More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 13, 15:31:51

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS3/TSM: The Pudding
| |-+  Pudding Factory
| | |-+  Anach's Sims 3 Mods - Updated 18th September 2014 (1.67)
0 Members and 3 Chinese Bots are viewing this topic. « previous next »
Pages: 1 ... 8 9 [10] 11 12 13 THANKS THIS IS GREAT Print
Author Topic: Anach's Sims 3 Mods - Updated 18th September 2014 (1.67)  (Read 679894 times)
Anach
Knuckleheaded Knob
**
Posts: 505



View Profile WWW
Re: Anach's Sims 3 Mods - Updated 11th June 2012 (1.34)
« Reply #225 on: 2012 June 11, 01:01:16 »
THANKS THIS IS GREAT

All mods updated for 1.34. Haven't had a chance to test yet, so let me know of any issues.
Logged

Qim
Tasty Tourist

Posts: 4



View Profile
Re: Anach's Sims 3 Mods - Updated 11th June 2012 (1.34)
« Reply #226 on: 2012 June 12, 11:22:26 »
THANKS THIS IS GREAT

So far I haven't encountered any problem (for the ones I used), no crashes... so.. it's good!
thanks for updating.
Logged
Anach
Knuckleheaded Knob
**
Posts: 505



View Profile WWW
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #227 on: 2012 July 10, 02:28:00 »
THANKS THIS IS GREAT

Updated for 1.36. Untested yet, as I'm also waiting for other mods authors to update.
Logged

illys
Asinine Airhead

Posts: 5


View Profile
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36) Pregnancy glitch (Mebbe)
« Reply #228 on: 2012 August 11, 16:28:02 »
THANKS THIS IS GREAT

Love these mods! Using most of them, though I tried to sieve off the ones which appear to be specifically for EPs. I'm running Sims 3 base game, at 1.36 patch.

I especially like the Epic lifespan setting, and the pregnancy tweak. I like the idea of it lasting longer and going realistically!

Been playing with the mods for about a week and a half now, no problems, but after I got my sim pregnant, the game has started freezing oddly every time she plans to do something, as if my system were struggling with the planning of the action. She'll stand up from bed, freeze in place and the clock will stop, and then about 10-15 seconds later she'll go on about her life as if nothing were wrong.

I'm testing for the moment to see if this is a problem of a conflict with other mods (Using some of BUZZ's mods, aging management, seed box and expanded interactions, and Treeag's Breastfeeding, and NRASS' WooHooer). I'll update if I find the fault is due to other mods.

Thanks for sharing your tweaks! Cheers and stuffs, -illys
Logged
Anach
Knuckleheaded Knob
**
Posts: 505



View Profile WWW
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #229 on: 2012 August 11, 16:35:03 »
THANKS THIS IS GREAT

I've not encountered anything like that. All I can think of is it could possibly break if you applied the tweak when the Sim was already pregnant. You will know at the end of the term either way.
Logged

claudiasharon
Blathering Buffoon
*
Posts: 51



View Profile
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #230 on: 2012 August 19, 04:36:32 »
THANKS THIS IS GREAT

I'm having trouble sending my sims to work at the business building and the warehouse building in your sunset valley expanded. They keep complaining that they can't get in...but when I walk them step by step to it they can.
Logged

"Dr Jackson is going to die when he sees this."
"What, again?"
Anach
Knuckleheaded Knob
**
Posts: 505



View Profile WWW
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #231 on: 2012 August 19, 05:30:34 »
THANKS THIS IS GREAT

I'm having trouble sending my sims to work at the business building and the warehouse building in your sunset valley expanded. They keep complaining that they can't get in...but when I walk them step by step to it they can.

Another one of those issues that everyone but me is having Tongue

I plan to go over that area in the next update, but with my recent look over that area I was unable to find anything amiss. All my Sims enter and exit that building perfectly fine. Did you uninstall the previous version of the world before attempting to update to the newer version, and clear your world caches? (you can't install over the top).


Logged

claudiasharon
Blathering Buffoon
*
Posts: 51



View Profile
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #232 on: 2012 August 21, 01:07:40 »
THANKS THIS IS GREAT

This was the first time installing the world.
Logged

"Dr Jackson is going to die when he sees this."
"What, again?"
illys
Asinine Airhead

Posts: 5


View Profile
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #233 on: 2012 August 28, 08:56:33 »
THANKS THIS IS GREAT

- Anach_NoRouteFailTantrum - Removes the tantrums on pathing failure. -

Animation error on children, the child pops into adult-height, shows the annoyed-over-path-blocked thought bubble, and then pops back to child height.
IsSoWeird.

Really loving the mood difficulty and higher bills packages!
Logged
Anach
Knuckleheaded Knob
**
Posts: 505



View Profile WWW
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #234 on: 2012 August 28, 10:51:32 »
THANKS THIS IS GREAT

- Anach_NoRouteFailTantrum - Removes the tantrums on pathing failure. -

Animation error on children, the child pops into adult-height, shows the annoyed-over-path-blocked thought bubble, and then pops back to child height.
IsSoWeird.

Really loving the mood difficulty and higher bills packages!

Never seen that, I'll check it out.
Logged

SimLife
Asinine Airhead

Posts: 13


View Profile
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #235 on: 2012 August 28, 12:51:44 »
THANKS THIS IS GREAT

These are all great tweaks. Cheesy

I wonder if you can make a tweak to add a fee for taking a taxi, like you did with the newspaper delivery. I never saw free taxi rides in real life, so why do sims get free rides?

Much appreciation.
Logged
claudiasharon
Blathering Buffoon
*
Posts: 51



View Profile
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #236 on: 2012 August 30, 14:51:29 »
THANKS THIS IS GREAT

These are all great tweaks. Cheesy

I wonder if you can make a tweak to add a fee for taking a taxi, like you did with the newspaper delivery. I never saw free taxi rides in real life, so why do sims get free rides?

Much appreciation.

I read somewhere, I think it was from Twallan, that the fee for a taxi isn't possible...but I could be wrong.
Logged

"Dr Jackson is going to die when he sees this."
"What, again?"
twallan
Blathering Buffoon
*
Posts: 50


View Profile
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #237 on: 2012 August 30, 16:13:45 »
THANKS THIS IS GREAT

I read somewhere, I think it was from Twallan, that the fee for a taxi isn't possible...but I could be wrong.

Well...  There are ways to do it, with say a monitoring task that routinely watches for the existence of taxis and bills their occupants.

However, I do not consider that a sound approach, due to the high processing requirements.

So, it is possible, just not feasible in my mind, and unfortunately cannot be done via tuning. Smiley
Logged
dominno
Blathering Buffoon
*
Posts: 56


n00b Queen


View Profile WWW
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #238 on: 2012 September 17, 20:16:55 »
THANKS THIS IS GREAT

Anach, do you plan on updating these for 1.38?
Logged

LL&P
Anach
Knuckleheaded Knob
**
Posts: 505



View Profile WWW
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #239 on: 2012 September 17, 20:45:59 »
THANKS THIS IS GREAT

I do, as soon as I update and install the EP, which I haven't yet done.
Logged

youarehome
Blathering Buffoon
*
Posts: 52



View Profile
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #240 on: 2012 October 17, 10:45:44 »
THANKS THIS IS GREAT

Anach, do you plan on updating these for 1.39?
Logged
Anach
Knuckleheaded Knob
**
Posts: 505



View Profile WWW
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #241 on: 2012 October 17, 19:54:36 »
THANKS THIS IS GREAT

I do! I have the EP now, and I'm all patched up, but I haven't got around to updating all my mods as I've been moving house, so been a bit busy to play games.
Logged

youarehome
Blathering Buffoon
*
Posts: 52



View Profile
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #242 on: 2012 October 19, 03:30:22 »
THANKS THIS IS GREAT

Excellent! Looking forward to them Smiley
Logged
notouching
Feckless Fool
*
Posts: 284


View Profile
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #243 on: 2012 October 19, 05:34:34 »
THANKS THIS IS GREAT

There were no changes to the GameplayData.package for 1.39.
Logged
Anach
Knuckleheaded Knob
**
Posts: 505



View Profile WWW
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #244 on: 2012 October 19, 07:05:32 »
THANKS THIS IS GREAT

I only just got the 1.38 patch and EP right before I started packing to move. It's been a long process, so I have a lot of updating to do. I only just got phone connected today. Still have quite a lot of unpacking.
Logged

myskaal
Horrible Halfwit
**
Posts: 392



View Profile
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #245 on: 2012 October 19, 14:46:48 »
THANKS THIS IS GREAT

Anach, I just downloaded your Sunset Valley Expanded. Before I dive in I was curious: Are the relationships/family trees of the existing sims all in tact or do they require fixing?
Logged
Anach
Knuckleheaded Knob
**
Posts: 505



View Profile WWW
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #246 on: 2012 October 19, 21:24:15 »
THANKS THIS IS GREAT

Damn this forum is slow lately.

I haven't touched the families or the standard lots in Sunset Valley, except to fix a couple lot edges. However, I also haven't used the default families, as I nuked them straight away when starting my game. So let me know.
Logged

Sigmund
Knuckleheaded Knob
**
Posts: 555



View Profile
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #247 on: 2012 October 20, 03:47:12 »
THANKS THIS IS GREAT

I've been trying some of these with 1.39, and the two that I can't live without (No Intro, No Annoying Music) appear to be functioning normally. Haven't tried testing any of the others yet.

There were no changes to the GameplayData.package for 1.39.

Were there with 1.38, though? These mods haven't been updated since 1.36.
Logged

I sing along with elevator music.
Anach
Knuckleheaded Knob
**
Posts: 505



View Profile WWW
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #248 on: 2012 October 20, 06:20:49 »
THANKS THIS IS GREAT

I've been trying some of these with 1.39, and the two that I can't live without (No Intro, No Annoying Music) appear to be functioning normally. Haven't tried testing any of the others yet.

Those two shouldn't haven't changed. It's mostly the xml mods which are likely to have issues.
Logged

Insanity Prelude
Juvenile Jackass
**
Posts: 488


View Profile
Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #249 on: 2012 October 31, 02:01:41 »
THANKS THIS IS GREAT

What about CASDetails8x2- is that likely to be safe?
Logged
Pages: 1 ... 8 9 [10] 11 12 13 Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.101 seconds with 20 queries.