226
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TS2: Burnination / The Podium / Re: Playing AL without apartments: witches enough?
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on: 2008 September 30, 18:46:46
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...random blind dates if not married... I'm sure I had a married sim get an offer of a blind date. It rather surprised me. Yea, I've had married sims get offered blind dates, too. Guess it includes initiation into the Sim Cheaters Club. I've seen the results of a bad reputation -- everyone the sim encounters picks on them. The townies either want to poke or yell at the sim with the bad rep. And it really spirals out of control on its own. One sim (Jess Peterson in Desiderata) started getting a bad rep because one of the other trailer park residents took an instant dislike to her and started picking on her, so they got into a fight. Her rep was down to maybe the first tick in the red. I then sent her to one of the community parks to earn some money and creativity skill, and while she was playing, sims would tip her, then wait to greet her - at one point she had 3 or 4 'greet' icons stacked up in her queue. Because she didn't stop playing to greet them, their queues turned to stuff like 'yell at', and when she finally stopped playing, she got yelled at or poked by every townie in the park. By the time she got home, her rep was pure red, and now every sim she meets wants to annoy/yell at/poke/slap her.
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230
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Serious Business / Spore Discussions / Re: New Game Cell Crash
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on: 2008 September 28, 21:24:28
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The patch has been cracked, but there's a lot of reports that the patch is causing more problems than the original game version. Gus is just saying he uninstalled the game and reinstalled it without patching it.
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232
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Serious Business / Spore Discussions / Re: Patch weirdness
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on: 2008 September 27, 15:11:42
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You can skip the intro screen; they just changed the point where you have to hit escape to do it. You have to wait until the EA logo explodes, and then hit escape. If you do it before, you're stuck watching the whole thing.
I went through wormholes no problem last night, so on my game the patch is ok, at least. The only real problem I have is extreme lag and screen freezing while in a battle. I've learned that spore doesn't like high resolutions, as the problem had gotten better the lower I set the resolution. Even windowed, resolutions higher than 1280 have problems, which is nuts for a game in this day and age.
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235
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Serious Business / Spore Discussions / Re: Bored
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on: 2008 September 26, 19:11:44
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I've done Knight and I don't care for it. Mini-me conks out so early as to be nearly useless and takes forever to recharge.
Even with the AOE repair packs? I find them very handy for quickly recharging allies and citys under attack, and usually carry a bunch of them (I found an ally selling them really cheap. ).
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236
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Serious Business / Spore Discussions / Re: Patch weirdness
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on: 2008 September 26, 19:00:00
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Did you try deleting the package files in the Spore directory to force the game to properly generate new ones?
Especially 'GraphicCache.package', which can get corrupted very easily. Gee, that sounds familiar to Sims players, eh? (Oh, and stupidly, EA has 'hidden' all these game-related files, in case you don't know -- they're under your 'C:\Documents and Settings\<your id>\Application Data\Spore' directory, instead of being in a logical place like, oh say, My Documents. If you have system folders hidden, you'll have to unhide them to see this directory.)
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238
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TS2: Burnination / Oops! You Broke It! / Re: Backing up Game Data Files
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on: 2008 September 26, 14:41:41
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And on a continuing basis, backup the 'Neighborhoods' sub-folder, since that's where the day-to-day changes you make in the game are located. I have it automatically backed up to an external drive on a regular basis (3 or 4 times a week) so that I'm never too far behind if I have to restore a hood. A simple utility like SyncToy or AllSync makes just backing up the changed files a breeze.
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239
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Serious Business / Spore Discussions / Re: Patch weirdness
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on: 2008 September 26, 14:28:28
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Maybe it's one of those patch glitches, which seem to be different for different folks. The main patch glitch I've seen is excessive lag or outright screen freeze when I'm on-planet in a battle, like the game can't handle all the screen action. The only way to free it is to switch to the other screen mode (i.e., from fullscreen to windowed). I've seen other reports of this since the patch. I know it's not my video card or system, since both are WAY over the specs for the game.
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240
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Serious Business / Spore Discussions / Re: Patch weirdness
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on: 2008 September 26, 03:53:41
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There were two no-cd.exes floating around on Pirate Bay for the patch, and I think one of them is/was bad. The good one I have is named 'Crack SPORE ((v1.1.0.358)).rar', and I haven't had any problems with it (other than the problems the patch introduced, anyway).
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242
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Serious Business / Spore Discussions / Re: Downloads and CC for Spore... wtf
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on: 2008 September 25, 22:19:44
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No, guess I didn't explain it right. The 'little picture' is the one you see on the page of a lot of pictures in the catalog; the 'big picture' is if you double-click on a little one and get a one-page view with info (if the creator provided any). The big picture doesn't work; the little one does.
Easy way to tell if you got the right one is to look at the .PNG file in the Creatures directory -- the ones that work are 128x128. Any bigger and it's not the right one.
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243
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Serious Business / Spore Discussions / Re: Downloads and CC for Spore... wtf
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on: 2008 September 25, 22:03:23
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You don't need a link -- the image you see in the online sporepedia is the download/cc (and yes, they're .PNG files, and yes, they store all the info about the item that the game needs). Right-click on the small image (not the big one), 'save as...' and save it in your Creatures directory (or Building, or Vehicle or UFO, etc, depending on the object).
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245
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Serious Business / Spore Discussions / Re: Wormholes
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on: 2008 September 24, 17:17:52
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I think that's as designed, considering that the galaxy in spore is pretty much based on real science. The older stars would be closer to the core of the galaxy, and they'd be the ones to blow up and/or collapse first, so there would be more of them the closer you get to the center.
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246
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Serious Business / Spore Discussions / Re: Common Origin to All Life in the Galaxy? (Getting Rid of Downloads)
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on: 2008 September 24, 17:13:50
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I had it happen once in space -- I found a planet that had a tribal version of the race I was playing. I dropped a monolith on them. (New challenge -- wander the galaxy and find your other 11 'tribes', ala Battlestar Galactica.) I have seen one of my other races show up as an Epic once, though. That threw me for a minute, I was so surprised. I didn't realize until that moment that the Epics are just random larger versions of the creatures already in your local catalog.
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249
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Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Risky Woohoo (Updated for Apartment Life)
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on: 2008 September 24, 14:49:41
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blah, blah, blah (stupid run-on illiterate sentence with no grammar or punctuation...)
Read the instructions in the first message, moron: As a result, all the % have been "hard coded" into each individual package. So, if you want to customize the % chance for pregnancy, you will have to do it individually. To do this, you must search for the line in the specific package that you are trying to customize, and change the third parameter, which is a LITERAL value to the new value you want. Remember, the valid values must be in HEX format. So if you don't like the odds as delivered, get off your lazy fucking ass, get SimPe, and change them to odds you like. Sheesh!
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