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26  TS2: Burnination / Peasantry / Re: Testers wanted: Load package in sim surgery. on: 2007 September 27, 13:13:51
Thank you for replying!

Does it work on plantsims?.... I would like to give them real hair not the leafy stuff  Huh

Thanks
Rich
27  TS2: Burnination / Peasantry / Re: Testers wanted: Load package in sim surgery. on: 2007 September 27, 13:04:20
Amazing Plugin!

I have a few questions...

1. Does it work on pets?
2. Do both sims have to be the same age group and same sex?* I ask for DNA purpose Smiley *

Thanks
Rich
Cheesy
28  TS2: Burnination / The Podium / Re: Plant Sim Hair? on: 2007 September 20, 13:26:36
yep, there is no hair for them.... you can click any hair, but there leafy hair doesn't change

Rich
29  TS2: Burnination / The Podium / Plant Sim Hair? on: 2007 September 20, 03:26:43
Is there anyway to give plant sims real hair?...

I don't want all my plant sims to have the leafy hair...I really wanna start to use plant sims, but I can't stand the leafy hair

Thanks

Rich
30  TS2: Burnination / The Podium / Re: Request for Perk OFB Related Hack on: 2007 September 18, 12:34:22
I can't wait Cheesy

Rich
31  TS2: Burnination / The Podium / Request for Perk OFB Related Hack on: 2007 September 17, 21:16:05
Hi... Sorry if this is not allowed, just close it  Tongue

 Anyway....

I would like a hack so the owner of a business can teach/tell her/his manger all the perks the owner knows, like manipulate and rally forth, it would be nice if mangers could do all the perks than affect sales etc

Thanks

Rich
32  TS2: Burnination / The Podium / Re: Changing the voice? on: 2007 September 14, 17:10:22
The NPC no revert does not affect voices... only clothes....

I really want to make some of my servo's have a voice....

I did what the person said by changing the voice type code in simpe, but nothing happend... do all sim voice codes work....?

Rich
33  TS2: Burnination / The Podium / Re: Changing the voice? on: 2007 September 08, 02:10:25
Hi Sorry to rake up an old post, but I am having a problem with changing the voice.... I copied a "Voice Type" from a sim, and put it into the Servo's "Voice Type" and he still makes the servo noises... is there something else I am supposed to do as well?

Thanks

Rich
34  TS2: Burnination / Peasantry / Re: Pink Servo on: 2007 August 31, 16:20:44
Cool, now all we need is a tutorial on how to do our own servo colors  Grin
35  TS2: Burnination / Peasantry / Re: Pink Servo on: 2007 August 22, 19:30:27
where can I get the maxis dress texture back?, also will deleting the whole SHPE resource affect the male servos?

Sorry to be a bother

Rich
36  TS2: Burnination / Peasantry / Re: Pink Servo on: 2007 August 22, 12:37:59
Gwill, I would really like to get her dress back....Sorry to bring this back up, Pinky looks kinda dumb naked to her wedding LOL.... Tongue

How can I get the maxis dress back? Cry... I want to keep your entire override apart from the the tux for the female servos.... I want the dress back...

I can make a cute recolor of it for my other Servo Females.... Cheesy

Rich
 Smiley
37  TS2: Burnination / Peasantry / Re: Pink Servo on: 2007 July 30, 03:29:59
Gwill, if you could go ahead and tell me how to do it, in a om or in the thread that would be great... If I know how to do it, I will do it, if I don't know I might be able to figure it out... I'm no expert, but hey.... everyone learns right  Tongue

Thanks
Rich Grin
38  TS2: Burnination / Peasantry / Re: Pink Servo on: 2007 July 26, 21:07:16
Anyway I can keep your override, and just take out the part where you overwrote the dress? Or clone Motoki's dress and buy it and put it on in the wardrobe?

Rich
39  TS2: Burnination / Peasantry / Re: Pink Servo on: 2007 July 25, 13:37:10
Sorry for bringing up an old topic...

I have a question about this servo, first off I would like to say she is adorable, and she is very happy in my hood, major thanks Motoki Cheesy

now for my question, I read the post before I posted, but I just wanted to make sure I was on the right track, there is no vampire or werewolf skin for this servo correct?
What would happen if I made her a vampire or a werewolf?.... would she be gray again? or would she just look the same as she is, cause maxis' servos get a red eye etc...

Also, can I change her eye, by exporting the png and importing it?*or do I have to do the dds stuff*... I would like to use SaraMK's eye instead of the maxis one.  Cool

Here is a pic of what I did:


Full credit for the eye goes to SaraMK, and the skin full credit to Motoki, I just made the eye green and added it


Thanks,


Rich Smiley

EDIT:

I seem to be having a problem with her formal, it is not showing up... here is a pic:



It just shows as the maxis one with a * next to it, I hope this can be fixed Cheesy
40  TS2: Burnination / Peasantry / Re: Pleasantview, Strangetown & Veronaville Project [UPDATED] on: 2007 June 28, 20:09:54
Thanks Ste*if I may call you that*

I thought I did use her clean template, but i'll double check Tongue

I want the YA's only, and obviously some of the npcs like profs and mascots*I ban those anyway* thanks to twojeffs Tongue

I appreciate your help Syberspunk, your being very helpful, I do use msn email should be in my profile... if not its Macey246@hotmail.com

Thanks once again

Rich
41  TS2: Burnination / Peasantry / Re: Pleasantview, Strangetown & Veronaville Project [UPDATED] on: 2007 June 28, 19:27:17
Thanks for the heads up syberspunk Cheesy ... I do have a back up from yesterday, but it was before I did a lot of work, I'd rather loose 6 hours of work than my whole hood.

I appreciate your input... I forgot I made the back up LOL

Rich

EDIT:

Quote
profs must respawn regardless, as the game requires at least 2 profs per major.

I have 54 custom majors, is the game trying to generate 2 profs per major? I have never had this problem before, I have had all these majors for about 2 years
42  TS2: Burnination / Peasantry / Re: Pleasantview, Strangetown & Veronaville Project [UPDATED] on: 2007 June 28, 18:50:13
Well for now aslong as my neighborhood doesn't lag the college can sit there and wait for me to get to it, if my neighborhood does lag I better get to work....

but if I use the deleted 2 thread will it just re spawn them? and how do I know it won't re spawn 82 more

Rich
43  TS2: Burnination / Peasantry / Re: Pleasantview, Strangetown & Veronaville Project [UPDATED] on: 2007 June 28, 18:01:01
ok so in that case I can delete their packages right? I don't care about any of the sims in the uni... I didn't get a chance to do anything the game was lagging and crawling like hell

Rich
44  TS2: Burnination / Peasantry / Re: Pleasantview, Strangetown & Veronaville Project [UPDATED] on: 2007 June 28, 17:47:35
The deleted 2 process is out of my league... seems like I would mess up my entire  hood... what would deleting the uni within the game where it says "delete N'hood" if that doesn't delete all the college folks and profs surely I can just delete their packages from the character folder?

any way you can take a look at my hood?

There must be away without doing the deleted 2 process, it would take a while for 82 sims...

Rich
45  TS2: Burnination / Peasantry / Re: Pleasantview, Strangetown & Veronaville Project [UPDATED] on: 2007 June 28, 16:56:08
I know I have 82 by looking in simpe, I looked in the sim browser arranged them by package number. the professors start at package number 520 and end at 602....

here are a few pics...

http://img409.imageshack.us/my.php?image=prof1pg2.jpg
http://img409.imageshack.us/my.php?image=prof2tq5.jpg
http://img184.imageshack.us/my.php?image=prof3tl9.jpg
http://img409.imageshack.us/my.php?image=prof4pu9.jpg
http://img523.imageshack.us/my.php?image=prof5wj9.jpg
http://img523.imageshack.us/my.php?image=prof6mi2.jpg

I have the  antiredundancy hack, I do also have the notownieregen hack

How can I get rid of all these professors? will deleting the college within game resolve it all for now?

Rich
46  TS2: Burnination / Peasantry / Re: Pleasantview, Strangetown & Veronaville Project [UPDATED] on: 2007 June 28, 07:14:05
I have the uni templates in and I generated La Fiesta tech, I got all the maxis housed sims, along with the bin sims which is fine, and when I went into a sims house, I got 82 professors and I think it keeps going up.

Do you have any idea why this is happening??? ... I assumed the templates were not supposed to have npc's.

on a side note, all the other templates such as blue water seem to be working as they should.

So I do not understand why the uni did this...

Thank you for your help

Rich
47  TS2: Burnination / Peasantry / Re: Pleasantview, Strangetown & Veronaville Project [UPDATED] on: 2007 June 27, 19:30:24
Quote
Make a full backup of your entire Neighborhoods folder at this time. Then attach a second (custom) OFB sub-hood. Exit the game.

Rip out Number ID from the custom sub-hood's file. Delete the entire Neighborhoods folder. Put in a copy of the backup you made earlier. Remove the OFB sub-hood file temporarily (like to the Desktop).

Go to Program Files and find the OFB sub-hood template. Rip out the Number ID. Find the Riverblossom neighborhood template. Make a copy. Open the copy in SimPE and replace the Number ID with the one from the OFB sub-hood. Now swap the OFB template with Riverblossom (keep the OFB template safe, of course). You will need to use some kind of bulk-renaming program to rename all files and folders so the names match that of the original OFB template.

Run the game and attach the OFB sub-hood (which should now be Riverblossom) to your neighborhood. Exit the game.

Open the Riverblossom sub-hood and replace the Number ID with the one ripped out of the custom sub-hood you made at the beginning. Now change the number of the file from 001 to 002. Find the original sub-hood that you removed temporarily at the beginning, and put it back in.

Sara,

First I would like to say I am playing in your merged hood and loving it Well Done Cheesy

Please Excuse my complete n00b question.... I have already added a blue water and I also have a second shopping district attached... would the tutorial work the same way to add River Blossom *as a Third shopping district* be the same or is it different in any way???

So basically I have a "N001_Suburb004.package" and a "N001_Suburb004.png" ....thats the second Shopping District.... So RiverBlossom would need to be Suburb005?

Also, I want the hood without the townies and NPC's, just the houses and the people.... any advice would be appreciated.  Grin


Thanks a Million

Rich
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