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Pages: 1 [2]
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26
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2011 October 23, 06:42:57
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With Awesomemod breeding horses doesn't cause pregnancy. The animation plays fine, however there is no 'impregnation successful' sound nor foal after any amount of time.
Having the same problem, although I haven't tested without Awesomemod yet.
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29
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TS3/TSM: The Pudding / The World Of Pudding / Re: Late Night bugs & annoyances
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on: 2010 December 06, 20:51:56
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I've got the mood issue, too. I googled and found a few posts about it in other places, and for most posters, it seems to have started with the last patch. I've definitely not had this before, and it happens in various neighbourhoods in new games after only a very short playing time. Restarting tends to fix it for a while at least. The whole thing is really quite silly - the negative moodlet from a broken or dirty appliance in the bathroom is sufficient to make an otherwise completely happy Sim unable to actually fix or clean said appliance, and even if the effect from positive moodlets adds up to 60, the Sim is still unhappy.
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31
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Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
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on: 2010 June 19, 09:28:39
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Occasionally my sculptors have been sculpting things out of ice that have red boxes floating around, and whenever they are finished, it says something like, "<simname> has created a Good ***FailObject**". I have a screenshot if needed. I've seen that one twice, too. But I suspect it was something I did, because it happens right after I did some experimenting with commands like "resetworld".
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33
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Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
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on: 2010 June 05, 10:14:43
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I added Awesomemod to a save game I had made before. Loading both the game itself and the savegame went fine. (I believe that nagging message is expected behaviour?) When playing, however, I had a CTD pretty quickly, after setting the speed to 3 and the Supreme Commander to increasing logic skill. The same save game runs without issues without Awesome Mod.
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37
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2010 March 12, 11:45:17
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Read the FAQ. Currently, you are doing several things that are strongly discouraged, which will make sure that no one will feel inspired to help you or even be "polite". Also, not being a native English speaker doesn't magically make someone unable to use the search function or find threads that have been placed in plain sight because they contain basic instructions. Most of us non-native speakers get by just fine.
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38
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Awesomeware / AwesomeMod! / Re: Sim canīt fish any more
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on: 2009 December 24, 06:41:27
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I might have something to help those whose Sims can't fish and are at a skill level lower than 10. My Sims are constantly getting the problem when they are at level 9. It has now happened with three Sims in three games (I used one Sim in two games, and the problem persisted; the other two are a couple I'm currently playing). The affected Sims are unable to interact with ponds or rivers. I only see the gear symbol when I point the mouse, but nothing happens on clicking. When I had two Sims at different skill levels, it only affected the one at level 9. The problem tended to go away for short intervals, but never for long enough to do any serious fishing.
What I did was place the affected Sim in front of a TV with the fishing channel until they had moved up to level 10. The problem has not yet re-occurred for a Sim at level 10. So, those whose Sims are not yet at 10, you could try if you get them to a point where they can fish again by TV training.
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41
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 December 17, 22:48:49
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How do you activate the Sell/Refine feature in AM?? I'm guessing it's a console command, but I was unable to figure out the correct syntax. It's not a console command. Strg + click on the Sim whose inventory items you want to sell/refine, and the option appears. You can only select it if the Sim's inventory holds suitable items.
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