches "hid" the two Monte Vista hairs for people with official copies. As well as the same for a roof pattern from the Pets patch, which should be missing for everyone that keeps patched. If these ever gets fixed than just delete them.

Should the hair be decrapified or are they clones?

Clones, no decrap needed.
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Re: KT's Store Fixes (updated 01.29.2013)
« Reply #721 on: 2013 February 10, 10:21:55 »
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Sorry, what means "unCAStables", "CAStable" and "No acc."?
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Re: KT's Store Fixes (updated 01.29.2013)
« Reply #722 on: 2013 February 10, 13:33:27 »
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Sorry, what means "unCAStables", "CAStable" and "No acc."?

"UnCAStable" means the Create-a-Style tool doesn't work with that particular item.  "No acc." means "no accessory," which means that the little graphic items Sims pull out of buttspace while using an object (like the cauldron stirrer, or the chips and cards with the blackjack table) don't display properly.
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Re: KT's Store Fixes (updated 01.29.2013)
« Reply #723 on: 2013 February 13, 21:48:37 »
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There's a new store patch, which is supposed to fix the MV wedding cake and hair.  We'll see.

Also:  Have you supported your friendly, neighborhood MATY yet?  THERE'S ONLY A WEEK AND A HALF LEFT.  SUPPORT THE MUNICIPALITY!
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Re: KT's Store Fixes (updated 01.29.2013)
« Reply #724 on: 2013 February 13, 22:11:15 »
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There's a new store patch, which is supposed to fix the MV wedding cake and hair.  We'll see.

Also:  Have you supported your friendly, neighborhood MATY yet?  THERE'S ONLY A WEEK AND A HALF LEFT.  SUPPORT THE MUNICIPALITY!

It fixed my wedding cake, I was never missing the hairs.
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