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Author Topic: Late Night bugs & annoyances  (Read 259070 times)
PrinJess
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Re: Late Night bugs & annoyances
« Reply #425 on: 2011 January 05, 20:39:56 »
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My Sim cannot excavate a dig site in China. Somehow their path is blocked for some shit reason. I read around and said the latest patch caused it.

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spockblock
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Re: Late Night bugs & annoyances
« Reply #426 on: 2011 January 05, 21:06:11 »
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My Sim cannot excavate a dig site in China. Somehow their path is blocked for some shit reason. I read around and said the latest patch caused it.

That's been broken since Ambitions came out.

Sometimes you can excavate, sometimes you can't. Total crapshoot.
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jezzer
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Re: Late Night bugs & annoyances
« Reply #427 on: 2011 January 05, 23:23:35 »
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My Sim cannot excavate a dig site in China. Somehow their path is blocked for some shit reason. I read around and said the latest patch caused it.

There's a workaround mod on MTS.
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wizard_merlin
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Re: Late Night bugs & annoyances
« Reply #428 on: 2011 January 05, 23:36:08 »
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My Sim cannot excavate a dig site in China. Somehow their path is blocked for some shit reason. I read around and said the latest patch caused it.

That's been broken since Ambitions came out.

Sometimes you can excavate, sometimes you can't. Total crapshoot.

I believe if the dig site is located on a lot you can excavate just fine, when it is just located elsewhere in the neighbourhood you can't.  Not such a crapshoot as it is easy to find the ones you can and can't excavate.
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Lisen
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Re: Late Night bugs & annoyances
« Reply #429 on: 2011 January 06, 22:20:41 »
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EA didn't fix this bug with the patch but you can find a working fix here:

http://www.modthesims.info/d/411913

Works nice with all expansions and patches. But there's still some excavation sites on slopes where you can't examine.
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Noenmity
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Re: Late Night bugs & annoyances
« Reply #430 on: 2011 January 07, 17:34:56 »
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I"m not sure if the following explanation is related to masses gathering at a given point in town but i've had that problem occur a few times and noticed it seems to happen when running the game with this cheat set to false which is "restrictbuildbuyinbuildings". I usuallly set it to true once i'm finished with it but once in awhile I forget and have had that issue occur. Like I said,  I'm not sure it's related to the problem but I have taken note on a few occasions that the issue occured in the same session as using that cheat.
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Lorina
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Re: Late Night bugs & annoyances
« Reply #431 on: 2011 January 08, 02:32:58 »
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I started a new town and constantly did the "fixall" cheat... suddenly, after 4 sim weeks another mass started this time in the Theathre instead of Waylon's Haunt... A LOT of sims... I noticed it again by the maid that went running there... WHAT CAN I DO?
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Lorina
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Re: Late Night bugs & annoyances
« Reply #432 on: 2011 January 08, 02:37:26 »
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I"m not sure if the following explanation is related to masses gathering at a given point in town but i've had that problem occur a few times and noticed it seems to happen when running the game with this cheat set to false which is "restrictbuildbuyinbuildings". I usuallly set it to true once i'm finished with it but once in awhile I forget and have had that issue occur. Like I said,  I'm not sure it's related to the problem but I have taken note on a few occasions that the issue occured in the same session as using that cheat.

Can you explain me more about that cheat?? ... I don't use any cheat (just 'fixall') Where do you enable/disable it? it's on AM config. or the cheatbox? I didn't see "restrictbuildbuyinbuildings" in AM config., and if it's in the cheatbox... I don't know... I haven't used it, since I didn't know it...
Thanks for the answer.
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immortelleMuse
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Re: Late Night bugs & annoyances
« Reply #433 on: 2011 January 08, 04:13:02 »
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It's not that cheat; Noenmity doesn't know what he's talking about by trying to say his correlation implies causation.

It's a routing issue. Twallan's Overwatch mod (if you're willing to get another mod-- does not conflict with Awesomemod, but it is complex, but does lots of town maintenance) http://ts3.tscexchange.com/index.php?topic=4685.0 fixes the gathering issues. It also regularly cleans up all the vehicles Late Night decided to throw in, causing lags. If you're having issues with that mod, post over there.

As messed up as the BBS is, here's an extensive post about Late Night issues by Crinrict where he mentions the Overwatch fix of this issue: http://forum.thesims3.com/jforum/posts/list/281359.page <-- also mentions a shit load of other issues in Late Night as well. Found it through googling. Which really isn't that hard, but I'm bored and feeling generous.

And the thing you were wondering about the "fixall" notice in skill modifiers is that LN somehow messes up how sims skill up (or something to that effect; anyway, it bothered Pescado somehow) and so that fixes that particular issue. It's fairly self-explanatory.
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Lorina
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Re: Late Night bugs & annoyances
« Reply #434 on: 2011 January 08, 05:20:57 »
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It's not that cheat; Noenmity doesn't know what he's talking about by trying to say his correlation implies causation.

It's a routing issue. Twallan's Overwatch mod (if you're willing to get another mod-- does not conflict with Awesomemod, but it is complex, but does lots of town maintenance) http://ts3.tscexchange.com/index.php?topic=4685.0 fixes the gathering issues. It also regularly cleans up all the vehicles Late Night decided to throw in, causing lags. If you're having issues with that mod, post over there.

As messed up as the BBS is, here's an extensive post about Late Night issues by Crinrict where he mentions the Overwatch fix of this issue: http://forum.thesims3.com/jforum/posts/list/281359.page <-- also mentions a shit load of other issues in Late Night as well. Found it through googling. Which really isn't that hard, but I'm bored and feeling generous.

And the thing you were wondering about the "fixall" notice in skill modifiers is that LN somehow messes up how sims skill up (or something to that effect; anyway, it bothered Pescado somehow) and so that fixes that particular issue. It's fairly self-explanatory.

Thank you so much... This is, evidently, the solution.
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freckles
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Re: Late Night bugs & annoyances
« Reply #435 on: 2011 January 11, 08:51:52 »
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There is no bartenders in any of the bars in Bridgeport.
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spockblock
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Re: Late Night bugs & annoyances
« Reply #436 on: 2011 January 11, 10:10:58 »
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There isare no bartenders in any of the bars in Bridgeport.

You're welcome.
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Clifford
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Re: Late Night bugs & annoyances
« Reply #437 on: 2011 January 11, 20:06:04 »
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Quote
There aren't any bartenders in the bars in Bridgeport.

Well, there are, disabling mods, starting a new city and patching will help.
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spockblock
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Re: Late Night bugs & annoyances
« Reply #438 on: 2011 January 11, 21:12:30 »
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Quote
There aren't any bartenders in the bars in Bridgeport.

Well, there are, disabling mods, starting a new city and patching will help.

Why, you talk, like this? You, don't happen, to be, large, red dog, do you?
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MissKitty
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Re: Late Night bugs & annoyances
« Reply #439 on: 2011 January 11, 22:11:41 »
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Quote
There aren't any bartenders in the bars in Bridgeport.

Well, there are, disabling mods, starting a new city and patching will help.

Why, you talk, like this? You, don't happen, to be, large, red dog, do you?

Well, in their defence, the breaks were in the right places. The second comma should just have been either a semicolon or a full stop rather than a comma splice. Considering that this is only one wayward comma, the criticism seems a little heavy. (Resident Grammar Police, do feel free to correct me if I'm wrong here. I'm ESL and always looking to improve.)
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spockblock
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Re: Late Night bugs & annoyances
« Reply #440 on: 2011 January 11, 22:30:10 »
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Considering that this is only one wayward comma, the criticism seems a little heavy.

Comedy is not about being reasonable, y'know. Also I needed to use the "Big Red Dog" joke, which probably flew underneath the radar of non-US readers.

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MissKitty
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Re: Late Night bugs & annoyances
« Reply #441 on: 2011 January 11, 22:36:59 »
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Considering that this is only one wayward comma, the criticism seems a little heavy.

Comedy is not about being reasonable, y'know. Also I needed to use the "Big Red Dog" joke, which probably flew underneath the radar of non-US readers.

I'm sorry. I guess I failed to read your tone. And no, I didn't know that particular series. But thanks for introducing me to it, maybe I'll get a similar joke next time, then. Wink
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Fishiemew
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Re: Late Night bugs & annoyances
« Reply #442 on: 2011 January 12, 16:37:32 »
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I don't have any graphic effects, such as fire. I don't have any books at the bookstores either! I have removed every mod that has anything to do with books. I have also removed nomosaic, and "babayagas arty fartsy clutter" thing, since I read that it might have something to do with this. I have checked my packages map a couple of times, to see if I could find anything that looked like a hack of some sort. As far as I can see, I only have simple furniture and some hairstyles/clothes/patterns. That, and Awesomemod. I also tried to turn off the censor stuff from awesomemod, but it didn't make any difference.

So, what mods could be causing this annoyance?
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jezzer
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Re: Late Night bugs & annoyances
« Reply #443 on: 2011 January 12, 19:06:08 »
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No clue.  The thing with cc is, just because it doesn't appear to be a mod or a hack doesn't mean it can't fuck up things in your game.  Even things as seemingly simple as hair or clothing can sometimes cause conflicts and bugs.  You can try using Delphy's Dashboard to filter out damaged content, but if that doesn't take care of it, you'll have to go the long, slow route and troubleshoot all your cc until you find the culprit.

Another thing to watch out for is installing third party sims3packs.  They can sometimes piggyback unwanted content into your game.  You think you're just installing a house, but you get mods, hacks, and a CREEPY DOLLTM along with it.
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Fishiemew
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Re: Late Night bugs & annoyances
« Reply #444 on: 2011 January 12, 20:54:10 »
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Now this is weird. I used Delphy's Dashboard to remove the corrupt files and then I started the game. I still had the same problems, so it didn't work. I DID notice something though: The mods from my packages folder was still in the game! Is there some other folder where the game sort of duplicate those files? I had some package files put in the documents/ea/sims3/downloads aswell, but I had removed those before I started the game. I have also deleted the cache files.

So, how the heck do I remove a package file, once and for all?! 
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kissing_toast
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Re: Late Night bugs & annoyances
« Reply #445 on: 2011 January 12, 22:07:54 »
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Do you still have remnants of pre-Amb framework? Did you remember to delete your cache files?
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Fishiemew
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Re: Late Night bugs & annoyances
« Reply #446 on: 2011 January 12, 22:24:49 »
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I deleted all my cachefiles before trying it out, yes. As for framework, I'm unsure what it means. Isn't it about the helper monkey thing?

According to delphys dashboard, it says I have "common" framework for all my expansions. I'm not sure what that means.
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kissing_toast
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Re: Late Night bugs & annoyances
« Reply #447 on: 2011 January 12, 23:21:47 »
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Helper monkey was made obsolete by Ambitions.
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Fishiemew
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Re: Late Night bugs & annoyances
« Reply #448 on: 2011 January 12, 23:50:04 »
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But shouldn't that make all my downloads stop working? Because all of them are working, even the once I have deleted..
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Re: Late Night bugs & annoyances
« Reply #449 on: 2011 January 13, 00:23:42 »
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Some PC's still work the old way, but you're best off deleting it all out of your PC - the whole mods folder that is - and starting again.
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