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Chance Cards: A Quick Gambler's Guide
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Topic: Chance Cards: A Quick Gambler's Guide (Read 176564 times)
Ellatrue
Terrible Twerp
Posts: 2465
ENFP, by popular request.
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #50 on:
2008 February 29, 20:21:35 »
Has anyone yet done an analysis for the new Seasons and Free Time careers? It would be useful to know which cards are not worth taking at all, and carry a risk of firing/loss of a skill point.
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Kyna
Terrible Twerp
Posts: 2406
An ass with great insight
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #51 on:
2008 February 29, 23:24:29 »
Check the first post, Pes updated it to include the Seasons careers about a year ago.
But yes, I would like to see the chances for the Free Time careers and hobbies.
I noticed that my sims (including a teen) are getting chance cards while at work/school based on their hobbies. I had one where I ignored the work chance card, and they immediately got a hobby one.
Logged
Quote from: SarahKOM on 2007 July 13, 12:38:27
<br />Also, thank god for Google spellcheck. Otherwise, this post would be intelligible. <br />
<br />Declared \\\\\\\"Male\\\\\\\" by Pescado on 8th April, 2009
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26281
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #52 on:
2008 March 01, 10:17:21 »
Such impatience. Can't I get to PLAY the damn thing first? In Free Time, odds are far less important because of the 80% chance card perk, meaning ANY option you choose is favorable and it strictly comes down to gambling for the best payout, even if the odds were formerly shit.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Karen
Malodorous Moron
Posts: 762
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #53 on:
2008 March 01, 13:56:35 »
So that 80% chance card perk really does what they claim? I was wondering about that.... You're right, that's really going to be boring to play.
Karen
EDIT: I would love to see a hack that put some randomization (or at least uncertainty) into it. Let's say, 80% chance of positive outcome if Sim is in gold asp or above, otherwise 80% chance of negative outcome. Or a hack that lowered the chance to 50% (or whatever). Something along those lines.
«
Last Edit: 2008 March 01, 14:06:30 by karen
»
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26281
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #54 on:
2008 March 01, 15:30:57 »
Quote from: karen on 2008 March 01, 13:56:35
So that 80% chance card perk really does what they claim? I was wondering about that.... You're right, that's really going to be boring to play.
I haven't checked it, so I'm just working from the blurb at face value. If anyone reports that it doesn't match up, I might investigate it.
Quote from: karen on 2008 March 01, 13:56:35
EDIT: I would love to see a hack that put some randomization (or at least uncertainty) into it. Let's say, 80% chance of positive outcome if Sim is in gold asp or above, otherwise 80% chance of negative outcome. Or a hack that lowered the chance to 50% (or whatever). Something along those lines.
An 80% chance of success means you are still wrong more than half the time, by the 50-90 rule.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Berney
Blathering Buffoon
Posts: 66
Not a Real Person
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #55 on:
2008 March 01, 16:00:11 »
Forgive me for my incompetence, but what is the 50-90 rule?
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26281
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #56 on:
2008 March 01, 16:38:43 »
Quote from: Berney on 2008 March 01, 16:00:11
Forgive me for my incompetence, but what is the 50-90 rule?
The 50-90 rule states that in a situation with a 50% chance of success, there is a 90% chance of failure. In a situation with a 90% chance of success, there is a 50% chance of failure.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Karen
Malodorous Moron
Posts: 762
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #57 on:
2008 March 01, 18:37:53 »
Something weird I just realized about chance cards in FT: They have apparently tinkered with the chance cards of some of the long-established careers, to make them relevant to the enthusiasms. I have a Sim in Business career who happens to have 4 points in Music/Dance. He rolled a chance card that said something like "Matthew (my Sim) is chatting with a coworker about music. <blah blah blah>." I don't recall what the choices were, but the (positive) response was, "Matthew invites his new friend over!"
I also saw another chance card for a different career (NOT one of the new FT careers) where the penalty for guessing wrong was the loss of enthusiasm points (not skill points) in two different categories.
Have they actually replaced the existing career chance cards with new ones, or are these in addition to the usual chance cards that have always been there? Does anybody know for sure?
Karen
Logged
Kyna
Terrible Twerp
Posts: 2406
An ass with great insight
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #58 on:
2008 March 01, 22:06:43 »
They appear to be new cards related to the hobbies, they do not replace the existing career chance cards. I posted earlier in this thread:
Quote from: Kyna on 2008 February 29, 23:24:29
I noticed that my sims (including a teen) are getting chance cards while at work/school based on their hobbies. I had one where I ignored the work chance card, and they immediately got a hobby one.
Logged
Quote from: SarahKOM on 2007 July 13, 12:38:27
<br />Also, thank god for Google spellcheck. Otherwise, this post would be intelligible. <br />
<br />Declared \\\\\\\"Male\\\\\\\" by Pescado on 8th April, 2009
V
Senator
Posts: 1151
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #59 on:
2008 March 02, 16:32:55 »
I had a teen criminal get the chance card about whether or not he should help out with the office party decorations. Neither option worked out since the girl who usually does the decorations got mad at him either way. But I was still more focused on how odd it was that a criminal was going to have to worry about office parties.
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quasim
Asinine Airhead
Posts: 14
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #60 on:
2008 March 02, 23:22:35 »
My teen who is very interested in nature just got a chancecard that he and his buddy had a bug collection at work, and some bugs labels were incorrect. Question: Should he correct the labels himself or tell the friend? I chose that he tells his friend and got an interest-decrease because "his very sensitive co-worker starts yelling at him and accuses him of perfectionism". LOL
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Ellatrue
Terrible Twerp
Posts: 2465
ENFP, by popular request.
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #61 on:
2008 April 23, 00:00:41 »
Quote from: J. M. Pescado on 2008 March 01, 10:17:21
Such impatience. Can't I get to PLAY the damn thing first? In Free Time, odds are far less important because of the 80% chance card perk, meaning ANY option you choose is favorable and it strictly comes down to gambling for the best payout, even if the odds were formerly shit.
Still waiting on the Seasons career chance card infos. Can someone more awesome than me please take a look?
Logged
Kyna
Terrible Twerp
Posts: 2406
An ass with great insight
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #62 on:
2008 April 23, 01:25:43 »
The odds for the Seasons careers are in the first post in this thread. The results of the Seasons chance cards can be found at
Snooty Sims
.
I do have a couple of questions about the 80% chance card perk.
- Does it only apply to career chance cards? Or does it also apply to hobby chance cards?
- How does it affect the 85%/14% chance cards? Do the odds for those stay at 85%/14%, or does having the perk mean you have less chance of being right on those cards?
Logged
Quote from: SarahKOM on 2007 July 13, 12:38:27
<br />Also, thank god for Google spellcheck. Otherwise, this post would be intelligible. <br />
<br />Declared \\\\\\\"Male\\\\\\\" by Pescado on 8th April, 2009
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26281
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #63 on:
2008 April 23, 07:47:25 »
Quote from: Kyna on 2008 April 23, 01:25:43
- Does it only apply to career chance cards? Or does it also apply to hobby chance cards?
Have not checked.
Quote from: Kyna on 2008 April 23, 01:25:43
- How does it affect the 85%/14% chance cards? Do the odds for those stay at 85%/14%, or does having the perk mean you have less chance of being right on those cards?
With chance cards that offer odds better than 80%, your odds are actually worsened, by default. If there's a custom career that has a 100% or 0% card (meaning there is ONE true answer, the others are wrong!), you can actually fail it as a result. One of the Awesomeshinies fixes this so it will not worsen your odds and acts as a buffer-save instead.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Ellatrue
Terrible Twerp
Posts: 2465
ENFP, by popular request.
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #64 on:
2008 May 08, 00:34:20 »
Thanks for the link, Kyna, my main concern isn't with the straight odds themselves, but with whether it is worth the risk at all. I don't mind my sims losing money, or even a skill point, but having a sim fired from a high level job for a stupid chance card makes me furious. Without knowing the risk, it just isn't worth playing.
Interesting, btw, that so many of the adventurer career cards truly suck. It looks like the only good ones are:
grilled cheese forever, enter the cave, hard to starboard, condescension, at least in terms of the choices with acceptable risks v. rewards. Lots of opportunities to be fired, including the second level to the top.
Logged
cyperangel
Garrulous Gimp
Posts: 314
Lipless expert in stupid questions
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #65 on:
2009 March 19, 15:47:11 »
Ive done it once already to this thread, and here i go again. Sorry bout this, but its relevant.
I am trying to do the apocalypse challenge, updated to AL and with Mansion rules and all. One of the rules limits the perks i can take for my apoc chars. (Bye bye 80% chance of suces perk) Another one states that you HAVE to choose an option if a chance card comes up while at work.
Since there are a few careers left out of the table, specifically the newest ones, in SOL when i gotta pick a card on those. Sooo, any chance they could be added to the list, even though the perk with 80% succes rate overrules them (if picked that is)?
Many thanks in advance, and i know necromancy is bad. I still practice it though ;-)
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LK:
I think the closest thing to a "soft heart" you'll find in JM's possession is the one he ripped out of some hapless fool's chest.
If you google "More Awesome Than You" - you'll find it. Please read the FAQs carefully before posting - their motto is MOAR FIGHT!They are not a snuggly bunc
Callista
Exasperating Eyesore
Posts: 226
Re: Chance Cards: A Quick Gambler's Guide
«
Reply #66 on:
2009 November 18, 20:11:47 »
*raises zombie thread yet again*
I'm in a similar position, with updated apocalypse rules forbidding picking the 80% chance card perk, so the actual odds of the FT career chance cards do matter.
Hobby chance card outcomes, according to the chance card tester, are:
Code:
Opt. 1
Good
Bad
Opt. 2
Good
Bad
Arts/Crafts
Say Something
+Hobby
Demoted
Don't
Stalker
-Hobby
Volunteer
$100
-Hobby
Let Her Do It
+Hobby
-Hobby
Wear to Work
$100
Demoted
Don't Wear
Card
-Hobby
Realistic
+Hobby
-Hobby
Abstract
+Hobby
-Hobby
Glue
+Hobby
-$50
Tape
+Hobby
-Hobby
Show Teacher
+Hobby
-Hobby
Attempt Answer
+Hobby
-Hobby
Cuisine
Pizza
Stalker
-Hobby
Ethnic Food
+Hobby
-Hobby
Nectar
Card
-Hobby
Blender
Stalker
-$100
Cook Burgers
+Hobby
-Hobby
Serve Salad
+$150
-Hobby
Ketchup
+Hobby
-Hobby
Salt & Pepper
+Hobby
-Hobby
Make Alone
+Hobby
-Hobby
Have Family
+Hobby
-Hobby
Make Food
Card
-Hobby
Buy Frozen
+Hobby
Nothing
Film & Lit
Accept
Card
Demoted
Decline
+Hobby
-$100
Lend It
Promot.
-Hobby
Keep It
+Hobby
-Hobby
Post It
Stalker
-Hobby
Cube to Cube
+$150
-$150
Seen It
Stalker
-Hobby
Dismiss It
+Hobby
-Hobby
Reason
+Hobby
-Hobby
Agree
+Hobby
-Hobby
Educational
Card
-Hobby
Obsolete
+Hobby
-Hobby
Fitness
Eat the fish!
+Hobby
-Hobby
Skip the salmon
+$150
-Hobby
Accept the Chal
Promot.
Demoted
Decline
the Cha
Promot.
Demoted
Do the walk
+Hobby
-Hobby
Rest the ankle
Promot.
-Hobby
Eat the fish!
+Hobby
-Hobby
Skip the salmon
+Hobby
-Hobby
Accept the Chal
+Hobby
-Hobby
Decline
the Cha
+Hobby
-Hobby
Do the rally
+Hobby
-Hobby
Rest the ankle
+Hobby
-Hobby
Games
Show boss
+Hobby
Demoted
Hide from boss
+$200
-$200
Go
Card
-Hobby
Don't go
Promot.
-Hobby
Lay down bingo
Promot.
-Hobby
Let boss win
+$150
Demoted
Take them all
+Hobby
-Hobby
Distribute them
Stalker
-Hobby
Game metaphors
+Grades
-Grades
Scientific fact
+Grades
-Hobby
Kickball
Stalker
-Hobby
Dodgeball
+Hobby
-$150
Music & Dance
Give headphones
Stalker
-Hobby
Lie about music
+$250
Demoted
Ask for Discoun
Card
-$100
Accept price
+Hobby
-$200
Join
+Hobby
-$150
Stay seated
+$200
-Hobby
Cello
+Hobby
-$150
Trumpet
+Hobby
-Hobby
Dance team
Stalker
-Hobby
Gymnastics team
+Hobby
-Hobby
Rock out
+$150
-Hobby
Tone it down
+Hobby
-Hobby
Nature
Retrace steps
Card
-Hobby
Alert the pros
Card
-Hobby
Correct mistke
+Hobby
-Hobby
Tell co-worker
Stalker
-Hobby
Purchase box
+Hobby
-$150
Pass on it
+Hobby
-Hobby
Tell on them
+Hobby
-Hobby
Stomp over ther
Stalker
-Hobby
Pay fees
+Hobby
-Hobby
Start new org
Card
-Hobby
Organic pestici
+$100
-Hobby
Fend for itself
+$100
-Hobby
Science
Experimental fu
+Hobby
Demoted
Generic fuel
+Hobby
-Hobby
Go stargazing
+Hobby
-Hobby
Don't go starga
+$150
-$100
Add pictures
+Hobby
Demoted
Go with basics
+Hobby
-Hobby
Yes
Stalker
-Hobby
No
+Hobby
-Grades, -$25
Join
+Hobby
-Hobby
Don't join
+Hobby
-$25
Buddy
+Hobby
-Hobby
Smarts
+Hobby
-Hobby
Sports
Slide tackle!
+Hobby
Demoted
Stay on feet
+Hobby
-Hobby
Watch the game
+Hobby
Demoted
Go to the meeti
Promot.
Demoted
Play the star
+$250
-Hobby
Bench him
+$250
-Hobby
Slide tackle!
+Hobby
-$150
Stay on feet
+Hobby
-Hobby
Watch the game
+Hobby
-Hobby
Pay attention
+Hobby
-Hobby
Fast kid
+Hobby
-Body
Slow kid
+$100
-Hobby
Tinkering
Tinker
+Hobby
-$200
Call support te
Stalker
-Hobby
No instructions
Card
Demoted
Call company
Promot.
-Hobby
Play with it
Stalker
-$175
Wait until latr
+Hobby
-Hobby
Ask now
+Hobby
-Hobby
Ask later
Stalker
-Hobby
Sneak a look
+Hobby
-Hobby
Don't do it
+Hobby
-Hobby
Stick to plans
+Hobby
-Hobby
Make exciting
+Hobby
-$150
I have not yet been able to find any analysis of the career chance cards. This would be a lot more useful than the hobby chance cards, but I did go through them with the chance card tester.
Code:
Opt. 1
Good
Bad
Opt. 2
Good
Bad
Architecture
Continue with this batch
Promotion
Fired
Restart and make a new batch
Promotion
Fired
Add more bricks
$100
Demoted (L1)
Rebuild the wall
+1 Logic
Demoted (L1)
Call in the heavy machinery
Promotion (L4)
No Pay
Have the workers start with...
$100
-1 Logic
Local Government
$100
Demoted (L3)
Wealthy Businessman
$100
Demoted (L3)
Go to the kitchen
+1 Logic
No Pay
Ask to leave alone
+1 Logic
-1 Charisma
Help the teammate
+1 Logic
Demoted (L5)
Do not help the teammate
Promoted (L7)
-1 Charisma
Sacrifice
+1 Charisma
-1 Charisma
Fight for idea
$2000
No Pay
Hire him!
$3000
-$3000
Don't risk a fine
Promoted (L9)
Demoted (L7)
Mess up the model
$12000
Fired
Don't touch it
$15000
-$9000
Use the safe design
$40000
-$25000
Go with the dream!
$50000
-$35000
Dance
Continue the class
Promotion (L2)
Fired
Cancel the class
+1 Body
No Pay
Volunteer
Promotion (L3)
-1 Body
Let someone else do it
+1 Charisma
Demoted (L1)
Bust a move
Promotion (L4)
-1 Charisma
Just SimJazzer
Promotion (L4)
-1 Charisma
Old School
Promotion (L5)
-1 Creativity
New School
+1 Creativity
Demoted (L3)
Feature (Your sim)
Promotion (L6)
-1 Creativity
Stock Footage
+1 Creativity
Demoted (L4)
Emotional repression
+1 Creativity
-1 Creativity
Open to interpretation
+1 Charisma
-1 Creativity
Help other dancer out
Promotion (L8)
-1 Charisma
Stick to tap
+1 Body
-1 Charisma
Take offer
Promotion (L9)
-1 Creativity
Decline offer
+1 body
-1 Body
Conservative
+1 Charisma
-1 Charisma
Modern
+1 Creativity
-1 Charisma
Public Stage
+1 Charisma
-1 Charisma
Private Venue
+1 Body
-1 Charisma
Entertainment
Throw it Back
Promotion (L2)
Fired
Make a Joke
+1 Creativity
-1 Creativity
Explain the Trick
+1 Charisma
-1 Charisma
Distract with Balloon Animal
+1 Charisma
-1 Charisma
Fight Back
+1 Body
-1 Body
Offer Peace
+1 Charisma
-1 Charisma
Repeat
+1 Creativity
-1 Creativity
Improvise
+1 Creativity
-1 Creativity
Pick it Up
+1 Charisma
-1 Charisma
Ditch the Dummy
+1 Charisma
-1 Charisma
Agree
+1 Charisma
-1 Charisma
Challenge
+1 Body
-$200
Ice Cream
+$1000
-1 Charisma
Something Else
+1 Charisma
-1 Body
Loser
+$2000
-1 Charisma
Winner
+1 Charisma
-1 Body
Perform
+1 Charisma
-1 Charisma
Cancel
+$10000
-1 Body
Disappear
+$25000
Demoted (L9)
Make two
+$20000
-$3000
Intelligence
Breakfast
Promotion (L2)
Fired
Family
Promotion (L2)
No Pay
Find the Spouse
Promotion (L3)
Fired
Follow the Client
Promotion (L3)
Demoted (L1)
Frozen
Promotion (L4)
Demoted (L2)
Thawed
Promotion (L4)
Demoted (L2), No Pay
Rush In
Promotion (L5)
-1 Logic
Wait for Backup
+1 Logic
Demoted (L3)
Now
+1 Mechanical
Demoted (L4)
Wait
Promotion (L6)
Fired
On Foot
Promotion (L7)
-1 Logic
Take the Car
Promotion (L7)
-1 Mechanical
Victims
Promotion (L8)
-1 Logic
Locations
+1 Logic
Demotion (L6)
Study language and culture
Promotion (L9)
Demotion (L7)
Study vampirism research
+1 Mechanical
-1 Mechanical
Secret Entry
+1 Mechanical
Demotion (L8)
Use Diplomacy
Promotion (L10)
-1 Logic
Crack Down
+$30000
-$4000
Deny It
+25000
Demotion (L9)
Oceanography
Buy some fish
Promotion (L2)
-$150
Use artificial food
$200
Fired
Obey the dolphin
+$300
Fired
Keep it in
Promoted (L3)
No Pay
Tell the truth
Promotion (L4)
No Pay
Replace sea lice
$300
Fired
Report it
Promotion (L5)
Demoted (L3)
Leave it
Promotion (L5)
-1 Body
C4
+$500
No Pay
Dynamite
+1 Mechanical
-1 Mechanical
Self
Promotion (L7)
Demotion (L5)
Head of Research
+$1000
-$800
Chase the whale
Promotion (L8)
-1 Body
Forget it
+$1000
-$1000
Give up fishing
Promotion (L9)
Demotion (L7)
Capture the fish
+$4000
-$2000
Bribe them
Promotion (L10)
Demotion (L9)
Let it pass
+$8000
-$3000
Run naked
$15000
-1 Body
Skip this assignment
+$20000
Demoted (L9)
«
Last Edit: 2009 November 19, 02:57:53 by Callista
»
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