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Pages: 1 [2]
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29
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TS2: Burnination / The Podium / Plant Sim Hair?
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on: 2007 September 20, 03:26:43
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Is there anyway to give plant sims real hair?...
I don't want all my plant sims to have the leafy hair...I really wanna start to use plant sims, but I can't stand the leafy hair
Thanks
Rich
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31
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TS2: Burnination / The Podium / Request for Perk OFB Related Hack
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on: 2007 September 17, 21:16:05
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Hi... Sorry if this is not allowed, just close it ![Tongue](/smf/Smileys/default/tongue.gif) Anyway.... I would like a hack so the owner of a business can teach/tell her/his manger all the perks the owner knows, like manipulate and rally forth, it would be nice if mangers could do all the perks than affect sales etc Thanks Rich
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32
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TS2: Burnination / The Podium / Re: Changing the voice?
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on: 2007 September 14, 17:10:22
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The NPC no revert does not affect voices... only clothes....
I really want to make some of my servo's have a voice....
I did what the person said by changing the voice type code in simpe, but nothing happend... do all sim voice codes work....?
Rich
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33
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TS2: Burnination / The Podium / Re: Changing the voice?
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on: 2007 September 08, 02:10:25
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Hi Sorry to rake up an old post, but I am having a problem with changing the voice.... I copied a "Voice Type" from a sim, and put it into the Servo's "Voice Type" and he still makes the servo noises... is there something else I am supposed to do as well?
Thanks
Rich
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35
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TS2: Burnination / Peasantry / Re: Pink Servo
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on: 2007 August 22, 19:30:27
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where can I get the maxis dress texture back?, also will deleting the whole SHPE resource affect the male servos?
Sorry to be a bother
Rich
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36
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TS2: Burnination / Peasantry / Re: Pink Servo
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on: 2007 August 22, 12:37:59
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Gwill, I would really like to get her dress back....Sorry to bring this back up, Pinky looks kinda dumb naked to her wedding LOL.... ![Tongue](/smf/Smileys/default/tongue.gif) How can I get the maxis dress back? ![Cry](/smf/Smileys/default/cry.gif) ... I want to keep your entire override apart from the the tux for the female servos.... I want the dress back... I can make a cute recolor of it for my other Servo Females.... ![Cheesy](/smf/Smileys/default/cheesy.gif) Rich ![Smiley](/smf/Smileys/default/smiley.gif)
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37
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TS2: Burnination / Peasantry / Re: Pink Servo
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on: 2007 July 30, 03:29:59
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Gwill, if you could go ahead and tell me how to do it, in a om or in the thread that would be great... If I know how to do it, I will do it, if I don't know I might be able to figure it out... I'm no expert, but hey.... everyone learns right ![Tongue](/smf/Smileys/default/tongue.gif) Thanks Rich ![Grin](/smf/Smileys/default/grin.gif)
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38
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TS2: Burnination / Peasantry / Re: Pink Servo
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on: 2007 July 26, 21:07:16
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Anyway I can keep your override, and just take out the part where you overwrote the dress? Or clone Motoki's dress and buy it and put it on in the wardrobe?
Rich
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39
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TS2: Burnination / Peasantry / Re: Pink Servo
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on: 2007 July 25, 13:37:10
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Sorry for bringing up an old topic... I have a question about this servo, first off I would like to say she is adorable, and she is very happy in my hood, major thanks Motoki ![Cheesy](/smf/Smileys/default/cheesy.gif) now for my question, I read the post before I posted, but I just wanted to make sure I was on the right track, there is no vampire or werewolf skin for this servo correct? What would happen if I made her a vampire or a werewolf?.... would she be gray again? or would she just look the same as she is, cause maxis' servos get a red eye etc... Also, can I change her eye, by exporting the png and importing it?*or do I have to do the dds stuff*... I would like to use SaraMK's eye instead of the maxis one. ![Cool](/smf/Smileys/default/cool.gif) Here is a pic of what I did: ![](http://img329.imageshack.us/img329/5924/0x5f2c3cad0x8e880cbdtxtdv1.th.png) Full credit for the eye goes to SaraMK, and the skin full credit to Motoki, I just made the eye green and added it Thanks, Rich ![Smiley](/smf/Smileys/default/smiley.gif) EDIT: I seem to be having a problem with her formal, it is not showing up... here is a pic: ![](http://img443.imageshack.us/img443/8849/pinkyformaluq0.th.jpg) It just shows as the maxis one with a * next to it, I hope this can be fixed ![Cheesy](/smf/Smileys/default/cheesy.gif)
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41
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TS2: Burnination / Peasantry / Re: Pleasantview, Strangetown & Veronaville Project [UPDATED]
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on: 2007 June 28, 19:27:17
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Thanks for the heads up syberspunk ![Cheesy](/smf/Smileys/default/cheesy.gif) ... I do have a back up from yesterday, but it was before I did a lot of work, I'd rather loose 6 hours of work than my whole hood. I appreciate your input... I forgot I made the back up LOL Rich EDIT: profs must respawn regardless, as the game requires at least 2 profs per major. I have 54 custom majors, is the game trying to generate 2 profs per major? I have never had this problem before, I have had all these majors for about 2 years
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44
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TS2: Burnination / Peasantry / Re: Pleasantview, Strangetown & Veronaville Project [UPDATED]
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on: 2007 June 28, 17:47:35
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The deleted 2 process is out of my league... seems like I would mess up my entire hood... what would deleting the uni within the game where it says "delete N'hood" if that doesn't delete all the college folks and profs surely I can just delete their packages from the character folder?
any way you can take a look at my hood?
There must be away without doing the deleted 2 process, it would take a while for 82 sims...
Rich
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46
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TS2: Burnination / Peasantry / Re: Pleasantview, Strangetown & Veronaville Project [UPDATED]
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on: 2007 June 28, 07:14:05
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I have the uni templates in and I generated La Fiesta tech, I got all the maxis housed sims, along with the bin sims which is fine, and when I went into a sims house, I got 82 professors and I think it keeps going up.
Do you have any idea why this is happening??? ... I assumed the templates were not supposed to have npc's.
on a side note, all the other templates such as blue water seem to be working as they should.
So I do not understand why the uni did this...
Thank you for your help
Rich
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47
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TS2: Burnination / Peasantry / Re: Pleasantview, Strangetown & Veronaville Project [UPDATED]
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on: 2007 June 27, 19:30:24
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Make a full backup of your entire Neighborhoods folder at this time. Then attach a second (custom) OFB sub-hood. Exit the game.
Rip out Number ID from the custom sub-hood's file. Delete the entire Neighborhoods folder. Put in a copy of the backup you made earlier. Remove the OFB sub-hood file temporarily (like to the Desktop).
Go to Program Files and find the OFB sub-hood template. Rip out the Number ID. Find the Riverblossom neighborhood template. Make a copy. Open the copy in SimPE and replace the Number ID with the one from the OFB sub-hood. Now swap the OFB template with Riverblossom (keep the OFB template safe, of course). You will need to use some kind of bulk-renaming program to rename all files and folders so the names match that of the original OFB template.
Run the game and attach the OFB sub-hood (which should now be Riverblossom) to your neighborhood. Exit the game.
Open the Riverblossom sub-hood and replace the Number ID with the one ripped out of the custom sub-hood you made at the beginning. Now change the number of the file from 001 to 002. Find the original sub-hood that you removed temporarily at the beginning, and put it back in. Sara, First I would like to say I am playing in your merged hood and loving it Well Done ![Cheesy](/smf/Smileys/default/cheesy.gif) Please Excuse my complete n00b question.... I have already added a blue water and I also have a second shopping district attached... would the tutorial work the same way to add River Blossom *as a Third shopping district* be the same or is it different in any way??? So basically I have a "N001_Suburb004.package" and a "N001_Suburb004.png" ....thats the second Shopping District.... So RiverBlossom would need to be Suburb005? Also, I want the hood without the townies and NPC's, just the houses and the people.... any advice would be appreciated. ![Grin](/smf/Smileys/default/grin.gif) Thanks a Million Rich
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