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Author Topic: Moved mailboxes & trashcans  (Read 12760 times)
Strangel
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Re: Moved mailboxes & trashcans
« Reply #25 on: 2007 February 04, 13:37:13 »
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-perk- Oooo... infect a townie. Must do that.
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Baroness
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Re: Moved mailboxes & trashcans
« Reply #26 on: 2007 February 04, 20:38:52 »
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In the hood that got infected I ended up using a no-disease hack. Now in a new hood, I quarantine until the sim is well. I hate it when I get the announcement as the sim arrives home from work, I'm always worried they've infected others, as Ness points out, once the townies are infected, you've had it.

Though I didn't have SimPE then, maybe going through all townies and unticking the diseased option - whatever it's called - would cure the townies.
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MistyBlue
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Re: Moved mailboxes & trashcans
« Reply #27 on: 2007 February 04, 21:50:30 »
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Though I didn't have SimPE then, maybe going through all townies and unticking the diseased option - whatever it's called - would cure the townies.

Interesting idea, but it seems like far too much work. I don't even know which townies are infected so that would take a while to go through and I am a person of oh-so-little patience.

So far, not taking my playables to community lots is working, but I think that I'm either going to have to make the doctor go to his community lot office and shove the cure down everyone's throat or do a DAC.
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Baron
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Re: Moved mailboxes & trashcans
« Reply #28 on: 2007 February 05, 00:17:34 »
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Insim has an option to remove sickness from the whole neighborhood; it's handy when some illness is borked.
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Re: Moved mailboxes & trashcans
« Reply #29 on: 2007 February 05, 01:16:17 »
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Silly Emma. It's entirely legitimate to do. You can buy community lot trashcans if you own a business. From there, you can stuff them into your inventory. Tongue

Oh. Doh. I am silly, I never thought of that Cheesy
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Re: Moved mailboxes & trashcans
« Reply #30 on: 2007 February 05, 02:29:25 »
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-perk- Oooo... infect a townie. Must do that.

Download the Insimenator. You can spawn any of it's (its'?) parts on any community lot.

- Spawn the Medical mode:



- Click on the sim you want to infect:



Same goes for private lots.
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Re: Moved mailboxes & trashcans
« Reply #31 on: 2007 February 05, 02:37:43 »
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The plague I could not get rid of in base game, was vastly better after
1.  I installed OFB which changed the rules so disease doesn't spread on community lots
2.  I stopped saving when visitors were on the lot

I'd cure a sim, go to another lot, invite them over and have them arrive coughing and sick again.  I decided that the game was vastly confused by a sim who was well on the saved home lot, but sick on other saved lots.  DK if that's right, but I have got the plague behaving sensibly now I save sensibly - or maybe it was just OFB fixed something.
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jrd
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Re: Moved mailboxes & trashcans
« Reply #32 on: 2007 February 05, 04:01:49 »
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A little OT, but has anyone ever had a cold or flu deteriorate in pneumonia?
Even if I forcefully keep Sims awake and working during their entire sickness they just get better.
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maxon
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Re: Moved mailboxes & trashcans
« Reply #33 on: 2007 February 05, 04:17:42 »
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A little OT, but has anyone ever had a cold or flu deteriorate in pneumonia?
Even if I forcefully keep Sims awake and working during their entire sickness they just get better.

It takes real determination to kill them off from being ill.  You have to keep them away from anything comforting at all - so only partially eaten meals (to keep them from starving) and make them sleep standing up; no sitting ever.  It still takes several sim days.

I have done several intensive tests with killing sims but admit I get bored trying to kill them from starvation, by flies and/or illness - takes waaaaaaaaaaay too long.  Mind you none is as hopeless as trying to get them killed by satellite the 'natural' way.  That's what Rodney's Death Creator is for.
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jrd
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Re: Moved mailboxes & trashcans
« Reply #34 on: 2007 February 05, 04:53:45 »
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I should look into the disease code then... code up a more deadly flu/cold. Or hope for someone who actually knows what he is doing, to do so instead.
Satellite -- with twojeff's increased odds, I have had two deaths from it thus far (over a few hundred Sim days).
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gethane
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Re: Moved mailboxes & trashcans
« Reply #35 on: 2007 February 05, 12:42:09 »
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Insim has an option to remove sickness from the whole neighborhood; it's handy when some illness is borked.

oh excellent. It's just so annoying to think you have it licked, then have a wedding party and as soon as the visitors start arriving, you start getting the pop ups about so and so being sick.
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