204
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Serious Business / Spore Discussions / Re: Blue Circles and Sentience
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on: 2008 October 07, 21:10:20
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Unfortunately they went to war with one of my allies, which made them angrier, and I didn't have the sporebucks at the time to sufficiently bribe them. But they're the only race I've wiped out in my Trader game, just because they really pissed me off.
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205
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Serious Business / Spore Discussions / Re: Blue Circles and Sentience
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on: 2008 October 07, 19:55:25
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Wait, more than one? How? I thought the uber turrets were one per planet?
No, Spice containers are one per planet, but there's no limit on the uber turrets that I've seen. As for aggressive neighbors, I have none. If they don't like me on sight, they die. My spice! MINE!
My first space race is Warrior, and that's pretty much their philosophy from the get-go. But I'm also playing a Trader race, and it's taken a while to get the ship strong enough to take on the closest Spodean race that decided they didn't like me. The other one in the immediate neighborhood of my home world isn't close enough to invade without going through an ally's space, so they don't bother me. Only one uber turret mops up any pirates pretty quickly, so I ignore any of those warnings now, unless I'm nearby and want (need) the gold reward for burning them out of the sky.
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208
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Serious Business / Spore Discussions / Re: Blue Circles and Sentience
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on: 2008 October 07, 15:33:26
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Yea, the homeworld cities can lose buildings to a particularly aggressive attack. Then again, the HW only produces red spice (as far as I've seen), which isn't worth much when you get to the point that you're far enough away from the HW that you can't get back in time to stop a determined attack. You'll never lose the HW, though it could go down to 3 cities. The HW is always the first place I put an uberturret when I can; my purple and pink spice planets are the second. That way I can wander further afield and not worry about losing them. BTW, if you have the cash, you can put more than one uberturret on any planets near aggressive neighbors who are always attacking. One keeps the attack from being successful, but two or more wipe them out before they have time to establish an orbit.
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209
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Awesomeware / The Armory / Re: Phone Hack v8.3
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on: 2008 October 07, 15:29:24
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I believe 'call targets' also disappears if the sim has more than enough friends and is at the top of his/her career, since there's no need for it anymore.
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210
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Serious Business / Spore Discussions / Re: Oh DUDE
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on: 2008 October 06, 22:14:48
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Well, rumor has it that the first L&P Splotch SP is coming (someone found a link to it on Amazon), that's supposed to add body parts for the creatures. If true, it looks like EAxis is going to go the Sims route with Splotch. What a surprise...
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212
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Serious Business / Spore Discussions / Re: Fun With Industrial Sabotage: Your Guide To Beating Civ
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on: 2008 October 06, 22:07:35
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ADDITIONALLY, the mere existence of such vehicles will inspire the AI to choose them for its own, thus footbulleting itself because the AI, unlike you, will not discard them in favor of vehicles that are useful after the flag rush, meaning he will subsequently attack you with vehicles that have 150 HP and do 10 points of damage, so they die instantly.
That explains a whole lot about some of the problems I've had in Civ -- I haven't started with weak, fast units and then get pummeled later on by other cities. This tip alone will make a world of difference in my play style.
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213
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Serious Business / Spore Discussions / Re: Oh DUDE
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on: 2008 October 06, 17:36:40
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Judging by my explorations with just two space-faring species, I'd be surprised if there's less than 2,000 stars in each ARM of the galaxy, let alone the whole galaxy. As has been said many times here, Spore really does capture how big space really is.
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214
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TS2: Burnination / Oops! You Broke It! / Re: Nasty glitch
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on: 2008 October 05, 13:45:07
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Yesterday I tested the "Force Error an all" in Winzozz game... VERY bad idea.
Oh yea, you don't want to do that if you have the testing cheats enabled -- it'll generate thousands of errors as it errors everything in the game. If you're going to use that one, turn the testing cheats off first, and it'll only error things associated with the lot you're currently playing.
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218
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TS2: Burnination / The Podium / Re: AL Patch issued at EA website
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on: 2008 October 03, 20:01:22
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I've just tried to install the patch and I just keep getting an error. It tells me to uninstall and reinstall AL. I am going to but so far I haven't managed to uninstall the pack yet as it seems to have frozen my 'Add or Remove Programs' window.
This happens if you changed one of your game files (maybe you forgot to put the original .EXE back in if you're using a no-cd version, or edited one of graphics files), or sometimes if you made objects.package read-only. You should get a pop-up window that tells you what file it's barfing on - you may have to move the main patch window to see it, since it sometimes pops up under the main window. Fix/replace the file it complains about, and run the patch install again.
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220
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TS2: Burnination / The Podium / Re: Skewed Neighborhood Demographics
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on: 2008 October 01, 17:56:51
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I had that happen in the Desiderata hood, too. I plopped down an apartment house and moved in the romance female that was living with her sister and brother-in-law, hoping to give her a wider pool of potential conquests. Every tenant and the landlord are female -- not a male in site. Something is wacky, because pure sadorandomness shouldn't have caused that.
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