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1  TS4: The Pee-ening / Insert Amusing Name Here / Re: Collections on: 2014 September 13, 18:05:05
I only got some few, always identical plants from the seed packets - nothing rare, and everything was to be found in the landscape somewhere. I've given up on gardening for now, though, because of the bugs. Pity, when I first tried the gardening, I quite liked it. In Sims 3 too I always felt an urge to garden. This one really needs a "fertilise all with best fertiliser" option though, as well as something to do with flowers besides fertilising.

I have a few more items (had one Sim with almost full collections, but of course he got borked).

On place six, counting from left to right, in my collection there is currently a Sunsurfer frog.

Second row of metals, third slot: Simtanium, fifth: Phozonite, sixth: Plathinum. Third row, third slot: Heavy Metal, fourth: Obtanium. Bottom row, first slot: Baconium.
2  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2014 February 17, 06:45:06
Also, there are certain rare types of nanites that one can only create if one has first reverse-engineered one caught in the wild (reverse-engineering teaches one the "recipe", so to speak). The recipes for lower-level nanites can be researched on the crafting station.

As nanites can only be created one by one and need to be selected from a cluttered pie menu, I'd prefer to have the ones I found in the wild in my inventory when I start mass-producing trait chips and bots for money.
3  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2014 February 15, 17:13:21
Sell/refine results in the vendoring of nanites - I suppose it might be intended behaviour rather than a bug, but it would be nice if they weren't vendored.
4  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 October 27, 17:42:02
Not sure if this is working as intended, as I haven't done much at all with mixology ever, but with the test version the automatical cleaning-up doesn't remove drinks my Sim made with a professional bar in her home, even though the drink tray is emitting yellow fog already.
5  TS3/TSM: The Pudding / The World Of Pudding / Re: .Sims3Pack: Installation failed on: 2013 May 10, 07:33:20
I've occasionally had such trouble with files that should have worked, such as store files that I verified beyond any doubt were decrapified, that worked correctly for other people who tried to install them, and that were in batches with others that worked for me. However, I was able to install the world you linked without trouble.

As for installing worlds without the launcher: This worked for me.
6  TS3/TSM: The Pudding / The World Of Pudding / Re: Crashing help or suggestions on: 2013 April 15, 08:55:12
Also, if you already have rather detailed step-by-step instructions to solve problems such as yours, which "suggestion" or help do you expect to get by posting here? Even if someone was willing to help you (which does happen now and then), they would have no idea what kind of help you need. If you have trouble with understanding a particular step of the instructions, be explicit. Just going "I'm not computer-savvy, and the instructions aren't clear" (particularly when they are) would not result in getting help even on more "helpful" sites, let alone here where people are expected to do some troubleshooting on their own. Or do you really expect someone to walk you through every single step of those instructions, complete with video tutorial?
7  TS3/TSM: The Pudding / The World Of Pudding / Re: Uni Life Thread on: 2013 March 20, 23:35:05
I've had that with my active sim, after a script error that also removed a locked Supreme Commander setting (the one where one gets the "Requeue" panel). I suspect it's mainly the Sim having a hiccup, and the bed is a secondary consequence of whatever happened to the Sim that causes the game to think it's a different person from who it originally was.
8  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 March 18, 15:57:27
I've found a Supreme Commander problem: If a witch Sim has a cat or small animal in the household, they get an "Animal Familiar" moodlet, which appears coloured as neutral in spite of giving a mood bonus. My witch on Supreme commander keeps removing it with the moodlet manager. It is removable, but it comes back immediately, so that leads to looping.
9  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 March 16, 15:53:39
I had a disappearing progress bar too, directly after Twallan's mods reported a script error on my sim, and the Sim portrait was gone for a moment before being brought back. It was the middle of the week on a day where the Sim had lessons. However, I got the progress bar back through the magic powers of resetsim.
10  TS3/TSM: The Pudding / The World Of Pudding / Re: Uni Life Thread on: 2013 March 11, 21:06:37
It's not just the job assignment that's wonky. My Sim was chatting up another student in the entrance hall of a building and asked about his major. They moved on to the upper floor, and I saw that I could still/again ask for the major. Apparently, the other student had managed to change majors in the time it took to move up a floor, and he still graduated at the same time as my Sim.
11  TS3/TSM: The Pudding / The World Of Pudding / Re: Uni Life Thread on: 2013 March 09, 21:37:55
Oh, the burning. Some other dorm inhabitant manages to set the stove on fire while my Sim is sleeping. The roommates assemble in the kitchen, screaming and stomping, and surprisingly actually manage to extinguish the fire. Then the fireman arrives, and who is fined for frivolously calling him when there is no fire? My Sim, who did not do anything. One could really create quite a bit of life-like drama with this one.

As for socialising, I solved that through group studying, or through levelling relevant skills with group activities as far as possible, which can also help with the social groups. For example, the "kicky ballg" [oops, says Freud] can be used for socialising, levelling the athletic skill, and for advancing with the Rebel faction all in one.
12  TS3/TSM: The Pudding / The World Of Pudding / Re: Uni Life Thread on: 2013 March 09, 14:01:59
It's happening at night in my game.

Also, there appears to be no mechanism for dealing with broken/dirty appliances in dorms other than having the player's Sim fix them. By the time it bothered me enough to start on a round of cleaning and repairing, every single bathroom or electronic item was either broken or dirty. While I've never lived in student accommodations (and ours here are organised differently from US-style ones), I know that the dirt bit might be realistic. But I think that once the last toilet is clogged and all TV's and stereos are out, someone should notice.
13  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 March 09, 13:43:01
Not sure if you even want University-related things reported at this stage, but my game is otherwise running fine with the most current AM and University, so...

The Sim Finder App (which is available once one has raised Social Networking a bit) allows searching by, among other things, traits, and the AM hidden traits are among the searchable ones. Reporting this in case it is not intended behaviour.
14  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 March 09, 07:50:04
I haven't had any crashes of this sort since, although I had a few household population changes (which was when it happened, usually). I'm currently playing a new game with a Sim in a university world without any issues at all, which is rather unexpected.
15  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 March 04, 13:51:53
Now my game has problems with having kittens. It crashed twice in the row when the birth started; as I had gone to a pre-conception save the second time and had the cats have another go at it, the two births were at different times, so I doubt it was anything else happening at the same time. The birth worked without issue when I removed AM; it was a save made with an already pregnant cat that had previously crashed, too.
16  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 March 04, 08:45:14
Moving works correctly for me now, using the non-test version. Sculpting has no issues for now, but I've had the problem described upthread at random times in the past, so I suspect it's not AM.
17  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 March 01, 22:42:29
Yes, move crash as well - move was possible when I removed AM.
18  TS3/TSM: The Pudding / The World Of Pudding / Re: THE MUNICIPALITY NEEDS YOU! SUPPORT THE MUNICIPALITY! on: 2013 February 19, 11:37:59
$20 from me - might be able to give more once an entirely unexpected bill is in and I know what is left of this month's income.
19  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 January 24, 07:22:52
Are you sure you haven't downloaded something from, say, the Exchange?
20  Awesomeware / AwesomeMod! / Re: Sim got reseted upon feeding fish whose tank on the floor on: 2012 December 21, 21:01:47
I've observed that as well - I've had them reset when I sent them to fish at a perfectly accessible location, or to garden, but there doesn't seem to be anything consistent about when it happens.
21  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 January 23, 21:15:43
There still seems to be something wrong with the Moodlet Manager - I had one ending up repeatedly in the inventory of the household dog when said dog was on Supreme Commander.
22  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 December 31, 11:54:08
A sim is looping, repeatedly trying to cure a negative moodlet with the Moodlet Manager.  He has no negative moodlets, and is fully greened up.  He does have the Midlife Crisis moodlet

I came here to report the exact same thing. It's kind of amusing to watch the Sim doing it, but a little interruptive to smooth gameplay.
23  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 December 16, 14:34:23
I'm having an issue when I combine Supreme Commander, a Moodlet Manager, and a horse. I have a human Sim and a horse both skilling using SC, and the Moodlet Manager keeps ending up in the horse's inventory, even though it was in the Sim's at the start. The horse cannot actually use it, and the Sim cannot get it back when her moodlets turn red (contrary to what usually happens when several human Sims on SC automatically pass it around at need), unless I transfer it manually. But as soon as the horse has a bad moodlet and no action queued except SC, it gets the Moodlet Manager again.
24  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 October 24, 21:25:09
Ah, then that countdown is one more example for how one gets used to the awesomeness so that one believes it is a game feature...

I have observed something else that might be Awesomemod-related: Young animals are not supposed to have/fulfill wishes. But it does appear that they do in fact get them. Even though the relevant interface slot for a new wish is covered up, the halo-like effect that happens with a new wish appearing can sometimes be seen shining behind it, and if one changes between Sims quickly, one can sometimes get a glimpse of the icon of the wish in the upper panel.

It's also possible to fulfill these wishes - one sometimes sees a number of points and the Lifetime Reward symbol appear over the head of the animal, for example if it is hungry and one sends it to eat while it apparently had a wish to do so. Probably somehow connected to the Awesomemod feature of getting points for non-locked wishes?
25  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 October 24, 13:54:14
Should be fixed now. Was caused by the check for valid pregnancy uniforms, so as not to allow it if there weren't any valid uniforms installed, resulting in the sim disappearing, but animals don't have or need those.

Yes, I have now managed to get my horses to breed. For some reason, the "Pregnant" moodlet (that stork must have superpowers if it carries an actual foal) doesn't have an expiration time, so I'll be interested to see how long it takes.
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