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Author Topic: Using CC in the Sims 3  (Read 5639 times)
Jelenedra
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Using CC in the Sims 3
« on: 2011 March 24, 19:27:35 »
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I have been considering ARRquiring the Sims 3 again to give it another run on a PC that can actually handle it. Experience with the Sims 2 has taught me that ruling with an IRON FIST is the best way to make sure the game doesn't set itself up for a BFBVFS right off the bat. I've been trying to go through the older threads to research the best way to get the best performance out of the game and the best way to install CC. I don't predict I will use any mods other than AwesomeMod, but I was wondering the best way to install CC and the best way to ensure that Windoze 7 doesn't alter any of my efforts, like it did when I tried to reinstall the Sims2.

I am also open to suggestions for good CC or mods that make the Puddings...less so.
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Re: Using CC in the Sims 3
« Reply #1 on: 2011 March 24, 21:41:34 »
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You will need to set up the mod framework for .package files: http://www.moreawesomethanyou.com/smf/index.php/topic,17454.msg540991.html#msg540991.  It's best not to have too many .package files, as having just 50 can seriously slow your game down.  If you find you have a lot of .package files, you should merge them (instructions can be found on MATY).  As for .sims2packs, you can install them using the launcher.  It is recommended to decrapify them using Pescado's program, but if you do so, you will need to decrapify all your game files for the CC to work properly.

As for CC suggestions, you will want custom sliders and probably custom skins.
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Re: Using CC in the Sims 3
« Reply #2 on: 2011 March 24, 21:46:57 »
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It is recommended to decrapify them using Pescado's program, but if you do so, you will need to decrapify all your game files for the CC to work properly.

Not necessarily.  You only have to decrapify the game files if you have an old save with crapified content.  If you are working with a brand new game and a fresh install and installing your .sims3packs for the first time, you only have to decrapify the packs.
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Re: Using CC in the Sims 3
« Reply #3 on: 2011 March 25, 00:54:09 »
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You also need AWESOMEMOD: ACCEPT NO KEWIAN-BASED SUBSTITUTES.
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Re: Using CC in the Sims 3
« Reply #4 on: 2011 March 25, 01:10:44 »
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I predict that you will use other mods. Compatible STFU's and no autonomy mods are available from Twoftmama @ http://www.the-isz.com/theisz/ - unfortunately this website requires you to register these days but it is worth it.

As far as best method you've proably already figured this out, but;
- patch, patch and patch again
- make sure the framework is installed properly
- 3 booter isn't really necessary for the game anymore, but it is how the framelimiter loads
- get the frame limiter
- goes without saying but get AWESOME
- decrapify your mods
- where possible use combined packages
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Jelenedra
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Re: Using CC in the Sims 3
« Reply #5 on: 2011 March 25, 13:14:52 »
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3 Booter? That's something I haven't read about.

ETA: See? Search is your friend! For those not playing along at home (and to get important links all in one thread: 3Booter).
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Re: Using CC in the Sims 3
« Reply #6 on: 2011 March 25, 16:35:42 »
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<looking over package folder>
Agree with the twoftmama suggestion. She makes simple tweaks and happily makes them to order. I'm a biologist and can't program to save my life so I just ask her and POOF, it's ready. I also use Twallan's woohooer to spice up my puddings' love life and his Master Controller since I'm a total control freak. He makes a new skill called Kama Simtra (yup, a woohoo skill) but it fucked up when the pudding travelled. If you plan on loading WA, get Buzzler's digsite fixer since it fixes EA's fuckup. Anach has some great tweaks here, as does cmar.

And you definitely need AM. Do not attempt to play without it. I'm doing a few challenges where I'm not using it and some of the simple, stupid EA crap bugs the fuck out of me. I think I'll stop these challenges just because of that.
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Jelenedra
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Re: Using CC in the Sims 3
« Reply #7 on: 2011 March 25, 18:01:46 »
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I am on the fence about WA, I'm trying to see if there is anything in "town" in the EP. I don't like sending my sims to exotic locales. Since they usually come back with vd various bugs and glitches.
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Re: Using CC in the Sims 3
« Reply #8 on: 2011 March 25, 23:31:46 »
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WA gives more harvestables.
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