More Awesome Than You!

TS2: Burnination => The War Room => Topic started by: J. M. Pescado on 2005 July 14, 13:57:14



Title: Chance Cards: A Quick Gambler's Guide
Post by: J. M. Pescado on 2005 July 14, 13:57:14
It is commonly believed that chance cards depend on your sim's skills, your sim's mood, or your sim's aspiration. It doesn't work that way. Chance cards are purely random, with each card having an odds bias, where option A has the chance of succeeding that percentage of the time, and option B succeeds the other percent of the time, minus 1%, due to the way the odds work. For instance, an odds-85 card has an 85% chance of winning if you choose A, 14% chance of winning if you choose B, and 1% chance you are a big fat loser no matter what you pick. Chance cards for career levels > L6 pay out in thousands, meaning that no chance card > L6 will deal in quantities of money < 1K, and chance cards of <= L6 tend to pay out crap. Here are the odds tables for various careers, and the key words you should remember for them!

Code:
LVL SLA SCI POL MIL MED LEF CUL CRI BUS ATH SHO PAR NAT ART ADV EDU GMR JRN LAW MUS
L1  85  50  85  85  15  85  85  15  15  85  XX  XX  XX  XX  65  75  85  25  15  75
L2  85  85  15  85  15  15  15  85  15  15  85  85  XX  15  50  20  45  15  75  25
L3  50  15  85  15  50  85  85  85  15  85  15  XX  XX  XX  85  75  25  85  25  85
L4  50  50  85  15  85  85  15  85  85  15  XX  15  XX  85  75  45  15  35  35  20
L5  85  85  85  15  15  85  85  85  85  15  15  15  15  XX  15  75  45  85  80  25
L6  85  50  15  15  15  85  85  85  15  85  XX  XX  15  15  85  75  65  75  80  75
L7  15  85  85  15  15  15  85  15  15  85  15  85  85  XX  15  65  15  85  25  20
L8  15  85  15  85  15  50  50  85  15  15  XX  XX  XX  15  75  50  75  75  65  45
L9  85  85  15  15  15  15  15  50  15  15  15  15  85  XX  15  55  15  25  35  55
L10 50  85  15  15  50  15  85  50  15  15  XX  XX  XX  85  85  75  55  25  15  35

SLACKER KEYWORDS
"WHATEVER", "ON BREAK", "DUCT TAPE", "BUNNY RABBITS", "REVEAL ALL".

SCIENCE KEYWORDS
"BLUE", "LET WIKI", "TANGIBLE", "GREEN"

POLITICS KEYWORDS
"HIDE"

MILITARY KEYWORDS
"OCEAN", "VAPORIZE"

MEDICAL KEYWORDS
"TURN AWAY". Even this one barely works, but the alternative is worse. Medical has some of the worst chance cards in the game. The following keywords are things you should NOT choose:
"ATTEND MEETING", "FINISH QUICKLY", "HAND OFF", "MEET INTERN"

LAW ENFORCEMENT KEYWORDS
"GIANT ROBOT"

CULINARY KEYWORDS
"EASTERN EATS", "AIRPORTS".
Culinary's chance cards are pretty unexceptional: the lucrative ones are unlikely, and the penalties tend to be pretty steep, but the payouts are modest and generally run with the odds.

CRIMINAL KEYWORDS
Crime doesn't pay in TS2, and it shows: The final hours suck, and none of the cards are exceptionally good. The final card is  55K vs. 20K for "CAPTURE", against 60K vs. 30K for "DOOMSDAY". It's nearly 50/50, so play or avoid at your leisure. Still, they're better than Medical's.

BUSINESS KEYWORDS
"TRUCKS"
Business pretty much runs with the odds, the payouts being neither exceptional or the penalties steep.

ATHLETICS KEYWORDS
"MAKE SPEECH"
All other athlete cards are crappy, offering lousy results, low-paying results most of the time. The job itself pays pretty well. The final card is marginal, offering "SMILE PRETTY" 50K/-50K vs. "MAKE SPEECH" 40K/Fired.

UNI CAREER KEYWORDS
"PAY BILL".
You're pretty much never gonna see a chance card in the Uni-added careers unless you use Harder Jobs, because you start at level 8 or 9 and the top level tends not to have a chance card at all, except Art. The cards all suck, except Art.

ADVENTURER KEYWORDS
"STARBOARD", "DISMANTLE WIRING", "CONDESCENSION", "CAPTURE"

EDUMACATION KEYWORDS
"BULLHORNS", "FROSTBITE", "RABBIT"


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: nenechell on 2005 July 15, 06:11:53
Yeah!!! Yeah!! Yeah!! Yeah!! I am so excited that you got your site up and running and so grateful to find all the information I referred to so frequently here as well.  Thank you for letting us all know where to find you :)



Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Alvaron on 2005 July 15, 14:03:10
Yo, miscreant! You blew it on the Level 9 chance card for NatSci.

Keyword is AMBER and payout is 50 large. Couple that with 31k for 7 hrs off the promo bonus and this career kicks butt.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: dawnkeeper on 2005 July 15, 15:02:17
This is for sure "more awesome than you".

I heard about these chance cards on the last site. By that time though all the stuff was on the move and I missed it. I always guess at my chance cards. But this guide will help me make more educated decisions on the randomness.

Thanks for posting this!


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Zeljka on 2005 July 15, 15:56:02
Yo, miscreant! You blew it on the Level 9 chance card for NatSci.

Keyword is AMBER and payout is 50 large. Couple that with 31k for 7 hrs off the promo bonus and this career kicks butt.

85% chance of winning if you choose A, 14% chance of winning if you choose B, and 1% chance you are a big fat loser no matter what you pick...

I follow the guide and realize no matter what I choose, my sim will either gain a skill they probably already have, or be fired. I am a big fat loser no matter what I choose..


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: striker on 2005 October 14, 16:50:03
I used JMP's table and created this list.

I will list them from job level 1 to 10. 

The keywords will take the highest odds of working(84-85%), or if 50/50 odds, will take the outcome that is least damaging(loss of money before loss of skillpoints before demotion before loss of job). 

***--Keywords in which the choice has good odds(84-85%) but in which the bad outcome is "Fired" will have ***'s around them to warn you of a "possible" loss of job.
#----Keywords in which the chance is 50/50 will have #'s in front of them.
()---my comments

Athletic
Become Limpy, Make Excuse, Return Brace, Pass on it, Play Golf, ***Take Pills***, Give Heimlich, Pay Movers, Cut Players, Smile

Business
***Tell Boss***, Tell Boss, Door to Door, ***Have Dinner***, Play to Win, Donate, Sell Shares, Stay, Trust, Buy Trucks

Criminal
Stockbroker, Lie, Keep, Time Share, ***Turnpike***, Look Out, ***Crossbow***, Bribe, #(loss on both is a firing, recommend ignore), #(cash for win and loss of cash for loss)

Culinary
Fire up Burners, ***Teach them Lesson***, Who needs Burgers, Those Damn Kids, Play Fetch, Italian Wedding, Esteemed Eats, #Blend n' Send, Amusement Park, Stay Honest

Law Enforcement
***Call Police***, Study, Wait, Finish Work, Door, Back Door, Really Loud, #(up to you, the loss of 3 skill points is the same for both), Blow whistle, Giant Robot

Medical
***Ask Custodian***, Go on Foot, #Sherpa, Try Later, Treat Bowler, Turn Away, Attend Meeting, ***Finish Quickly***, Research, #Send Away

Military
Kitchen Duty, Stealth, Baguettes, Parachutes, Wire Taps, Contact Base, Whole Squad, Book'em, Explore Ocean, Vaporize

Politics
Get Assistant, ***Grammer Check***, Lobby For, Go As Planned, Vote Yes, Lend Support, Vote Yes, Guilty, Run, NO

Science
#Blue, Let Wiki, Get Help, #Mall, Inform, #Power Inverter, ***Field Work***, Desert Site, Tangible, Green 

Slacker
***I Dunno***, On Break, #Duct Tape, #Naughty Llama's, Oldies, ***Substitute***(bad result on both is firing), Bunny, Demand Cash, Reveal All, #streak


edit: changed Meet to Send Away on medical lvl  10


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: dizzy on 2005 October 14, 22:10:55
/me prints...

Nice. Very handy.  :)


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Baddmark on 2005 October 15, 22:53:01
Not sure about RUN in the politics career. I used it twice and had a bad result both times. HIDE (as in Pescado's list) is probably the right one.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: J. M. Pescado on 2005 October 16, 09:03:03
Another factor you've neglected that is important is the actual value of the payout.

If the payout sucks, there's no point in taking ANY risk! Case and point: The Medical option. The last card is 50/50 Meet vs. Send Away. Striker has chosen "Meet" the best choice....but you're wagering the loss of 50K vs. the gain of 3 cooking. This is a lousy wager! 50K is a sizeable chunk of money which, removed at the wrong time, could bankrupt your family and result in the disruption of hired services. 3 cooking is useless! You probably already even have it!

Striker's evaluation is thus incomplete: He doesn't consider also the award as opposed to the penalty, and when this may occur. It's also worth noting that at low levels of a career track, the money received is relatively meager when compared to the daily paycheck. Therefore, taking the money is not necessarily worth the risk of loss of skillpoints or job. He also favors losing skillpoints over demotion, which is flawed: Demotion is relatively harmless in most cases and actually pays better, whereas loss of a skillpoint can be very time-consuming to repair if you had very high skill. Take the demotion over the loss of a skillpoint...especially if you have permanent platinum on your side and are all but guaranteed a daily promotion anyway, or can trivially platinum a sim before work.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Oddysey on 2005 October 16, 13:48:21
Game theory. Basic game theory. Basically, the value of option A is the average value you'll get when you select it. If it's a 50% option, then it's a standard average between the failure value and the success value. If it's 85% option, it's whichever is 85% likely times .85 plus whichever is 15% times .15. I'm pretty sure I had a document somewhere with everything calculated out . . . hmm. I'll see if I can put one togethor again, combining JMP's data with the payout of the cards, and post the results here.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Meek_Monkey on 2005 October 17, 02:52:54
I would also like to see the chance cards for the careers added by uni as well, I have heard that there is not many of them.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: striker on 2005 October 17, 13:27:17
JMP is correct in that area.  The list was created based solely on the odds and doesn't really take into account gain/loss if it's not 50/50.  He's also correct that the demotion is probably the least damaging thing to happen.  I will take that into account and see how many keywords it would change the next time I look at it.

Looking back at it, "Meet" for medical 10 is not the best choice.  It's a 50/50 card but if you did do it, "Send Away" would be better.  You would probably already have 3 cooking for Medical.

The only way you are guarenteed not to lose anything is to ignore every chance card.  Otherwise, it's a gamble either way.  I have all the information in an excel sheet for the base careers.  If you want, I could let people have the excel sheet and then they could know exactly what the risk vs reward is.

There are 5 chance cards for each Uni career but I was not sure of the accuracy of the list I saw so I did not include them.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: striker on 2005 October 17, 16:14:42
Here is the information separated by comma's.
Keywords with 84-85 in (())'s

Athletic
1,Team Mascot,Mascot,((Become Limpy)),1 Body & 1 Creat,-$150,Steal Limelight,+2 Char,Fired
2,Minor Leaguer,Piano,Move Piano,+1Body & Char,-1 Body,((Make Excuse)),+2 Logic,-1 day's $
3,Rookie,Knee Brace,((Return Brace)),+2 Body,-1K,Hide Brace,Promotion,Fired
4,Starter,Shoe Sponsor,Take Deal,+20K,-1K,((Pass on it)),1 Logic & 1 Char,Nothing
5,All Star,Volcano,Practice,+2Body & Char,-15K,((Play Golf)),+4K&+2Char,-1K&-1Char
6,MVP,Flu Before Game,((Take Pills)),+3 Char,Fired,Herbs,+2Body&Char,-1 day's $
7,Superstar,Choking Man,((Give Heimlich)),Promotion,-20K,Find Manager,+2Logic,-2 Mech & Char
8,Assistant Coach,,Ask Rookies,+3Log &+2Char,Fired,((Pay Movers)),+1K,-12K
9,Coach,Expenses/Players,Cut Expenses,"2 Char, 2 Logic",-2 Char&-1Body,((Cut Players)),+2Char & 25K,-2 char
10,Hall of Fame,Sports Arena,Make Speech,+40K,Fired,((Smile)),+50K,-50K

Business
1,Mailroom,,Invest,+1K,-200,((Tell Boss)),+1char & Prom,Fired
2,Exec Assist,Antique Store,Shop,+750 & +1log,-45,((Tell Boss)),1 Create,Demotion
3,Field Sales Rep,,Telemarketing,Promotion,- all char,((Door to Door)),Promotion,- all creative
4,Jr Exec,Boss Replacement,((Have Dinner)),Promotion,Fired,Buy Ants,Promotion,-1 Char
5,Executive,Golf Tournament,((Play to Win)),+2log&Create,Demotion,Throw Game,+5K & +2create,-2 logic
6,Sr Manager,,License,+3log & +3Create,-2 logic,((Donate)),+1 create & +2K,-1 log & demotion
7,VP,,Hold Shares,+7K,-4K,((Sell Shares)),+5k,Nothing
8,President,CEO for Microscotch,Apply,+25K,-3 char,((Stay)),+5K,-3 Logic
9,CEO Position,President Moving,Sabotage,+2char&+1log,-3 log,((Trust)),35K and Prom,-3 Logic
10,BusinessTycoon,Seaport/Trucks,Seaport,+35K,Demotion,((Buy Trucks)),+40K,-15K

Criminal
1,Pickpocket,Pick Pocket,Socialite,Promotion,Nothing,((Stockbroker)),+130,-1 day's $
2,Bagman,Canary,((Lie)),Nothing,-500,Replace,"+1,250",-750
3,Bookie,Money,((Keep)),+2K,-1K,Split,+2K&+1create,-1 Create
4,Con Artist,New Cons,((Time Share)),+1create,-5K,Insurance,Promotion,-2 Create
5,Getaway,Car Chase,((Turnpike)),"+5K, +1Mech",Fired,Surface Streets,Promotion,-1 Mech & Dem
6,Bank Robber,New Roles,((Look Out)),Promotion,-15K,Vault,+10K,-2 Body & Fired
7,Cat Burglar,Museum Theft,Acrobatics,$20K&+1body,-2 body,((Crossbow)),20K & +2 Mech,-5K & Fired
8,Counterfeiter,,((Bribe)),Promotion,Demotion,Launder,+50K,-25K
9,Smuggler,Briefcase,Speedboat,+50K,-1 body & Fired,Sneak,$55K,Fired
10,Criminal Master,,Capture,+55K,-20K,Doomsday,+60K,-30K

Culinary
1,Dishwasher,Critic Shows Up,((Fire up Burners)),+2 Cook,- 1 day's pay,Keep Cleaning,+ 150,Fired
2,Drive Thru Clerk,,Fries with that?,+150,-100,((Teach them Lesson)),+1 create,Fired
3,FF Shift Mngr,Uberburger 3000,((Who Needs Burgers?)),Promotion,-500 ,Roll up those Sleeves,+1log & ?$,Demotion&-1 log
4,Host/Hostess,,Grandparents,+4,Demotion,((Those Damn Kids)),Promotion,-2 Create
5,Waiter,,((Play Fetch)),Promotion,-300,Try Trap,+500,Fired
6,Prep Cook,Society Wedding,((Italian Wedding)),+2K&+1cook,-1K,Louisiana Gumbo,Promotion,-1 Cook & Fired
7,Sous Chef,Make Cook Book,((Esteemed Eats)),+10K,Demoted&-5K,No-Cal,+3K&+2 create,-1 Cook
8,Executive Chef,,Sporks of Steel,+20K,Fired,Blend n' Send,+50K,-20K & -2 log
9,Restauranteur,Expand Franchise,Airport,Promotion +$55K,-1create & Dem,((Amusement Park)),Promotion,-30K
10,Celebrity Chef,,((Stay Honest)),+25K,-2 cook & -35K,Pay the Man,+60K,-25K & Fired

Law Enforcement
1,Security Guard,Elevator,((Call Police)),+$500,Fired,Confront,Promotion,-349
2,Cadet,,Go Out,Promotion,-1 body,((Study)),+1 logic,-500
3,Patrol Officer,,((Wait)),+1 create,Nothing,Save the Day,+1 body,-900
4,Desk Sargent,,((Finish Work)),+1K,Demotion,Get Donuts,+1log & +1 cook,-1 body
5,Vice Squad,,((Door)),+2 Logic,-2 Body,Stairs,+2 Body,Demotion
6,Detective,,((Back Door)),+2 Logic,-2 Body,Fire Escape,+2 Logic,-1 body & -2 day's $
7,Lieutenant,,Yell Loudly,+1body & Clean,-1log& demotion,((Really Loudly)),Promotion,Demotion
8,SWAT Leader,Vice Squad Aid,Flashbang,+1Body & 5K,-1 Logic & -2 Clean,Smokescreen,Promotion,-1log & -2 clean
9,Police Chief,,Take Part,+40K,Fired,((Blow Whistle)),Promotion,-50K
10,Captain Hero,,Power Plant,50K,Fired,((Giant Robot)),50K,-25K

Medical
1,EMT,Food Fight,Clean Up,Promotion,- 1 day's pay,((Ask Custodian)),+1 clean,Fired
2,Paramedic,Ambulance,Sidewalk,+2 Mech,Fired,((Go on Foot)),1 Body,-500
3,Nurse,Llama/Sherpa,Sherpa,Promotion,-1 Logic,Llama,+5K,Demotion
4,Intern,Medical Technique,((Try Later)),+5K,Nothing,Speak Up,Promotion,-2 Char
5,Resident,Bowler,Make a Point,Promotion,-1 day's pay,((Treat Bowler)),+2 Char,-2 Char
6,GP,Seniors Sick,Admit Them,+3 Char,-2 Char,((Turn Away)),+10K,-1 day's $
7,Specialist,HMO Offer,Inform Chief,"1 Logic, 1 Char",-2 log & -2 Char,((Attend Meeting)),Prom&+1Create,-2 body
8,Surgeon,Faint Surgery,Hand Off,Nothing,Fired,((Finish Quickly)),+2Log & Body,-5K & Fired
9,Medical Research,,Prescribe,"+25,764",-20K & Fired,((Research)),+2 Log & Char,-2 Clean
10,Chief of Staff,Meeting Intern,Meet,+3 Cook,-50K -3Char,Send Away,+80K,-40K

Military
1,Recruit,Discipline Soldier,((Kitchen Duty)),1 Cook,-1 day's $,Rations,+1 Char,Fired
2,Elite Forces,,((Stealth)),+1 Body,-100,Dance,+1 Char & 500,-1 Char
3,Drill Instructor,New Recruits,Underwear,+1 create,-1 Charisma,((Baguettes)),Promotion,Demotion
4,Junior Officer,,Advance on Foot,+5K,-1K & -1 Char,((Parachutes)),Promotion,-2 Body
5,Counter Intell,,Network Probes,+2 Mech,Fired,((Wire Taps)),+2K,-1 Week's $
6,Flight Officer,Fighter Planes,Engage,+3K,-2 Mech,((Contact Base)),+1 Body,-1 Char
7,Senior Officer,,Search Alone,+1 Body & Char,-1 Char & mech,((Whole Squad)),+5K,Demotion
8,Commander,,((Book 'em)),Promotion,-1 Body & char,Pardon 'em,+30K,-10K & Demotion
9,Astronaut,,Explore Venus,Promotion,Fired,((Explore Ocean)),+50K,-25K
10,General,Space Object,Intercept,+20K,-2 Mech&Char/Dem,((Vaporize)),+55K,Fired

Politics
1,Campaign Work,SimCity Herald,((Get Assistant)),+1 Char,-65,Answer,Promotion,Fired
2,Intern,,Edit,+1 Logic,Demotion,((Grammar Check)),+500,Fired
3,Lobbyist,Llama Bill,((Lobby For)),+1 Char & 5K,-1 day's $,Lobby Against,Promotion,Fired
4,Campaign Manag.,Meet/Greet,((Go as Planned)),$5K,-1 Log & -1 day's $,Cancel Event,+1 Char & Log,-1 Char
5,City Council,Park Renovation,((Vote Yes)),+9568 & +2 Char,-2 Char,Vote No,+9568 & +2 Char,-2 Char
6,State Assembly,,Run,Promotion,-3 char,((Lend Support)),+30K,-2 char
7,Congress,Canary Breeding,((Vote Yes)),+2 Logic & Char,-3 Logic,Vote No,+40K,-10K
8,Judge,,Innocent,+25K,Fired,((Guilty)),+2 Char & Log,Nothing
9,Senator,Run/Hide,Hide,$45K,-1 Char & Log,((Run)),Promotion,Demotion
10,Mayor,,Yes,+30K,-10K,((No)),+50K,Fired

Science
1,Test Subject,Theoritical Color,Red,+500,Fired,Blue,+1 logic,-127
2,Lab Asst,Test Suites,((Let Wiki)),+1 Logic,-867,Speak Mind,Promotion,Demotion
3,Field Research,Undiscovered Ruin,Go In,+15K,-1 Logic,((Get Help)),Promotion,-1 Logic
4,Science Teach,,The Mall,+2 Logic,-1 Logic,Video Arcade,+1 Log & Char,Demotion
5,Project Leader,Lithium Isotope,((Inform)),"7,500",Demotion,Steal,+2 Logic,Fired
6,Inventor,Mousetrap,Power Inverter,+10K,-$7K,Intake Valve,+2 Cook,-3 Clean
7,Scholar,Bored with Job,((Field Work)),+2 Log & Clean,Fired,Theory,+2 Log & 5K,-2 Clean
8,Top Secret ,,((Desert Site)),Promotion,-2 Logic,Installation,Promotion,-2 logic
9,Theorist,Black Holse,((Tangible)),+50K,Demotion 2 Levels,Intangible,+20K,Demotion 3 Levels
10,Mad Scientist,Creating Life,((Green)),+55K,-10K,Orange,+25K,-20K

Slacker
1,Gold Caddy,,((I Dunno)),+50,Fired,"""Whatever""",+20,Nothing
2,Gas Station,,((On Break)),+500,-50,Pretend,+100,-1 day's $
3,Conv Store,Broken Machine,Duct Tape,+1 Mech,-1 day's pay,Gum,+1 Cook,-1 Mech
4,Record Store,Choose Band,Reticulated Splines,+2 Char,-1 Charisma,Naughty Llamas,+2 Char,-849
5,Party DJ,Party Tunes,((Oldies)),+1 Char & 200,"-1 day's $, -1 Char",Hits,"+1 Char, $200",-578
6,Projectionist,Film Damaged,((Substitute)),+1 Create & 2K,"-1 Creat, Fired",Splice,Promotion,Fired & -1 day's $
7,Home Video,Movie Footage,Clown,+7K & +3 Create,-1Create&1day's $,((Bunny)),75K,-1Create&1day's $
8,Freelance Photo,Digital Photos,Stock,+4K&1Log,-1 Week's Pay,((Demand Cash)),Promotion,-2 mech
9,Freelance Web,Set Up Website,((Reveal All)),20k,-2 Char,Erroneous Info,+2Char & Create,Fired
10,Prof. Party Guest,Spice Up Party,Streak,+20K,-2 Char & Dem,Sing,+40K,Fired


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: gali on 2005 October 17, 17:47:16
Suggestion:  always ignore a chance card before promotion, even if you are sure you know the consequences - because there is a great chance to get yourself fired...:).

I ignore them all the time...:). Don't want the honey, and don't want the sting...:).


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: jewels on 2005 October 17, 17:48:20
Wow :o Great summation and very simple to read. This will be very handy. Thanks!


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: cwykes on 2005 October 20, 08:57:59
I am illuminated!  Thank you.

Do you mind if I link people here?   I can repost and give you credit instead if you don't want another influx of people.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Oddysey on 2005 October 20, 22:22:25
Generally, I find that giving people the front page link (www.moreawesomethanyou.com) and directions to the data in question (Forum: The War Room, "Chance Cards: A Quick Gambler's Guide") is the most effective way to get people to this site while still weeding out those with no sense of humour and ability to understand directions.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: cwykes on 2005 October 20, 22:40:02
um - how do you get from the front page to the forum if you don't already have a login?  there's no "register" on the front page - deliberately I thought.  Getting ready to feel stupid for failing to follow directions....


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Oddysey on 2005 October 20, 23:15:01
When in panic, or in doubt,
Run in circles, scream and shout


Press all the buttons. That page is a joke. (Shh! It's a secret!)


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: RainbowTigress on 2005 October 21, 04:43:21
The only way you are guarenteed not to lose anything is to ignore every chance card.  Otherwise, it's a gamble either way.  I have all the information in an excel sheet for the base careers.  If you want, I could let people have the excel sheet and then they could know exactly what the risk vs reward is.
That would be great.  Do you think you could zip or rar it up and post it here?


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Meek_Monkey on 2005 October 21, 05:18:23
The only way you are guarenteed not to lose anything is to ignore every chance card.  Otherwise, it's a gamble either way.  I have all the information in an excel sheet for the base careers.  If you want, I could let people have the excel sheet and then they could know exactly what the risk vs reward is.
That would be great.  Do you think you could zip or rar it up and post it here?

That would be great much apperated


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: vcline on 2005 December 13, 23:40:39
Striker, what a great spreadsheet! 

Could you clarify what it means when you say "+2 Body & Char"?  Does the +2 apply to both Body and Charisma, or is the Charisma just +1?  There are a few entries like this.

Thanks,
Vicki


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: notovny on 2006 January 31, 03:50:29
Decided to finish Striker's guide, using Pescado's info from the first post. Used the same notation as Stryker's post, above. J.M.'s right. A lot of the new high-level cards are pretty bad.


Artist
1. Canvas Stretcher , N/A
2.Street Caricaturist, Do Caricature, Go For it, +500,-Day'sPay, ((Tone it Down)), +3000, -0
3.Souvenir Whittler, N/A
4.Comic Book Penciler, SpiderSim #172, ((Talk About It)), +1 Create,  Fired, Draw Own Style, +5000, -Day's pay .
5.Wedding Photographe, N/A
6. Art Forger, Forge Clam on Mars, Use Oil Paint, +10K, Fired, ((Find Chemicals)), +10k, -1K
7. Fashion Photographer, N/A
8. Acclaimed Muralist, Fresco for Criminal,  Take Job, +50, -50, ((Refer)), +2 Char +$10 , Demoted
9. Conceptual Artist, N/A
10. Visonary, Lunch at Restaurant, ((Pay Bill)), +100, -10, Quick Sketch +100, --2Char -$10


Natural Scientist (No odds listed for Level 1)
1. Ratkeeper,  Mrs. Nippers Pizza, ??Let Her Eat??, +1 Logic, Fired, ??Call and Wait??, +1 Logic, Fired
2. Algae Hunter, N/A
3.Clam Wrangler, N/A
4. Scatmaster, N/A
5. Soil Identifier, Mesozoic Reenactment Society, Allow to Proceed, +$15K, Fired, ((Test Further)), +2 Logic, Fired
6. Rogue Botanist, Rogue Botanist,  Harvest, +15k, -2 Logic, ((Call for Help)) Lvl 10 Promotion, 0.
7. Animal Linguist, Red-Beaked Macaw, ((Wait)), Promoted, Demoted, Publish, Promoted, -2 Logic
8. Unnatural Crossbreeder, N/A
9. Dinosaur Cloner, Tyrannosauras Rex, ((Use Amber)),$50, -$25, Synthesize Materials, Promotion, Demotion
10. Ecological Guru N/A

Paranormal.
1. Psychic Phone Pal, N/A
2. Conspiracy Theorist, Dept. Of Agriculter, ((Publish Now)), +2 Char, -$375, Develop More Evidence , +$1000, Fired
3. Tarot Card Reader, N/A
4. Hypnotist. Hypnotico, Use New Method, Promoted, Fired, ((Report Associat)), +2000, demoted
5. Medium., Wealthy Socialite, Tell The Truth, +2 Char, -$5000, ((Unclear)), $4000, -1  Char
6. Douser, N/A
7. Police Psychic., Mayor's Child,  ((Rescue Child)), Promotion, Demotion, Accuse Chief, +10, -2 Cleaning -1 Day's Wages
8. UFO Investigator, N/A
9. Exorcist. Evil Force, Work Alone, Promotion, -2 Char, ((Call for Backup)), +30, Demoted
10. Cult Leader, N/A

Show Business
1. Screen Test Stand-In, N/A
2. Body Double, Rump Pimple, ((Ask For Help)), Promotion, -1 Day's Wages, Use Cheap Coverup, + $5000, Fired.
3. Bit Player,  Bit Player, Offer Suggestions, +2 Create, -$1000 ,(( Keep Quiet)), +10k, Fired
4. Commercial Actor, N/A
5. Cartoon Voice, Laryngitis, Take Remedy, Promotion, - 1 Day's Wages, ((Call in Sick)), +4000, Demoted
6. Supporting Player, N/A
7. Broadway Star, Sledgewick & Harglovely, Take the Part, +2 Creativity, -2 Demotion, ((Pass on the part)), +$50, - 2 Charisma
8. Leading Man, N/A
9. Blockbuster Director, Blockbuster Action Film, Cast Unknown, +$50, -3 Demotion, ((Take Part,)) Promotion, -2 Charisma
10. Icon, N/A


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: RainbowTigress on 2006 June 01, 02:00:39
Pescado, of course.   8)


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: striker on 2006 June 01, 11:45:27
I tried to to the best I could with what I knew at the time.  If you can list what you think may be wrong, i'll see what I can do to correct it.

When in doubt, go Pescado.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: fwiffo on 2006 June 04, 01:28:24
OK, something that hasn't been mentioned here, but should factor in to any chance card junkie's stategy...  You shouldn't leave money lying around unspent for chance cards to take away.  If you have more than a couple grand in cash, buy a bunch of art and stash it in your basement (preferrably someplace unreachable by burglars).  If you don't have money, chance cards can't take it away.  When you need to drop 20 grand on that expansion you've been saving up for, sell off some of the art.

With big monetary penalties nullified, a lot more chance cards become worthwhile.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: BlueSoup on 2006 June 04, 01:33:00
OK, something that hasn't been mentioned here, but should factor in to any chance card junkie's stategy...  You shouldn't leave money lying around unspent for chance cards to take away.  If you have more than a couple grand in cash, buy a bunch of art and stash it in your basement (preferrably someplace unreachable by burglars).  If you don't have money, chance cards can't take it away.  When you need to drop 20 grand on that expansion you've been saving up for, sell off some of the art.

Yes, but art depreciates in this game, so why would I do that to my Sims?


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: fwiffo on 2006 June 04, 01:35:59
Actually, expensive art can appreciate or depreciate with apparently equal odds.  Usually it's only by a few percent anyway, so it makes a tiny difference at worst.  Even then, it's more than made up for by the improvement on the viability of chance cards.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: J. M. Pescado on 2006 June 05, 06:33:23
With big monetary penalties nullified, a lot more chance cards become worthwhile.
Big monetary penalties isn't even the big deal. For the most part, money chance cards are a profitable gamble. The primary reason many chance cards are regarded as a losing proposition is because they often involve gambling a high-level skillpoint (rather difficult to gain) in exchange for unusable bonus skillpoints, or petty change. For the most part, pure cash gambles are favorable odds. Gambling the loss of a logic point in exchange for a $50 is NOT a good idea.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Orikes on 2006 June 13, 22:09:04
One thing I haven't heard (or seen happen in game yet) is what happens if a chance card docks you more money than you actually have? Do you go into pseudo debt, or does it just take all the cash you've got?


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: BlueSoup on 2006 June 13, 22:42:37
It just takes all the cash you have - your sim won't go into debt to pay a chance card.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: RainbowTigress on 2006 June 14, 00:24:32
Yep, your sim's household cash goes to $0.


Title: Question on chance card offers
Post by: Alvaron on 2006 September 22, 08:23:37
Question for all you chance card gurus: let's say your permaplat sim is late to work (because they skipped the carpool and drove their car). Will you be offered a chance card that day? I've never had it happen and I wonder if anyone else has.

Thanks in advance.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: J. M. Pescado on 2006 September 22, 08:46:50
It's possible, but chance cards are rare in any case, and tend to be checked around the midpoint of a job interval, which you might miss if you're not there before then.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: striker on 2006 October 26, 11:25:31
Hey JMP, can you find out the odds for the new pets chance cards?


Title: Re: Question on chance card offers
Post by: J. M. Pescado on 2006 October 26, 23:19:20
Question for all you chance card gurus: let's say your permaplat sim is late to work (because they skipped the carpool and drove their car). Will you be offered a chance card that day? I've never had it happen and I wonder if anyone else has.
It's possible, but not if you're REALLY late because you'll have gone way past the chance card trigger point.


Title: Chance Cards: A Quick Gambler's Guide update?
Post by: cyperangel on 2007 March 08, 18:17:20
Any chance we could get the new careers placed in here as well?


Title: Re: Chance Cards: A Quick Gambler's Guide update?
Post by: Venusy on 2007 March 08, 18:47:10
Please hold while I transfer your post to the appropriate place.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: cyperangel on 2007 March 08, 21:47:26
heh, i did want to post in this thread, but a biiiig guy came up and told me that Necromancy is bad m'kay, so i decided on the general forum instead.

Thanks for the reroute tho :)

And thanks for the update :D


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: RainbowTigress on 2007 March 08, 21:50:18
There are certain rare instances where Necromancy is allowed; however, we expect people to use wisdom in choosing when to do so.  :)


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: cyperangel on 2007 March 10, 18:03:47
While im ressurrecting it, any chance we can get the pet keywords as well?


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: J. M. Pescado on 2007 March 10, 18:10:47
While im ressurrecting it, any chance we can get the pet keywords as well?
Pets don't have skills, so they can't lose skillpoints. I can look into the odds table, though.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: striker on 2007 April 03, 21:38:05
hey JMP, any chance of getting the odds for the new seasons chance cards?


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: jsalemi on 2007 April 03, 23:22:55
hey JMP, any chance of getting the odds for the new seasons chance cards?

Reading is Fun-damental -- they were added on the 8th...


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Kyna on 2007 April 03, 23:35:09
Wow, I never noticed the original post had been edited.  That's what I get for only going to new posts, I miss edits like this.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: RainbowTigress on 2007 April 03, 23:53:33
Me too.  :(   Why are there keywords only for Adventurer and Education, though?


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: J. M. Pescado on 2007 April 04, 04:44:10
Me too.  :(   Why are there keywords only for Adventurer and Education, though?
Either I haven't had the chance to play the others, or because they all sucked and weren't worth the risk of gambling on.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: JaneK on 2007 April 05, 11:15:17
I think this is related to chance cards, its a problem I am having and have searched and searched all the boards I belong to and have found no one else with this complaint. Many of my simmies work all the way to the top of their career and never get plat and still have the lifetime want to become what they already are. :-\ I have been forced to try to get them demoted in order for them to get justice. After pondering why this might be occurring  I remembered that at least one of them got to the top of their career via a chance card promotion. Could that be the cause of my glitch? I may have failed to send them back to work immediately in their personal vehicle and therefore the official promotional process never took place. Does that sound possible?  Anyway the demotion-remotion strategy is a pain but it works.

Also, since I hate having my sims fired I always save before they go to work. If they lose all their dough, get demoted, lose skills I just suck it up. But if they get fired-I reload. ;D


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: J. M. Pescado on 2007 April 05, 11:23:12
Not a clue. I would be inclined to blame the non-Awesome.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Zazazu on 2007 April 05, 16:43:04
You could always use the lot-debugger in the Director's Cut to permaplat them in the meantime. That's bandaiding a hatchet wound, but at least the sim is happy. Do they get the memory of reaching the top?


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Ellatrue on 2008 February 29, 20:21:35
Has anyone yet done an analysis for the new Seasons and Free Time careers? It would be useful to know which cards are not worth taking at all, and carry a risk of firing/loss of a skill point.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Kyna on 2008 February 29, 23:24:29
Check the first post, Pes updated it to include the Seasons careers about a year ago.

But yes, I would like to see the chances for the Free Time careers and hobbies.

I noticed that my sims (including a teen) are getting chance cards while at work/school based on their hobbies.  I had one where I ignored the work chance card, and they immediately got a hobby one.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: J. M. Pescado on 2008 March 01, 10:17:21
Such impatience. Can't I get to PLAY the damn thing first? In Free Time, odds are far less important because of the 80% chance card perk, meaning ANY option you choose is favorable and it strictly comes down to gambling for the best payout, even if the odds were formerly shit.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Karen on 2008 March 01, 13:56:35
So that 80% chance card perk really does what they claim?  I was wondering about that.... You're right, that's really going to be boring to play.

Karen

EDIT:  I would love to see a hack that put some randomization (or at least uncertainty) into it.  Let's say, 80% chance of positive outcome if Sim is in gold asp or above, otherwise 80% chance of negative outcome.  Or a hack that lowered the chance to 50% (or whatever).  Something along those lines.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: J. M. Pescado on 2008 March 01, 15:30:57
So that 80% chance card perk really does what they claim?  I was wondering about that.... You're right, that's really going to be boring to play.
I haven't checked it, so I'm just working from the blurb at face value. If anyone reports that it doesn't match up, I might investigate it.

EDIT:  I would love to see a hack that put some randomization (or at least uncertainty) into it.  Let's say, 80% chance of positive outcome if Sim is in gold asp or above, otherwise 80% chance of negative outcome.  Or a hack that lowered the chance to 50% (or whatever).  Something along those lines.
An 80% chance of success means you are still wrong more than half the time, by the 50-90 rule.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Berney on 2008 March 01, 16:00:11
Forgive me for my incompetence, but what is the 50-90 rule?


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: J. M. Pescado on 2008 March 01, 16:38:43
Forgive me for my incompetence, but what is the 50-90 rule?
The 50-90 rule states that in a situation with a 50% chance of success, there is a 90% chance of failure. In a situation with a 90% chance of success, there is a 50% chance of failure.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Karen on 2008 March 01, 18:37:53
Something weird I just realized about chance cards in FT:  They have apparently tinkered with the chance cards of some of the long-established careers, to make them relevant to the enthusiasms.  I have a Sim in Business career who happens to have 4 points in Music/Dance.  He rolled a chance card that said something like "Matthew (my Sim) is chatting with a coworker about music. <blah blah blah>."  I don't recall what the choices were, but the (positive) response was, "Matthew invites his new friend over!"

I also saw another chance card for a different career (NOT one of the new FT careers) where the penalty for guessing wrong was the loss of enthusiasm points (not skill points) in two different categories.

Have they actually replaced the existing career chance cards with new ones, or are these in addition to the usual chance cards that have always been there?  Does anybody know for sure?

Karen


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Kyna on 2008 March 01, 22:06:43
They appear to be new cards related to the hobbies, they do not replace the existing career chance cards.  I posted earlier in this thread:

I noticed that my sims (including a teen) are getting chance cards while at work/school based on their hobbies.  I had one where I ignored the work chance card, and they immediately got a hobby one.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: V on 2008 March 02, 16:32:55
I had a teen criminal get the chance card about whether or not he should help out with the office party decorations. Neither option worked out since the girl who usually does the decorations got mad at him either way. But I was still more focused on how odd it was that a criminal was going to have to worry about office parties.



Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: quasim on 2008 March 02, 23:22:35
My teen who is very interested in nature just got a chancecard that he and his buddy had a bug collection at work, and some bugs labels were incorrect. Question: Should he correct the labels himself or tell the friend? I chose that he tells his friend and got an interest-decrease because "his very sensitive co-worker starts yelling at him and accuses him of perfectionism". LOL


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Ellatrue on 2008 April 23, 00:00:41
Such impatience. Can't I get to PLAY the damn thing first? In Free Time, odds are far less important because of the 80% chance card perk, meaning ANY option you choose is favorable and it strictly comes down to gambling for the best payout, even if the odds were formerly shit.

Still waiting on the Seasons career chance card infos. Can someone more awesome than me please take a look?


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Kyna on 2008 April 23, 01:25:43
The odds for the Seasons careers are in the first post in this thread.  The results of the Seasons chance cards can be found at Snooty Sims (http://www.snootysims.com/infoindex.php?id=careercards15).

I do have a couple of questions about the 80% chance card perk.

- Does it only apply to career chance cards?  Or does it also apply to hobby chance cards?
- How does it affect the 85%/14% chance cards?  Do the odds for those stay at 85%/14%, or does having the perk mean you have less chance of being right on those cards?


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: J. M. Pescado on 2008 April 23, 07:47:25
- Does it only apply to career chance cards?  Or does it also apply to hobby chance cards?
Have not checked.

- How does it affect the 85%/14% chance cards?  Do the odds for those stay at 85%/14%, or does having the perk mean you have less chance of being right on those cards?
With chance cards that offer odds better than 80%, your odds are actually worsened, by default. If there's a custom career that has a 100% or 0% card (meaning there is ONE true answer, the others are wrong!), you can actually fail it as a result. One of the Awesomeshinies fixes this so it will not worsen your odds and acts as a buffer-save instead.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Ellatrue on 2008 May 08, 00:34:20
Thanks for the link, Kyna, my main concern isn't with the straight odds themselves, but with whether it is worth the risk at all. I don't mind my sims losing money, or even a skill point, but having a sim fired from a high level job for a stupid chance card makes me furious. Without knowing the risk, it just isn't worth playing.

Interesting, btw, that so many of the adventurer career cards truly suck. It looks like the only good ones are:
grilled cheese forever, enter the cave, hard to starboard, condescension, at least in terms of the choices with acceptable risks v. rewards. Lots of opportunities to be fired, including the second level to the top.


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: cyperangel on 2009 March 19, 15:47:11
Ive done it once already to this thread, and here i go again. Sorry bout this, but its relevant.

I am trying to do the apocalypse challenge, updated to AL and with Mansion rules and all. One of the rules limits the perks i can take for my apoc chars. (Bye bye 80% chance of suces perk) Another one states that you HAVE to choose an option if a chance card comes up while at work.

Since there are a few careers left out of the table, specifically the newest ones, in SOL when i gotta pick a card on those. Sooo, any chance they could be added to the list, even though the perk with 80% succes rate overrules them (if picked that is)?

Many thanks in advance, and i know necromancy is bad. I still practice it though ;-)


Title: Re: Chance Cards: A Quick Gambler's Guide
Post by: Callista on 2009 November 18, 20:11:47
*raises zombie thread yet again*

I'm in a similar position, with updated apocalypse rules forbidding picking the 80% chance card perk, so the actual odds of the FT career chance cards do matter.

Hobby chance card outcomes, according to the chance card tester, are:
Code:
		Opt. 1		Good	Bad		Opt. 2		Good	Bad
Arts/Crafts Say Something +Hobby Demoted Don't Stalker -Hobby
Volunteer $100 -Hobby Let Her Do It +Hobby -Hobby
Wear to Work $100 Demoted Don't Wear Card -Hobby
Realistic +Hobby -Hobby Abstract +Hobby -Hobby
Glue +Hobby -$50 Tape +Hobby -Hobby
Show Teacher +Hobby -Hobby Attempt Answer +Hobby -Hobby

Cuisine Pizza Stalker -Hobby Ethnic Food +Hobby -Hobby
Nectar Card -Hobby Blender Stalker -$100
Cook Burgers +Hobby -Hobby Serve Salad +$150 -Hobby
Ketchup +Hobby -Hobby Salt & Pepper +Hobby -Hobby
Make Alone +Hobby -Hobby Have Family +Hobby -Hobby
Make Food Card -Hobby Buy Frozen +Hobby Nothing

Film & Lit Accept Card Demoted Decline +Hobby -$100
Lend It Promot. -Hobby Keep It +Hobby -Hobby
Post It Stalker -Hobby Cube to Cube +$150 -$150
Seen It Stalker -Hobby Dismiss It +Hobby -Hobby
Reason +Hobby -Hobby Agree +Hobby -Hobby
Educational Card -Hobby Obsolete +Hobby -Hobby

Fitness Eat the fish! +Hobby -Hobby Skip the salmon +$150 -Hobby
Accept the Chal Promot. Demoted Decline the Cha Promot. Demoted
Do the walk +Hobby -Hobby Rest the ankle Promot. -Hobby
Eat the fish! +Hobby -Hobby Skip the salmon +Hobby -Hobby
Accept the Chal +Hobby -Hobby Decline the Cha +Hobby -Hobby
Do the rally +Hobby -Hobby Rest the ankle +Hobby -Hobby

Games Show boss +Hobby Demoted Hide from boss +$200 -$200
Go Card -Hobby Don't go Promot. -Hobby
Lay down bingo Promot. -Hobby Let boss win +$150 Demoted
Take them all +Hobby -Hobby Distribute them Stalker -Hobby
Game metaphors +Grades -Grades Scientific fact +Grades -Hobby
Kickball Stalker -Hobby Dodgeball +Hobby -$150

Music & Dance Give headphones Stalker -Hobby Lie about music +$250 Demoted
Ask for Discoun Card -$100 Accept price +Hobby -$200
Join +Hobby -$150 Stay seated +$200 -Hobby
Cello +Hobby -$150 Trumpet +Hobby -Hobby
Dance team Stalker -Hobby Gymnastics team +Hobby -Hobby
Rock out +$150 -Hobby Tone it down +Hobby -Hobby

Nature Retrace steps Card -Hobby Alert the pros Card -Hobby
Correct mistke +Hobby -Hobby Tell co-worker Stalker -Hobby
Purchase box +Hobby -$150 Pass on it +Hobby -Hobby
Tell on them +Hobby -Hobby Stomp over ther Stalker -Hobby
Pay fees +Hobby -Hobby Start new org Card -Hobby
Organic pestici +$100 -Hobby Fend for itself +$100 -Hobby

Science Experimental fu +Hobby Demoted Generic fuel +Hobby -Hobby
Go stargazing +Hobby -Hobby Don't go starga +$150 -$100
Add pictures +Hobby Demoted Go with basics +Hobby -Hobby
Yes Stalker -Hobby No +Hobby -Grades, -$25
Join +Hobby -Hobby Don't join +Hobby -$25
Buddy +Hobby -Hobby Smarts +Hobby -Hobby

Sports Slide tackle! +Hobby Demoted Stay on feet +Hobby -Hobby
Watch the game +Hobby Demoted Go to the meeti Promot. Demoted
Play the star +$250 -Hobby Bench him +$250 -Hobby
Slide tackle! +Hobby -$150 Stay on feet +Hobby -Hobby
Watch the game +Hobby -Hobby Pay attention +Hobby -Hobby
Fast kid +Hobby -Body Slow kid +$100 -Hobby

Tinkering Tinker +Hobby -$200 Call support te Stalker -Hobby
No instructions Card Demoted Call company Promot. -Hobby
Play with it Stalker -$175 Wait until latr +Hobby -Hobby
Ask now +Hobby -Hobby Ask later Stalker -Hobby
Sneak a look +Hobby -Hobby Don't do it +Hobby -Hobby
Stick to plans +Hobby -Hobby Make exciting +Hobby -$150

I have not yet been able to find any analysis of the career chance cards. This would be a lot more useful than the hobby chance cards, but I did go through them with the chance card tester.
Code:
		Opt. 1				Good		Bad		Opt. 2				Good		Bad
Architecture Continue with this batch Promotion Fired Restart and make a new batch Promotion Fired
Add more bricks $100 Demoted (L1) Rebuild the wall +1 Logic Demoted (L1)
Call in the heavy machinery Promotion (L4) No Pay Have the workers start with... $100 -1 Logic
Local Government $100 Demoted (L3) Wealthy Businessman $100 Demoted (L3)
Go to the kitchen +1 Logic No Pay Ask to leave alone +1 Logic -1 Charisma
Help the teammate +1 Logic Demoted (L5) Do not help the teammate Promoted (L7) -1 Charisma
Sacrifice +1 Charisma -1 Charisma Fight for idea $2000 No Pay
Hire him! $3000 -$3000 Don't risk a fine Promoted (L9) Demoted (L7)
Mess up the model $12000 Fired Don't touch it $15000 -$9000
Use the safe design $40000 -$25000 Go with the dream! $50000 -$35000

Dance Continue the class Promotion (L2) Fired Cancel the class +1 Body No Pay
Volunteer Promotion (L3) -1 Body Let someone else do it +1 Charisma Demoted (L1)
Bust a move Promotion (L4) -1 Charisma Just SimJazzer Promotion (L4) -1 Charisma
Old School Promotion (L5) -1 Creativity New School +1 Creativity Demoted (L3)
Feature (Your sim) Promotion (L6) -1 Creativity Stock Footage +1 Creativity Demoted (L4)
Emotional repression +1 Creativity -1 Creativity Open to interpretation +1 Charisma -1 Creativity
Help other dancer out Promotion (L8) -1 Charisma Stick to tap +1 Body -1 Charisma
Take offer Promotion (L9) -1 Creativity Decline offer +1 body -1 Body
Conservative +1 Charisma -1 Charisma Modern +1 Creativity -1 Charisma
Public Stage +1 Charisma -1 Charisma Private Venue +1 Body -1 Charisma

Entertainment Throw it Back Promotion (L2) Fired Make a Joke +1 Creativity -1 Creativity
Explain the Trick +1 Charisma -1 Charisma Distract with Balloon Animal +1 Charisma -1 Charisma
Fight Back +1 Body -1 Body Offer Peace +1 Charisma -1 Charisma
Repeat +1 Creativity -1 Creativity Improvise +1 Creativity -1 Creativity
Pick it Up +1 Charisma -1 Charisma Ditch the Dummy +1 Charisma -1 Charisma
Agree +1 Charisma -1 Charisma Challenge +1 Body -$200
Ice Cream +$1000 -1 Charisma Something Else +1 Charisma -1 Body
Loser +$2000 -1 Charisma Winner +1 Charisma -1 Body
Perform +1 Charisma -1 Charisma Cancel +$10000 -1 Body
Disappear +$25000 Demoted (L9) Make two +$20000 -$3000


Intelligence Breakfast Promotion (L2) Fired Family Promotion (L2) No Pay
Find the Spouse Promotion (L3) Fired Follow the Client Promotion (L3) Demoted (L1)
Frozen Promotion (L4) Demoted (L2) Thawed Promotion (L4) Demoted (L2), No Pay
Rush In Promotion (L5) -1 Logic Wait for Backup +1 Logic Demoted (L3)
Now +1 Mechanical Demoted (L4) Wait Promotion (L6) Fired
On Foot Promotion (L7) -1 Logic Take the Car Promotion (L7) -1 Mechanical
Victims Promotion (L8) -1 Logic Locations +1 Logic Demotion (L6)
Study language and culture Promotion (L9) Demotion (L7) Study vampirism research +1 Mechanical -1 Mechanical
Secret Entry +1 Mechanical Demotion (L8) Use Diplomacy Promotion (L10) -1 Logic
Crack Down +$30000 -$4000 Deny It +25000 Demotion (L9)

Oceanography Buy some fish Promotion (L2) -$150 Use artificial food $200 Fired
Obey the dolphin +$300 Fired Keep it in Promoted (L3) No Pay
Tell the truth Promotion (L4) No Pay Replace sea lice $300 Fired
Report it Promotion (L5) Demoted (L3) Leave it Promotion (L5) -1 Body
C4 +$500 No Pay Dynamite +1 Mechanical -1 Mechanical
Self Promotion (L7) Demotion (L5) Head of Research +$1000 -$800
Chase the whale Promotion (L8) -1 Body Forget it +$1000 -$1000
Give up fishing Promotion (L9) Demotion (L7) Capture the fish +$4000 -$2000
Bribe them Promotion (L10) Demotion (L9) Let it pass +$8000 -$3000
Run naked $15000 -1 Body Skip this assignment +$20000 Demoted (L9)