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Author Topic: KT's Store Fixes (updated 11.02.2013)  (Read 1788518 times)
Mockingbird
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #375 on: 2012 August 24, 14:52:09 »
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You're decrapping them? That's what should* be breaking them. Try decrapping my fix then see if that works for you.

I tried decrapping your file KT_StoreFix_DecrapFixes.package; decrapping shrank it by 33 kb and none of the 7 items I  mentioned worked - they appeared to be less functional than before.  For example the ChocoFountain, I could fill it but drinking animation broke (unlike before they would drink with invisible straw.)

So I put back in your un-decrapped fix and my accessory packages (decrapped) and now every animation works, no invisible accessories, and buffs seem correct.  The only item I haven't fixed yet is the spellbook.  I'll probably install Sunlit Tides later and see how the sauna and massage table work.

I'm not sure if my posting is helpful to you/others or just annoying.  I'm posting the rest of this like experimental results that may help someone else - and not because I expect anyone to bend over backwards trying to fix this for me.

The reason I decrapped the accessory packages was on my first attempt to fix things, I put in all the little accessory packages as well as the package for the big item (the black jack table), all files were un-decrapped - this caused me to get a catalogue duplicate (folder icon and store icon) the folder one (package file) worked but the store-installed-decrapped one was still broken.  I decrapped my package files and put those in and that removed the duplicate from the catalogue and the store icon blackjack table now worked fine.  Then I just experimented taking out the actual table package and keeping only the accessories and again all worked fine.  Un-decrapped accessories did not fix the store icon table but decrapped ones did.

I've fixed 6 of the items this way.  Only one left to tinker with is the Spellbook - found the file but decrapped or undecrapped - neither package fixes the reset position bug.  Tried several "fixes" posted elsewhere online and not yet found one that works.

This is all so odd, since prior to this release, your fixes worked perfectly for me.  Just for extra weirdness - rolling back to your old fixes no longer works.  
« Last Edit: 2012 August 24, 15:39:10 by Mockingbird » Logged
notouching
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #376 on: 2012 August 24, 15:40:22 »
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You're decrapping them? That's what should* be breaking them. Try decrapping my fix then see if that works for you.

I tried decrapping your file KT_StoreFix_DecrapFixes.package; decrapping shrank it by 33 kb and none of the 7 items I  mentioned worked - they appeared to be less functional than before.  For example the ChocoFountain, I could fill it but drinking animation broke (unlike before they would drink with invisible straw.)

So I put back in your un-decrapped fix and my accessory packages (decrapped) and now every animation works, no invisible accessories, and buffs seem correct.  The only item I haven't fixed yet is the spellbook.  I'll probably install Sunlit Tides later and see how the sauna and massage table work.

I'm not sure if my posting is helpful to you/others or just annoying.  I'm posting the rest of this like experimental results that may help someone else - and not because I expect anyone to bend over backwards trying to fix this for me.

The reason I decrapped the accessory packages was on my first attempt to fix things, I put in all the little accessory packages as well as the package for the big item (the black jack table), all files were un-decrapped - this caused me to get a catalogue duplicate (folder icon and store icon) the folder one (package file) worked but the store-installed-decrapped one was still broken.  I decrapped my package files and put those in and that removed the duplicate from the catalogue and the store icon blackjack table now worked fine.  Then I just experimented taking out the actual table package and keeping only the accessories and again all worked fine.  Un-decrapped accessories did not fix the store icon table but decrapped ones did.

I've fixed 6 of the items this way.  Only one left to tinker with is the Spellbook - found the file but decrapped or undecrapped - neither package fixes the reset position bug.  Tried several "fixes" posted elsewhere online and not yet found one that works.

This is all so odd, since prior to this release, your fixes worked perfectly for me.  Just for extra weirdness - rolling back to your old fixes no longer works.  

You need a complete ccmerged.packaged to fix the spell book.
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kissing_toast
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #377 on: 2012 August 24, 15:57:18 »
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@ Mockingbird - No problems, I'm glad to help when it seems that someone is actually trying and not being all tardly. If your sims are resetting with the spell book that's a ccmerge thing like notouching said. Get the ccmerge_decrapped zip and put that file either in your overrides folder/dcbackup folder/old framework mods folder. If your other items are fully working and your satisfied then just leave it the way you have it. IF you feel adventurous you might want to just remove all instances of any of my fixes in your mod folders and try again.
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Cupcakes Taste Like Violence,KT_StoreFix

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Tia
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #378 on: 2012 August 24, 17:29:27 »
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The issue with the Sauna having no interactions is almost certainly a ccmerged fail.
What is that suppose to mean I even started over and added the fixes in and its not working? Its not the copy of Sunlit Tides that came from this site it came from the store. Besides if that was a ccmerge fail wouldn't all the items its suppose to be fixing fail to and those all work but the sauna?
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virgali
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #379 on: 2012 August 24, 17:37:31 »
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I'm terribly sorry KT. I looked up clips of the voodoo doll on youtube and the animations do appear on the floor. I even went back to an old EA folder of mine that don't have the new stuff installed and the animations appear on the floor there too. I'm not sure why I remember them appearing on the sim, tbh.

In the mean time I fixed the excessive steam glitch as well.

Before:


After:


I sincerely apologize for my Kermit flailing once again. This time I promised myself to more more careful and test everything thoroughly and somehow I always manage to end up running back here like a headless chicken. (Dutch expression)

Edited to add thumbnail.
« Last Edit: 2012 August 24, 18:38:54 by virgali » Logged

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Tia
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #380 on: 2012 August 24, 17:51:43 »
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Ok sorry I didn't realize there was a different ccmerge  decrapified file and I was still using the old one. So everything works now including the sauna. Smiley
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kissing_toast
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #381 on: 2012 August 24, 17:59:42 »
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@virgali - No worries, I jump to conclusions ALL the time. We're[most of us Wink] here to help each other out. On that note YOU CAN WOOHOO IN THE STEAM!?!? Sweet.

@Tia - Glad you figured it out.
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virgali
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #382 on: 2012 August 24, 18:26:58 »
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@virgali - No worries, I jump to conclusions ALL the time. We're[most of us Wink] here to help each other out. On that note YOU CAN WOOHOO IN THE STEAM!?!? Sweet.

@Tia - Glad you figured it out.

Yes, it gets very steamy and the sims get pixelated. If I remember correctly there are rose petals too. There's also a special interaction that allows you to try for a baby boy or baby girl. It gives you a 100% chance of getting the gender of choice, if the sim gets pregnant that is. The romantic massage (from the massage table) gives the sim a fertility boost for triplets.

ETA: Am I the only one annoyed that the massage table doesn't spawn an NPC masseur?
« Last Edit: 2012 August 24, 18:33:05 by virgali » Logged

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jezzer
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #383 on: 2012 August 24, 20:39:41 »
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The package in the ccmerged_decrapped.zip file is "ccmerged.package," not "ccmerged_decrapped."  Is it just a misnamed file, or did the wrong file get zipped?
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kissing_toast
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #384 on: 2012 August 24, 20:50:07 »
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The package in the ccmerged_decrapped.zip file is "ccmerged.package," not "ccmerged_decrapped."  Is it just a misnamed file, or did the wrong file get zipped?

That one is fine, I just didn't rename it.
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Cupcakes Taste Like Violence,KT_StoreFix

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ladybugg
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #385 on: 2012 August 24, 21:12:29 »
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I've gotten everything to work except for the sauna. I've tried everything i can think of to fix it, but nothing works. It won't let me place it. I have a house that came with one, but I can't click on it. Everything else seems to work fine. Can someone please help?
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Capitaine Marie
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #386 on: 2012 August 24, 21:15:35 »
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The package in the ccmerged_decrapped.zip file is "ccmerged.package," not "ccmerged_decrapped."  Is it just a misnamed file, or did the wrong file get zipped?

Seriously?  The answer to that is on the previous page.  Whatever happened to SEARCH MOAR?
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jezzer
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #387 on: 2012 August 25, 16:07:14 »
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I did search moar.  I asked my AIDE, and he told me the answer.  Search complete.
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Tia
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #388 on: 2012 August 25, 17:54:38 »
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The package in the ccmerged_decrapped.zip file is "ccmerged.package," not "ccmerged_decrapped."  Is it just a misnamed file, or did the wrong file get zipped?

Seriously?  The answer to that is on the previous page.  Whatever happened to SEARCH MOAR?
Him search when has he ever searched for things?
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RebelRed
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #389 on: 2012 August 25, 18:20:29 »
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Oooooh feeling extra bitchy today girls? 
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kissing_toast
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #390 on: 2012 August 25, 18:28:32 »
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They just jealous because they don't have awesome aides.
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Cupcakes Taste Like Violence,KT_StoreFix

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jezzer
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #391 on: 2012 August 25, 19:30:08 »
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People get ugly when they have to peel their own grapes.
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Painkiller
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #392 on: 2012 August 26, 16:02:57 »
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ETA: Am I the only one annoyed that the massage table doesn't spawn an NPC masseur?
BBS sheeplings reported that if it's placed on a comm lot it will assign a townie just like the tattoo chair. Didn't try it though. Will you be sharing your steam fix for the sauna? I first thought it was going to explode when I saw that. Too bad it didn't.

Okay I spent an hour testing the last fix, trying out all the premiums I could think of (I just realized I forgot to test the tree of posterity, crap.).The only KIA I have is the fountain of youth cascade animation thing missing. However it works perfectly, moodlets and sim anims. So who cares. Tongue
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virgali
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #393 on: 2012 August 26, 20:35:34 »
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ETA: Am I the only one annoyed that the massage table doesn't spawn an NPC masseur?
BBS sheeplings reported that if it's placed on a comm lot it will assign a townie just like the tattoo chair. Didn't try it though. Will you be sharing your steam fix for the sauna? I first thought it was going to explode when I saw that. Too bad it didn't.

Okay I spent an hour testing the last fix, trying out all the premiums I could think of (I just realized I forgot to test the tree of posterity, crap.).The only KIA I have is the fountain of youth cascade animation thing missing. However it works perfectly, moodlets and sim anims. So who cares. Tongue

Poppycock. All my PC items are tested on a special community lot I threw together. No masseur appeared. The lot is a hangout.
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Painkiller
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #394 on: 2012 August 26, 20:50:18 »
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Did you fast-forward 2 days? It's supposedly like the barman, it can take a while to find a victim. Frankly I too thought that this was too good to be true though. Crap, here goes my plans for an open comm SPA.
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Naria
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #395 on: 2012 August 27, 00:05:53 »
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I couldn't find the answer in the thread, so I was wondering if I keep the original ccmerged.package in the DCBackup folder when I put the decrapped one in the Overrides folder or not?
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kissing_toast
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #396 on: 2012 August 27, 00:28:35 »
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You can, I personally just alter the one my game generates. It's as simple as changing a 0 to a 1.
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Cupcakes Taste Like Violence,KT_StoreFix

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Kasarcher
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #397 on: 2012 August 27, 01:01:11 »
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I can`t use the sauna at all nor I can place it on a lot I have the fixes but they are not working for me
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kece
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #398 on: 2012 August 27, 04:04:38 »
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I have looked unless I am missing something.......on installation, but in the KT_StoreFix, do both files go in the override file that was created?  I have updated the files and prior to this have saved my game just in case need to reinstall everything again.  I put all the mod files in the overdrive file created, so far everything is working............trying the prosperity tree........to see if that gives fruit.
« Last Edit: 2012 August 27, 11:13:57 by kece » Logged
Asmodeuseswife
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Re: KT's Store Fixes (updated 08.22.2012)
« Reply #399 on: 2012 August 27, 12:04:03 »
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I have all the buffs and interactions for the Sauna except none of my sims will woohoo in it, or even try for one sprog let alone multiple ones. Am I missing something?
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