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Author Topic: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*  (Read 72897 times)
straycat
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #25 on: 2006 April 03, 05:37:47 »
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Quote: Sims who would not eat out of a trash can will cease eating food that has gone spoiled.

This is the reason why I installed the hack. My Sims are all active, non-sloppy Sims. They will not eat out of the trashcan. However, even after installing the hack, they still eat spoiled food.  Cheesy That's what I meant when I said it didn't work for me. Maybe it's one of those unsolvable mysteries?  Cry
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syberspunk
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #26 on: 2006 April 03, 07:28:26 »
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Which is the spoiled food? Hrm... maybe it's something new in OFB? If food new foods are characterized differently or in some new way?

I vaguely recall reading something about how Pizza is not supported by this? But I don't see it in this thread here now... but I think I remember Pescado saying something about how Pizza is considered a separate object.

So... is it spoiled Pizza? If so... that might be the problem. Or... is it one of the new foods in OFB? If so... maybe that means this mod needs an update afterall to include/consider these new foods, which may be categorized in a different or new way.

Ste
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straycat
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #27 on: 2006 April 03, 10:24:28 »
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Ah... it's pizza! They keep eating pizza that's spoiled.  Shocked I didn't know pizza will not be affected by the hack at all.  Cry

Thank you for the clarification.   Smiley
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RainbowTigress
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #28 on: 2006 April 06, 09:57:08 »
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Yeah, I was the one who asked him about the pizza, and he said it was a separate object that couldn't currently be hacked with this mod.  Then he fussed at me for letting my sims eat spoiled food.  Roll Eyes  He said macrotastics would never send a sim to eat spoiled food, but the sim in question was a guest at a wedding, and I had no control over her.  I just try to keep spoiled pizza cleaned up.  Whenever I see the "clean" option come up on the Macro menu, I send one of my sims to go do it.  If I do this often, usually it doesn't take long for them to clean, and it keeps spoiled food cleared away.  Of course, when I am intensively skilling all my sims, there is sometimes no one to clean, and then stuff piles up...kinda like real life.  Tongue
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NancyS
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #29 on: 2007 May 22, 16:25:14 »
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The link to OLD - is broken - so can't download that.

Tried the other - can't use with just the base game - people won't eat at all - act like the jump bug.

Nancy
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J. M. Pescado
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #30 on: 2007 May 22, 16:35:20 »
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Try now. I re-extracted and repacked from the Uni DC.
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sushigoround
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #31 on: 2007 October 27, 07:43:58 »
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Can you post another mod like this only removing the part where sims don't talk to each other? It seems dead when they don't talk.
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J. M. Pescado
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #32 on: 2007 October 27, 19:02:27 »
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Can you post another mod like this only removing the part where sims don't talk to each other? It seems dead when they don't talk.
The talking is only silenced during low-food, IIRC, to prevent them from starving to death trying to eat while handwaving.
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sushigoround
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #33 on: 2007 October 28, 07:06:26 »
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I've installed it in my game but they don't talk at all even in green hunger. They talk only when they're done.
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J. M. Pescado
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #34 on: 2007 October 28, 07:24:34 »
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Do your sims have additional queued actions? The amount of yammering is greatly reduced if they have things they need to get to doing. Also, there is less jabber on Residential lots where you're on limited time, and even more so on Dorm lots to reduce dormie-babble, which tends to prove excessively fatal to dormies with their poor motive management, and causes your sims to unnecessarily meet them, resulting in panel, memory, and RAM clog.
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #35 on: 2007 October 28, 16:44:46 »
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* dizzy is always surprised the game doesn't BFBVFS more often

You should be thankful about the anti-panel clog. Having too many sims in the rel panel can lead to serious UI problems.  Tongue
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J. M. Pescado
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #36 on: 2007 October 29, 01:53:29 »
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I haven't observed any actual PROBLEMS, other than the panel becomes clogged with gunk, and the fact that every relationship instantiation chews up that much more memory. And no, "hiding" them doesn't truly remove them.
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notveryawesome
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #37 on: 2007 October 29, 05:41:06 »
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Would No Eat Crap be the hack that no longer allows my sims to process leftovers? Since installing my Seasons-updated hacks, the pie menus in my (Maxis) fridges no longer contain an option for storing or retrieving leftovers. I understand that I can place leftovers in a sim's inventory, and that's what I've been doing, but I'd rather be able to simply click the fridge to have a sim either store or remove leftovers rather than digging around in the sim's inventory, which often contains many other things and thus takes much more time to do.
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J. M. Pescado
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #38 on: 2007 October 29, 05:52:14 »
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This seems very unrelated, given that No Eat Crap does not affect any menus at all. I place the blame squarely on tight pants.

Besides, you don't need to rummage around in your inventory for it. Macrotastics will automatically find and eat the inventoried food as needed.
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notveryawesome
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #39 on: 2007 October 29, 06:35:08 »
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That's good to know, though I'd still rather click the fridge. So, is Macrotastics to blame for my sudden lack of leftover-related options, or should I blame the non-Awesome? I fail to see what tight pants have to do with anything, let alone refrigerator pie-menus. Tongue
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Ness
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #40 on: 2007 October 29, 08:02:30 »
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Probably the non-awesome.  I still have all leftover-related menu options available. 
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MissDoh
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #41 on: 2007 October 29, 14:58:06 »
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Same here, no problem with the pie menu.

If you are using cc fridge, some are probably not Seasons compatible check if they have not been updated.  If this happens with all fridge Maxis included, then make sure all the mods you have are updated for Seasons.
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #42 on: 2007 October 29, 15:07:54 »
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If you are using cc fridge, some are probably not Seasons compatible check if they have not been updated.  If this happens with all fridge Maxis included, then make sure all the mods you have are updated for Seasons.

Yup - I have noeatcrap and macrotastics installed and no problem with pie menus.  My sims live on leftovers (for the most part).  There have been reported issues in other threads with some cc fridges not allowing leftover use.
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #43 on: 2007 October 29, 22:21:39 »
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I haven't observed any actual PROBLEMS, other than the panel becomes clogged with gunk, and the fact that every relationship instantiation chews up that much more memory. And no, "hiding" them doesn't truly remove them.

No doubt. But here's an actual bug I noticed: Once your sim hits a certain number of sims in the rel panel (probably 256 or something dumb like that), the scroll left doesn't go all the way back to the start like normal. It just wraps around to the end of the list over and over.
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #44 on: 2007 October 29, 22:31:12 »
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I can vouch for that. I thought it was some random fart the game had; I had no idea what was causing it.
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notveryawesome
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #45 on: 2007 October 30, 00:57:48 »
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If you are using cc fridge, some are probably not Seasons compatible check if they have not been updated.  If this happens with all fridge Maxis included, then make sure all the mods you have are updated for Seasons.

Yup - I have noeatcrap and macrotastics installed and no problem with pie menus.  My sims live on leftovers (for the most part).  There have been reported issues in other threads with some cc fridges not allowing leftover use.

I know about older CC fridges not allowing leftovers, which is why I only use Maxis fridges at this point (I did specify in my first post that it was the Maxis fridges I had problems with). Well, it looks like I'll have to go on a hack hunt and remove all food-related hacks for the time being until I can narrow down the problem. What a fucking PITA. Well, at least it's not Macrotastics causing the problems. I couldn't live without it.
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jsalemi
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #46 on: 2007 October 30, 03:06:25 »
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No doubt. But here's an actual bug I noticed: Once your sim hits a certain number of sims in the rel panel (probably 256 or something dumb like that), the scroll left doesn't go all the way back to the start like normal. It just wraps around to the end of the list over and over.

Monique made a hacked gnome (over on MTS2) that can be used to remove sims from the relationship panel.  Only problem I had with it is that it only does one at a time, and it doesn't show the relationship level, so you have to make a list of who you want to get rid of first before using it.  It would sure be a nice addition to the lot debugger to cleanup all sims in the relationship panel with 0/0 stats (hint, hint Smiley ).

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J. M. Pescado
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #47 on: 2007 October 30, 07:12:07 »
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That technique does not work. It is not possible to remove a relationship entry from the game. "Hiding" with Monique's thingy does not actually remove it from the game, and if you search your datafiles, it is still there, wasting your memory.
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jsalemi
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #48 on: 2007 October 30, 12:28:43 »
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Ah, I was not aware of that.  Oh, well, it was a nice idea, anyway.
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sushigoround
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Re: No Eat Crap II: Electric Boogaloo *UPDATED 12/21/05*
« Reply #49 on: 2007 October 30, 14:16:10 »
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Pescado, I don't really have a prob with things they gotta do and so little time they've got. I hope I'm not bothering you, but I just want the talking to be back though you shouldn't replace this one. Can you make a separate one?
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