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Author Topic: Awesomemod Request Thread  (Read 280952 times)
Madame Mim
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Re: Awesomemod Request Thread
« Reply #375 on: 2012 November 17, 00:41:52 »
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Can you please kill the "next rest day is <annoying red circle>" part of the weekly calendar?
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Re: Awesomemod Request Thread
« Reply #376 on: 2012 November 20, 01:20:18 »
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I request adding the vampire's Sparkly buff to NoSparkleMotion.  I just granted one immortality without realizing this would make him sparkle for eternity.
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Bain
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Re: Awesomemod Request Thread
« Reply #377 on: 2012 November 20, 05:18:33 »
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I request the ability to turn off sims bursting into flames during the summer, at least have service sims be immune. Those outdoor vendors keep dieing off and getting reassigned, then die off and rinse and repeat...

Also some of the bouncers and other service sims never get to their jobs because they are too busy burning for hours without putting themselves out...

Kinda funny visiting the dinner and seeing three service sims burning all jumping up and down while I go in eat my meal, then go home...
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gamegame
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Re: Awesomemod Request Thread
« Reply #378 on: 2012 November 20, 06:43:29 »
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Have you gotten the latest AM, the excessive spontaneous combustion bug is supposedly fixed.
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Bain
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Re: Awesomemod Request Thread
« Reply #379 on: 2012 November 20, 07:47:23 »
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I have the Nov 18th version. I didn't see a later one yet. Would just rather turn off the entire feature rather than deal with it.
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J. M. Pescado
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Re: Awesomemod Request Thread
« Reply #380 on: 2012 November 20, 10:42:59 »
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Try now. I forgot the part where I actually upload the change.
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Re: Awesomemod Request Thread
« Reply #381 on: 2012 November 20, 17:44:19 »
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Two requests:

(1) Option to turn off Neighbourhood Pet Adoption. Violates consistency like babies without cribs. So I'd either like to see it completely turned off or restricted to households with pet objects.

(2) Tweak to Queen/King of the Fae LTR. This has got to be the most annoying effect when idle: Three coloured pixies swirling around the Sim. I could live with that, but in addition they jingle.
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wizard_merlin
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Re: Awesomemod Request Thread
« Reply #382 on: 2012 November 20, 21:35:43 »
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Would it be possible, not interested, or too difficult to have an option to turn off aging in the vacation worlds while maintaining normal aging in the home world?
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Kitty
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Re: Awesomemod Request Thread
« Reply #383 on: 2012 November 21, 07:46:16 »
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Would it be possible, not interested, or too difficult to have an option to turn off aging in the vacation worlds while maintaining normal aging in the home world?

Please Please Please! I've been trying all sorts of aging mods to see if they do this, and nothing will, even TS2 Aging option with AM lets sims in Vacation worlds age. Even adding them to the TS2 Aging would be easier, but I'd love this.
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IAmCat
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Awesomemod Request: Umbrellas do not degrade
« Reply #384 on: 2012 November 25, 00:34:33 »
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I request that Rain Disruptors actually work like umbrellas are supposed to work and keep you from getting the Soaked moodlet and (shocker!) work to keep the rain from resulting in dripping Sims. Since the umbrella is autonomous, maybe just having one in your inventory could stop you from getting the Soaked moodlet. Does the Soaked moodlet cause the dripping Sim, or vice-versa? Either way, it is annoying. Please kill it.

Update: The umbrellas seem to inexplicably degrade at an insane rate, and as they do, they cease to protect Sims from rain. So, perhaps my request is actually that umbrellas do not degrade, or degrading in a Sim year is reasonable. I answered my own question and see that killing the soaked moodlet stops the Sim from dripping, so as long as my theory is correct, and stopping the umbrella from degrading stops the moodlet, then bazinga.
« Last Edit: 2012 November 25, 17:43:28 by IAmCat » Logged

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jezzer
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Re: Awesomemod Request Thread
« Reply #385 on: 2012 November 25, 15:13:37 »
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Would it be possible, not interested, or too difficult to have an option to turn off aging in the vacation worlds while maintaining normal aging in the home world?

Isn't aging already turned off in vacation worlds by default?
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Madame Mim
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Re: Awesomemod Request Thread
« Reply #386 on: 2012 November 25, 21:21:02 »
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For the travellers, yes. For the locals time passes, and they may die on you in the middle of a quest.
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Baarogue
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Re: Awesomemod Request Thread
« Reply #387 on: 2012 November 26, 08:19:37 »
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My Investigator sim (living in Moonlight Falls with the preset families) has cases fail whenever they begin with or reach a step involving a Ghost resident. I'm paraphrasing but the message I get is, "This case cannot be completed because a sim is unavailable," and the Career Opportunity vanishes. I didn't think to check if the Ghosts were sleeping at the time but I suspect it's either that, or they're possessing something, or (and this is my favorite for the culprit) they're 'unavailable' because they're dead.

Is it within the scope of AM to correct this EA oversight in some way? I know this might be easier said than done, but I suspect all it would require is for the case to not be deleted automatically. If not that, would it be possible to remove Ghosts from the pool of sims the cases are populated with?
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Kitty
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Re: Awesomemod Request Thread
« Reply #388 on: 2012 November 26, 11:39:32 »
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Would it be possible, not interested, or too difficult to have an option to turn off aging in the vacation worlds while maintaining normal aging in the home world?

Isn't aging already turned off in vacation worlds by default?

When you are visiting the vacation world, it is. When you are back in the home world, it isn't. Even if TS2 Aging is enabled. Even if all sims in the vacation world have aging disabled when you look at their status and their age bar thing says 'Days to Age Up: Never'. THEY STILL AGE EVERY DAY AGING IS ON FOR ANYONE. It's really annoying and I'd really like to get rid of it.
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KawaiiMiyo
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Re: Awesomemod Request Thread
« Reply #389 on: 2012 November 26, 21:37:49 »
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Have you gotten the latest AM, the excessive spontaneous combustion bug is supposedly fixed.

Just had two favorite Sims get killed, a witch and a normal, both found burned to death on a community lot during summertime. I immediately came here to figure out wtf happened so I could hopefully put a stop to it, and see two references to fire here. The first coming from witches, and the other from being out in the sun too long?

Which one of these are you referring to? Or have they both been fixed?

Also I'd like to second the request regarding custom patterns showing by default.

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Madame Mim
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Re: Awesomemod Request Thread
« Reply #390 on: 2012 November 27, 01:40:08 »
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That refers to the over heating from summer. If you want to combat the witch problem you need to go Naughty Sims Asylum (needs registration) for a pile of non-autonomy mods.
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Re: Awesomemod Request Thread
« Reply #391 on: 2012 November 30, 22:53:53 »
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Would it be possible, not interested, or too difficult to have an option to turn off aging in the vacation worlds while maintaining normal aging in the home world?
Isn't aging already turned off in vacation worlds by default?

Aging starts as soon as a sim visits the world, assuming you play with aging on, which I usually do.  As has been mentioned before, I have had sims die of old age before my sim returned to complete a quest they had already started, and as a result the quest got lost somewhere.  The bigger issue was in a different game when I sent my 4th generation sim to china and the only inhabitants were the few spawned to man the registers, there weren't even sims for the martial arts tournament, no one else was there as they had all died off from old age, as my 1st gen sim had visited and triggered the aging process.

Being able to independently turn off aging in the vacation worlds would make it easier, and less problematic with later generations.
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J. M. Pescado
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Re: Awesomemod Request Thread
« Reply #392 on: 2012 December 01, 09:31:39 »
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Vacation worlds are a gigantic mess if left to run on their own for an extended duration. It is recommended that you do not attempt to take home any Foreignians. There is an experimental Foreignia Nuke Reset process I have lying around somewhere, which allows an existing neighborhood to reset/remove Foreignia and allow a fresh version of Foreignia to be generated as a result.
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Madame Mim
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Re: Awesomemod Request Thread
« Reply #393 on: 2012 December 01, 12:04:32 »
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Which would wipe all Foreignian quests attached to a Sim? Reset the tombs et cetera?
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Gwill
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Re: Awesomemod Request Thread
« Reply #394 on: 2012 December 01, 20:08:53 »
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I'd love it if only inappropriate and insane sims had the indecency to call up married sims to ask them on a date.  Or maybe only do so if the sim in question already has a slutty reputation.
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Re: Awesomemod Request Thread
« Reply #395 on: 2012 December 04, 00:52:23 »
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I'd love it if only inappropriate and insane sims had the indecency to call up married sims to ask them on a date.  Or maybe only do so if the sim in question already has a slutty reputation.

Agreed. It's especially egregious when my 'eternally faithful' sims are constantly bombarded by date phone calls and letters from other married sims.

On another note, I'd like to see something done about the plants going dormant indoors during Winter. It's especially weird when there's a heat source in the room (a fireplace, e.g.) and the plant is frosted white from the "cold".
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wizard_merlin
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Re: Awesomemod Request Thread
« Reply #396 on: 2012 December 04, 16:48:02 »
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I'd love it if only inappropriate and insane sims had the indecency to call up married sims to ask them on a date.  Or maybe only do so if the sim in question already has a slutty reputation.

Agreed, this is driving me nuts.

On another note, I'd like to see something done about the plants going dormant indoors during Winter. It's especially weird when there's a heat source in the room (a fireplace, e.g.) and the plant is frosted white from the "cold".

I believe EAxis are trying to fix the greenhouse issues http://forum.thesims3.com/jforum/posts/list/611517.page.  Whether they are successful or not is another question.
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IAmCat
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Re: Awesomemod Request: Umbrellas do not degrade
« Reply #397 on: 2012 December 05, 01:50:17 »
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Umbrellas are driving me nuts. See my earlier thread, betwixt the aging discussion.
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Re: Awesomemod Request: Umbrellas do not degrade
« Reply #398 on: 2012 December 06, 02:50:47 »
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Umbrellas are driving me nuts.

I second this. I'd like it to be optional that umbrellas degrade at all. My sims wash their one set of clothing daily without ill effect, why should their umbrellas rot within two days? At worst it should only be a consequence of hurricane winds or something.
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Re: Awesomemod Request: Umbrellas do not degrade
« Reply #399 on: 2012 December 06, 15:55:12 »
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Umbrellas are driving me nuts.
I second this. I'd like it to be optional that umbrellas degrade at all. My sims wash their one set of clothing daily without ill effect, why should their umbrellas rot within two days? At worst it should only be a consequence of hurricane winds or something.

It would be nice to have that incorporated into AM, but in case Pescado doesn't want to add something that can be handled with a tiny XML mod, this should do what you're looking for.
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