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3476  TS2: Burnination / The Podium / Re: Alright, so the Final Exam bug is back, but............. on: 2006 February 13, 14:40:49
I'm having the exact same problem too Mike. It only happens if a Sim happens to have a class at the same time he is scheduled for a final. The silly Sim then goes to class and misses the final.

You know, that may be the common thread to this.  Now that I think about it, one sim I had problems with getting this bug (Dirk Dreamer, actually) had a class scheduled an hour before his final was scheduled (I used the college clock to speed up the semester).  I canceled the class interaction and he went to the exam with almost an hour to spare, but still got the 'missed exam' message.  On the third try, I just sent him to class, and then to the final after he got back and ate, and this time he went through with flying colors -- no 'missed exam' at all.
3477  TS2: Burnination / The Podium / Re: Newbie here, so no stone throwing allowed :P on: 2006 February 13, 02:36:04
Yea, well, things were getting a bit boring in ol' Pleasantview, so I decided a zombie Goopy would add some interest on the community lots.  It amuses me to see all the folks who used to like him avoid him now. Smiley

Besides, the CAS sim who had his love-child has become my neighborhood 'black widow' after her husband died of old age, and she has this secret room in her house with the disappearing door that old lovers she's bored with enter but never exit (at least, not on their own  Grin).  With Inge's transporter bush sitting in her front yard, and the room currently empty, I figure she could get Goopy back after he's terrorized the neighborhood enough and add him back to her back-yard graveyard.  After all, that's where he was before he became a zombie in the first place... Wink
3478  TS2: Burnination / The Podium / Re: Did the new patch rebreak final exams? on: 2006 February 12, 18:59:57
They did change something in the code with the new patch. I'm looking now to see if they screwed something up.

Edit: Do you have my 'move off the portal' hack installed?

Yes, I do have that one installed.  And I had the problem happen with a sim in a dorm last night, so private residence has nothing to do with it.  Took three tries this time to get him to successfully complete the exam.  I'll try disabling it and see if that makes a difference.
3479  TS2: Burnination / The Podium / Re: Traffic jams and other car related annoyances. on: 2006 February 11, 17:26:11
I had a similar backup at the Pleasant house last night (Angela now lives there with her son-of-CAS-couple husband and new baby).  The husband's car got stuck behind the carpool coming for Angela -- he gets home an hour before she goes to work, and I didn't bother getting a nanny since I figured he'd be home in time for her to leave.  But he wasn't able to get into the driveway until her carpool left without her.  So I waited until he left the car and then used it to send her to work a couple of minutes late.  Fortunately she has the next couple of days off, but I suspect this would also happen with his carpool returning at the same time her's arrived.
3480  TS2: Burnination / The Podium / Re: Newbie here, so no stone throwing allowed :P on: 2006 February 11, 17:12:11
Before I knew better Smiley, one of my romance CAS sims had a fling with Goopy and accidently got pregnant.  The kid was uggggglllyy and lazy, and eventually met his demise from a falling satellite. Then I had the sim invite goopy over, lock him in a room, and just pretty much ignore him until he met the GR.  Then she brought him back as a zombie, and I turned him back into a townie with Inge's summoning bush.  So now I have a zombie Goopy wandering around that everyone avoids.  Grin
3481  TS2: Burnination / The Podium / Re: Did the new patch rebreak final exams? on: 2006 February 11, 17:04:38
I had it happen once after installing the patch, but fortunately I had saved the game a couple of 'game hours' before the exam time, and was able to exit and go back.  The sim took the exam with no problem the second time.  Oh, I use the college clock to speed things up, so the only difference between the first and second runs is that the first time the sim was busy doing something else (eating, I think) when the exam warning popped up, and he headed to the exam with about a 1/2 hour left.  The second time through I had him idling at the hour change and he headed right off, and was successful.

Oh, he also lives in a rental house, not a dorm.  I haven't sent any dormies to exams since installing the patch, so I can't say at this point if it's a global problem or just has something to do with the sim living 'off-campus'.
3482  Awesomeware / The Armory / Re: Bathroom Controller: In Soviet Russia, Bathroom Uses You! on: 2006 February 11, 01:02:51
I didn't realize that Inge's lockable doors would cause a problem with the bathroom controller until I had a child with high active points freeze in mid-air as he was running to the bathroom, and stay there for a couple of minutes, just floating off the ground.  Smiley There wasn't anyone in the bathroom, and I couldn't figure out what the problem was until I clicked on the bathroom door and saw it locked behind the last person who left quickly.  Unlocking it freed the kid from his freeze, and when he was done I removed the lockable bathroom doors from all my lots...
3483  Awesomeware / The Armory / Re: No Uni Invulnerability For Dormies on: 2006 February 09, 01:44:07
Yea, I reactivated it and didn't have a problem with a different dorm, so it may have been a random thing (though I did try using the FFS debugger to force errors on everything in the lot, and it didn't help).  I actually ended up turning moveobjects on and physically moving all the sims to different locations, so that may have helped too.

So for now we can probably chalk this up to a one-time glitch, and I'll just keep an eye out to see if it acts up again.
3484  Awesomeware / The Armory / Re: No Uni Invulnerability For Dormies on: 2006 February 08, 20:58:36
The latest NL patch from Maxis may be breaking this one.  I had a situation where everyone, including my two playable sims, got stuck on the second floor of a dorm and couldn't go down the inside stairs or out the doors to the outside stairs.  They were just all stuck in the same room.  I disabled this patch, and things seemed to return to normal in the dorm, as everyone became 'unstuck'.  I'll reactivate it and try it with a different dorm to see if the problem happens again.
3485  TS2: Burnination / The Podium / Re: Nina and Dina bore me to tears on: 2006 February 03, 03:02:13
Well, my Nina is kinda boring, even as the town sort-of hooker, but I think my Dina is cursed. She married Morty Goth, had a daughter with him on their very first woohoo, and they weren't even trying for a baby. Right after their daughter turned into a child she got pregnant again, and again on a regular woohoo (risk is raised a bit via InTeen in my game).  This time, the same night she had the baby the ol' GR came for Morty.  Poor Dina didn't have an easy time of it for the next couple of sim-days -- she had to use some of the money he left to hire a nanny for 8 hour stretches just so she could get some sleep. 

Well, wouldn't you know it -- her daughter is about to become a teen-age mom!  Ophelia had her first woohoo with Jason Burb (Lucy's younger brother, born in-game), in the hot tub, and bang -- morning sickness.  A quick check with InSim showed she was a couple of hours pregnant. Poor Dina's probably going to have to quit her job to take care of her grandkid so Ophelia can go back to school... Shocked
3486  Awesomeware / The Armory / Re: Programmable Sleep Clock v3.3 (01/29/06) on: 2006 February 01, 02:44:29
Same here -- i also noticed that they're not being called to bed anymore.  Had one I wasn't paying attention to almost pass out, her energy level got so low...
3487  Awesomeware / The Armory / Re: Programmable Sleep Clock v3.3 (01/24/06) on: 2006 January 24, 22:09:18
It may just be a coincidence, because I can't see how the new sleep clock could cause it, but in my session today after putting the new version in (only change since the last time I played), random 'bad' events seemed to happen more.  Computers and showers were breaking everywhere, and at least two of my families couldn't cook without starting fires, even Sims with 9 or 10 cooking points. It could have been the randomizer got stuck at a really weird value -- I exited and restarted the game, and things seem mostly back to normal now.  Just mentioning it in case it's not just me. Smiley
3488  Awesomeware / The Armory / Re: Programmable Sleep Clock v3.1 (01/13/06) on: 2006 January 18, 01:36:43
One of the sims who is assigned to the sleepclock invited a visitor to relax on the bed, and the visitor got "repelled" with the NO BED FOR YOU action.  The second sim assigned to the sleepclock was in a different room on the lot at the time.  I've also seen the same thing happen with a roomie -- two sims assigned to the sleepclock, one of them asks a third sim (a resident of the lot) to relax, and the roomie got kicked out of the room.

I had the same thing happen today, and the other assigned occupant was at work, so they don't even have to be on the lot. And the resident sim was in love with the visitor. Fortunately, the romance sim just wanted to woohoo for some aspiration points, so the hot tub came in handy. Smiley

So it's not an isolated thing.
3489  Awesomeware / The Armory / Re: Bathroom Controller: In Soviet Russia, Bathroom Uses You! on: 2006 January 14, 14:31:53
I haven't seen the bath issue, but I guess that's because I've disabled the bathroom controller before then.  I usually put the potty in the bathroom to save the parents steps when emptying it, and because some of my more well-off sims have more than one bathroom, so the conflict isn't a problem. But I guess I'll just put the potty elsewhere from now on. Smiley
3490  Awesomeware / The Armory / Re: Bathroom Controller: In Soviet Russia, Bathroom Uses You! on: 2006 January 13, 12:39:32
I've discovered that if I have a controller and a toddler's potty in the same room, I can't have a parent potty train the kid because the controller keeps trying to chase one or the other (usually the toddler) out of the bathroom. I have to either move the potty outside the bathroom, or temporarily move the controller to someones inventory to keep the conflict from happening.

Anyone else seen this happen?  It's not really a big deal; more of a minor annoyance if I forget to 'disable' the controller before the first time a sim starts the potty training...
3491  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2006 January 10, 13:05:06
I have the same problem as jsalemi, but only for the love tub : instead of safe woohoo I have replace candles - 0 asp. No problems with beds or hot tubs, and no problems when the sims are not on birth control.
As jsalemi said, it's not a big problem and I can live with it to.


Thanks -- I was beginning to think it was just some weirdness in my system. Smiley
3492  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2006 January 09, 20:17:45
[ I was just stating that that's what I 'thought' might have been the conflict, since it only occurs with the 'Safe Woohoo' menu item.  Since you stated that that menu is tied to the bed objects, then I'll have to look further for the source of the conflict -- might be one of the LizzLoves things I added.  I'll report back after I do some more poking around.

I removed all the LizzLoves stuff, and the problem still occurs.  The only other thing I can think of that causes the 'Safe WooHoo' menu to farkle might be the 'reservable beds' I got off simlogical. Since I'm using them all over town now and would prefer to keep them rather than replace them all  Smiley, I can live with the 'strange text' as long as I remember it really means 'Safe WooHoo'. It's more a curiosity on my part as to why only that one menu item changes, since it doesn't break anything else in the game.
3493  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2006 January 08, 16:21:40
That's because it can't.  The "Safe Woohoo" menus are attached to the bed/hottub/booth semi-globals.
Well, that would have been my thought also, but with the amount of stuff I've heard go wrong that has been concretely blamed upon this "Inteenimator",

The only concrete here is that stored up in the brains of those who are either too stupid or too lazy to read.  It is always the same class of idiot who mindlessly throws mods willy-nilly into their game without any forethought whatsoever about compatibility or even if it is certified for use with their EP.  These people aren't even aware of WHAT is in their game (do you have any idea how many people I come across who have all twenty editions of InSim installed in their game, along side every flavor of InTeen, S2L teen woohoo, and Jenflower's teen woohoo?  whose fault is this?).

Sorry if I offended you, jase, but it was unintentional.  I'm quite aware of what hacks I have installed, I make sure they're all compatible with both Uni and NL, and I've read the InTeen docs at least 1/2 dozen times, because it truly is one of my favorite hacks.  I was just stating that that's what I 'thought' might have been the conflict, since it only occurs with the 'Safe Woohoo' menu item.  Since you stated that that menu is tied to the bed objects, then I'll have to look further for the source of the conflict -- might be one of the LizzLoves things I added.  I'll report back after I do some more poking around.
3494  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2006 January 05, 18:22:47
I figured it out -- it's a minor conflict between the debugger and the 'safe woohoo' menu that InTeenimator shows when you turn birth control on.  I discovered it when I pulled up the woohoo menu to see if a sim was actively using birth control, and when I turned her bc off, the woohoo menu went back to normal.
3495  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2006 January 05, 14:32:09
I've been having an odd problem, and I don't know if it's strictly related to the debugger, or if it's a hack conflict.  I have both EPs, and if I put the debugger object on a lot, the 'woohoo' menu text changes to some odd text about setting the object sim to a portal on the lot.  It especially seems to happen if the resident Sim on the lot is about to woohoo with a NPC visitor, or even a former NPC that's now playable (and may even live on the lot).  I don't think it happens with two CAS sims, or with sims that were born in the game.  It's not a really big problem, since only the menu text changes -- clicking on the odd item still results in a good ol' woohoo. But it took me a couple of attempts (after saving before using the 'new' option) to figure out that that's what was happening.

Anyone else ever encounter this?
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