More Awesome Than You!
Welcome, Guest. Please login or register.
2022 July 03, 06:16:44

Login with username, password and session length
Search:     Advanced search
540196 Posts in 18052 Topics by 6424 Members
Latest Member: McDuff
* Home Help Search Login Register
  Show Posts
Pages: [1] 2
1  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 07.20.2012) on: 2012 August 08, 18:08:51
I got a chance to look at that mod and decrapping most likely won't help. Try asking the mods creator, I don't do DLL stuff. That being said,

I'd have no idea where to even start  

You can't be serious. You're here asking about decrapped items and you're going to tell me you don't know what I'm talking about when I say decrap the mod? This is why MATY is so MEEN!

I meant I wouldn't have any idea how to decrap an package file, not the terminology.
2  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 07.20.2012) on: 2012 August 08, 17:50:37
I'm unsure if this is possible or classified as a "fix" but I thought it would be worth asking.

Is it possible to enable the decrapped Sims 3 Store Eco-Friendly cars work as Eco-Friendly cars, there is a hack at MTS http://www.modthesims.info/d/416172 but it doesn't work with the decrapped cars only "official" versions,

Here is a link to the Prius: http://store.thesims3.com/prius *New cars and Archived* , I am unable to find a link to any of the Renault's, well a working one anyway.

Have you tired decrapping the mod?

I'd have no idea where to even start  Tongue

You'd start here: http://www.moreawesomethanyou.com/smf/index.php/topic,15129.msg518282.html#msg518282  Tongue

Hehe, ok so doing that would essentially make the hack work with the decrapped cars?
3  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 07.20.2012) on: 2012 August 08, 17:30:42
I'm unsure if this is possible or classified as a "fix" but I thought it would be worth asking.

Is it possible to enable the decrapped Sims 3 Store Eco-Friendly cars work as Eco-Friendly cars, there is a hack at MTS http://www.modthesims.info/d/416172 but it doesn't work with the decrapped cars only "official" versions,

Here is a link to the Prius: http://store.thesims3.com/prius *New cars and Archived* , I am unable to find a link to any of the Renault's, well a working one anyway.

Have you tired decrapping the mod?

I'd have no idea where to even start  Tongue
4  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 07.20.2012) on: 2012 August 08, 17:16:48
I'm unsure if this is possible or classified as a "fix" but I thought it would be worth asking.

Is it possible to enable the decrapped Sims 3 Store Eco-Friendly cars work as Eco-Friendly cars, there is a hack at MTS http://www.modthesims.info/d/416172 but it doesn't work with the decrapped cars only "official" versions,

Here is a link to the Prius: http://store.thesims3.com/prius *New cars and Archived* , I am unable to find a link to any of the Renault's, well a working one anyway.
5  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 07.06.2012) on: 2012 July 06, 18:28:25
Does this fix the Steampunk counter from defaulting back to the original color when on a corner, if it does, it's not working for me, I placed everything in Overrides.
6  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2012 June 30, 16:04:59
Has anyone seen the Generations Cane made for Adults, I was also wondering if anyone saw the Bunny Bear and Alienware from TS2 for TS3

Thanks Smiley
7  TS3/TSM: The Pudding / The World Of Pudding / Re: Game crashing when clicking on fridge no mods on: 2010 October 25, 07:35:55
I have installed the patches both ways, and no I do not have any store brought items... My game is also legit. I'd also like to point out that my girlfriend has it installed on her pc with the same discs, and she has it loaded with hacks and she is not having the same issue as me.
8  TS3/TSM: The Pudding / The World Of Pudding / Re: Game crashing when clicking on fridge no mods on: 2010 October 25, 04:05:49
I have NO CUSTOM CONTENT, and I have tried EVERY lot in sunset valley. I have uninstalled and reintalled the game manually and made sure
everything was gone 5 times. Thank for being so polite and kind to me Smiley

And just to clarify MY GAME IS VANILLA. I have been playing the sims games from the very first day TS1 was releases.
9  TS3/TSM: The Pudding / The World Of Pudding / Re: Game crashing when clicking on fridge no mods on: 2010 October 24, 05:21:51
Yep all of that is in order. I am running the game with the framework installed.

I just tried it without the framework and it still crashes when I go near a fridge.
10  TS3/TSM: The Pudding / The World Of Pudding / Re: Game crashing when clicking on fridge no mods on: 2010 October 24, 02:35:38
Yep I can confirm 100% no custom content AT ALL not even riverview, Fresh out of the box Tongue
11  TS3/TSM: The Pudding / The World Of Pudding / Re: Game crashing when clicking on fridge no mods on: 2010 October 23, 17:19:03
Thanks for the response, I have tried pretty much every family in all the hoods I have.... I have erased my saves and started over atleast 5 times in the past 3 days. I have also replaced the fridge in buy mode and it still doesn't fix it.... The new fridge is as b0rked as the previous one.... I am willing to try anything to fix this issue.
12  TS3/TSM: The Pudding / The World Of Pudding / Game crashing when clicking on fridge no mods on: 2010 October 23, 16:31:26
OK, so let me start off... I have The Sims 3 base newest patch, and Ambitions newest patch.

My game works fine with base game *with newest base game patch* no issues at all. I added Ambitions *any ambitions patch* and ANY fridge I click on, or my sims got to autonomously, my game will crash straight back to windows.

I have manually uninstalled both the base and Ambitions, and reinstalled and still no dice, I disabled my DEP in windows 7 and that didn't fix it, I also ran the CFF Explorer to "allow" the game to use more then 2gb of ram... still no dice... I also ran LAA and also did not work.

Seems like I am up shit creek without a paddle.  Tongue

Any help would be appreciated. Smiley
13  TS2: Burnination / The Podium / Re: releasing SimPE - soon on: 2007 December 14, 19:28:07
Inge,

Is there anyway I can re add the Career Editor? I use that to check and make careers


Rich
14  TS2: Burnination / The Podium / Re: releasing SimPE - soon on: 2007 December 12, 19:06:21
Thanks Cheesy That worked... Everything I have tried in SimPE works just as it did before

Thanks once again Inge and Peter Cheesy


Rich
15  TS2: Burnination / The Podium / Re: releasing SimPE - soon on: 2007 December 12, 18:50:30
Where did you re upload it, I went to the first link and its still the same, did I miss something?
16  TS2: Burnination / The Podium / Re: releasing SimPE - soon on: 2007 December 12, 18:29:11
Well, I was messing around in 0.64 and I got it to work, I had to go to the window tab and click on "Object Workshop so it was deactivated, then click on it again and it worked, I don't remember doing that before tho...

That was for QA and Your release I had to do that...

EDIT: Since I did that it works the normal way Cheesy

Rich
17  TS2: Burnination / The Podium / Re: releasing SimPE - soon on: 2007 December 12, 18:20:02
Well, I had the QA version and I never tried it..

But It was working in 0.62, cause I always used it to clone things

Rich
18  TS2: Burnination / The Podium / Re: releasing SimPE - soon on: 2007 December 12, 18:06:16
Thanks for this Inge!

I seem to be having a problem getting object workshop to open, I click it and nothing happends, But the teen style stuff objects are in wizards of simpe which I always use anyway.

Slight off topic, Is there anyway to recolor the black EAxis phone that came w/ Pets?

Thanks alot Inge and Peter


Rich Grin
19  TS2: Burnination / The Podium / Re: Uni making too many prof's in SaraMK's merged hood on: 2007 October 18, 03:53:02
the game doesn't NEED them thats just maxis design... I ban them anyway... I like to play them, but I don't use them for the majors.... I just don't want my game to have 100 prof's...

the question is, is this hard coded into the game or is it hackable... and something that can be modded, since obviously it decided that it wants 2 profs per major.


Rich
20  TS2: Burnination / The Podium / Re: Uni making too many prof's in SaraMK's merged hood on: 2007 October 18, 03:26:36
I just finnished doing what you guys before coming back to read it  Cheesy...

It generated 24 professors without custom majors and 84 with custom majors 2 per custom major.

It seems to be added 2 per custom major, but I'm sure it didn't do that before OFB, I married or moved in a bunch of them... before OFB/pets I had around 38-40 *still with all my majors*...

So pretty much tried everything to get this straightened out...


Rich
21  TS2: Burnination / The Podium / Re: Uni making too many prof's in SaraMK's merged hood on: 2007 October 18, 02:52:35
Nope, no BV yet *I have it, but its not installed*... everything but it... Still waiting on Simpe Tongue


Rich
22  TS2: Burnination / The Podium / Re: Uni making too many prof's in SaraMK's merged hood on: 2007 October 18, 02:38:57
First of all, they are  Majors, not careers, they require University so they are ep ready which means they work with all eps... uni and up...

This is a game issue of some kind... I cannot be the only person to have this issue, and its not like I twisted anyones arm demanding a hack I simply was asking if it could be done, no reason to get all pissy...

I am not crying to anyone I am trying to find a solution because I like custom majors... all my majors match my careers...

When I add new careers the game does not make new drivers or any other NPC related to the jobs... it's only Professors being generated with each major that I add.

Rich
23  TS2: Burnination / The Podium / Re: Uni making too many prof's in SaraMK's merged hood on: 2007 October 18, 00:50:46
This has only been happening since ofb or pets... not sure which

I've had these majors for awhile, and it never created new prof's till ofb or pets...

It also didn't create new prof's if I added a major or 5... only now is it doing that.


EDIT: Can any hackers look into this?... maybe find a solution so it doesn't make 2 prof's per custom major.... any help would be appreciated

Thanks,
Rich
24  TS2: Burnination / The Podium / Uni making too many prof's in SaraMK's merged hood on: 2007 October 16, 04:43:32
I'm really hoping someone can assist me with this problem....

I brought this up before but there still is no solution, it makes no sense that the attached neighborhood colleges generates over 100 professors to me 50+ majors when in the past when I played my single neighborhood with the same amount of majors, I only got around 40 professors. Granted thats more professors than you get with maxis professors only, but, It's still the same amount of majors, more colleges less professors. This indicates that the game is not generating 2 professors per major, but that the ratio is professors to neighborhood, the amount of professers that generated in my game is related to the 4 attached neighborhoods not the majors.

I have Pescado's antiredundancy and no townieregen and the cleaned up uni template...

Can anyone tell me what would cause this to happen, and/or tell me how to fix it... As I like using custom majors  Tongue

Thanks for your time

Rich
25  TS2: Burnination / Peasantry / Re: Testers wanted: Load package in sim surgery. on: 2007 September 27, 20:20:49
I've been looking for a plantsim hair fix since I saw Rose in Riverblossom....

haven't found one yet thou...

Rich
Pages: [1] 2
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.091 seconds with 18 queries.