More Awesome Than You!

TS2: Burnination => Peasantry => Topic started by: Argon on 2008 August 02, 04:45:40



Title: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Argon on 2008 August 02, 04:45:40
These are not based on the ones by Numenor, BlueSoup or anyone else, they were all extracted and fixed by Argon (me), Lord Darcy (http://www.moreawesomethanyou.com/smf/index.php?action=profile;u=1039), and Havelock (http://www.moreawesomethanyou.com/smf/index.php?action=profile;u=899) so if I missed anything please let me know.

Argon LS Buy FT8.7z (http://www.mediafire.com/?lbetbjll32y) - MediaFire (http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif) 9-11-08 8:26pm
Argon LS Build2.7z (http://www.mediafire.com/?z1cimwhswds) - MediaFire (http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif) 9-11-08 8:26pm
Argon LS Optional3.7z MediaFire (http://www.mediafire.com/?skwxmhgjiml) or maty (http://www.moreawesomethanyou.com/smf/index.php?action=dlattach;topic=12631.0;attach=9604) (http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif) 9-11-08 8:26pm
    -TS-LS_0x51f8c6c2.package
    -ls supercoffee.package
    -ls quitarplay.package
    -ls closegrill.package
    -ls-floor-bathtile-3x3-turq.package (http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif)
    -ls-floor-linoleum-pattern-11.package(http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif)
    -ls-floor-linoleum-pattern-16.package(http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif)
    -ls-coffeecuphack.package (http://www.moreawesomethanyou.com/smf/index.php?action=dlattach;topic=12631.0;attach=9630)

Lord Darcy's Extra slots for LS objects (http://www.moreawesomethanyou.com/smf/index.php/topic,12631.msg359305.html#msg359305)

Note: Guitar does not function on it's own. For best results try using Instruments by proxy GUID (http://www.moreawesomethanyou.com/smf/index.php/topic,12644.0.html).

Because Apartment Life did not change much, the update for the TV and stereo by Lord Darcy is here. (http://www.moreawesomethanyou.com/smf/index.php/topic,12631.msg371970.html#msg371970)

(http://i16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/th_Argon_LS_Appliances.jpg) (http://s16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/?action=view&current=Argon_LS_Appliances.jpg)(http://i16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/th_Argon_LS_FertilinatorBedroom.jpg) (http://s16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/?action=view&current=Argon_LS_FertilinatorBedroom.jpg)(http://i16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/th_Argon_LS_Sculptures.jpg) (http://s16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/?action=view&current=Argon_LS_Sculptures.jpg)
(http://i16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/th_Argon_LS_BaliwoodBedroom.jpg) (http://s16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/?action=view&current=Argon_LS_BaliwoodBedroom.jpg)(http://i16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/th_Argon_LS_BaliwoodLiving.jpg) (http://s16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/?action=view&current=Argon_LS_BaliwoodLiving.jpg)(http://i16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/th_Argon_LS_BaliwoodDining.jpg) (http://s16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/?action=view&current=Argon_LS_BaliwoodDining.jpg)
(http://i16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/th_Argon_LS_Dining.jpg) (http://s16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/?action=view&current=Argon_LS_Dining.jpg)(http://i16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/th_Argon_LS_ShakelyLiving.jpg) (http://s16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/?action=view&current=Argon_LS_ShakelyLiving.jpg)(http://i16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/th_Argon_LS_Misc3.jpg) (http://s16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/?action=view&current=Argon_LS_Misc3.jpg)
(http://i16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/th_Argon_LS_Misc1.jpg) (http://s16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/?action=view&current=Argon_LS_Misc1.jpg)(http://i16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/th_Argon_LS_Misc2.jpg) (http://s16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/?action=view&current=Argon_LS_Misc2.jpg)(http://i16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/th_Argon_LS_Misc4.jpg) (http://s16.photobucket.com/albums/b6/PatchesSim2/LS%20objects/?action=view&current=Argon_LS_Misc4.jpg)
Thanks to AmberDiceless (http://www.moreawesomethanyou.com/smf/index.php?action=profile;u=1752) for the screenshots.


Notable Features:

-Fertility bed works the way it did in LS
-Bar updated to NL/OFB WITH lights
-Fixed some missing shadows
-Coffee machine has super coffee ala cannibalized Pescado conversion (ls supercoffee.package) otherwise it's just like normal coffee Now uses clone of coffee cup for the extra motive bonus
-Guitar plays with Atavera's custom instrument hack (http://www.modthesims2.com/showthread.php?t=138221) (ls quitarplay.package) use Instruments by proxy GUID (http://www.moreawesomethanyou.com/smf/index.php/topic,12644.0.html) instead.
-Pool table builds games enthusiasm
-Pulls textures and models from the game files where possible
-All walls, floors, and roofs
-Collection to help find everything
-Venus sculpture and toybox fixed; many thanks to Havelock
-Furniture sounds and scratch fixed; many thanks to Lord Darcy
-LS lamp and painting downloads

How to install:

TS-LS_0x51f8c6c2.package  goes in "My Documents\EA Games\The Sims 2\Collections"

ls closegrill.package                        All go in "My Documents\EA Games\The Sims 2\Downloads"
ls-floor-bathtile-3x3-turq.package
ls-floor-linoleum-pattern-11.package
ls-floor-linoleum-pattern-16.package
ls-UpdateEPx.package    [this is for subversion updates and may not always be available]

ls-buy.bundle.package          Both go in "%Program Files%\{The Sims 2 Expansion}\TSData\Res\Catalog\Bins"
ls build.bundle.package

Or you can put them in the downloads folder as well, but they'll have a custom content star. I used the Store Edition folder so it isn't so useless.


Known issues (things I need help with)

Fertility bedding has a seam down the middle for single beds, I'll fix it later.

Bar has an unused mesh group.

Spelling errors in walls/floors? (can anyone confirm this?)


Update History:

Test
-initial release

FT2 (not actually released)
-fixed tinker on hot tub (delete ls hottub-ft.package)
-fixed scratch on baliwood/shakey/fertility beds and leather sofa for small dogs and cats
-includes Havelock's toybox and Venus statue fixes (delete toyBoxAntique.package & rewardVenus.package)
-removes more unused files

FT3
-includes Lord Darcy's furniture sound fixes (delete LS_FurnitureSoundFix.package)

FT3p1
-OFB shelf fixes; ls-UpdatesFT3.package
-Optional close grill; ls closegrill.package

FT4
-Ground coffee fx added (Lord Darcy)
-More furniture mesh fixes (Havelock)
-Fertility bed flashing blue bedding in catalog fixed
-Downloads split up for easier downloading

FT5
-added shakey dresser, 1x1 shakey coffee table, and bed shadow fixes by Havelock
-lamp and painting downloads added
-updated and re-sorted collection

FT6
-Havelock's rug fix
-Renamed leather sofa mesh groups in preparation for CEP

FT7
-Baliwood living chair fixes by Havelock
-Renamed leather sofa groups again

FT8
-Removed Uni textures and unused from ls build.bundle.package
-Added 3 unfinished floors to Argon LS Optional3.7z
-Removed more unlinked and duplicate files
-Linked more textures, meshes, and lights to base game files (hot tub, tv, bar, bbq coffee machine)
-Fixed misnamed mesh group and texture on espresso machine; coffee effect now shows up
-Non-globals solution to coffee machine energy bonus; adjusted to account for real game/LS motives discrepancy (this was done for beds already with the first release)
-Added separate material definition for leather sofa frame (for Darcy to fix the CEP bug)
-Lightened the shadows on Baliwood sofas
-Baliwood coffee tables and end table now have proper reflective glass to match the tables
-Baliwood barstools now point to the dining chair textures (they were the same)
-Blank textures for shadows now point to null_txmt from the base game
-Fixed bar slot reference (thanks Darcy)


Title: Re: Testers wanted: proper Life Stories conversions (Freetime)
Post by: Lord Darcy on 2008 August 02, 09:32:23
This is amazing, I always loved your perfect conversion of LS computer. Textures look so crisp and sharp, every piece of furniture usable by pets. You even updated that sleek LS bar, with neon lights enabled on front to boot! Wooot! :D

So far, the only object with missing FT function is Hot Tub, which can be easily updated by replacing TTAB and TTAs. And Bali/Shakely beds and leather sofa that small dogs and cats can't actually scratch.

Thanks for all your hard work, I wish I had the skillz to help you out with the known issues. :(


Title: Re: Testers wanted: proper Life Stories conversions (Freetime)
Post by: J. M. Pescado on 2008 August 02, 10:16:06
How does your conversion of "Supercoffee" differ from the existing Awesome edition?

So far, the only object with missing FT function is Hot Tub, which can be easily updated by replacing TTAB and TTAs. And Bali/Shakely beds and leather sofa that small dogs and cats can't actually scratch.
It's not quite THAT trivial. If you do that, your object will blow up when you put it in a non-FT game. I will fix it in the official Awesome edition. Also, tub is from PS, not LS.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime)
Post by: Argon on 2008 August 02, 10:39:08
And Bali/Shakely beds and leather sofa that small dogs and cats can't actually scratch.

Oops, any idea what's missing on them, like a slot or something? Do the other sofas work fine?

Here's the fix for the hot tub, once I have everything fixed I'll update the main package. Does anyone know of a freetime custom instuments hack? The guitar will play but without music enthusiasm.

How does your conversion of "Supercoffee" differ from the existing Awesome edition?

It doesn't, the only difference is in the main package it's set to push the normal coffee interaction. It's just an override for awesomeness. My original plan when I started this, back when BV had just come out, was to make a clone of the coffee cup and use that instead but I never got around to it.

It's not quite THAT trivial. If you do that, your object will blow up when you put it in a non-FT game. I will fix it in the official Awesome edition. Also, tub is from PS, not LS.

The original hot tub was from LS, a copy of it is also in PS just like the computer. There's an awesome version of the tub? Scratch that, PS has a different hot tub, this is the wooden sunken one; it's not purple.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime)
Post by: Lord Darcy on 2008 August 02, 11:21:59
So far, the only object with missing FT function is Hot Tub, which can be easily updated by replacing TTAB and TTAs. And Bali/Shakely beds and leather sofa that small dogs and cats can't actually scratch.
It's not quite THAT trivial. If you do that, your object will blow up when you put it in a non-FT game. I will fix it in the official Awesome edition.

I suspected something along the line, as Tinkering in dishwashers generated constant errors in pre-FT games. However, as Argon's version is intended for FT players, I thought that adding Tinkering would make no difference anyway.


And Bali/Shakely beds and leather sofa that small dogs and cats can't actually scratch.

Oops, any idea what's missing on them, like a slot or something? Do the other sofas work fine?

Some Maxis beds/sofas have the same problem. Even though chew/scratch function comes up in pie menu, small dogs and cats can't actually chew/scratch them. (Large dogs are not affected.) They just whine as if something is blocking their route.
EAxis forgot to add "allow intersection" tree in OBJfs for those objects in Pets. If you compare OBJfs of scratchable beds/sofas with those of LS furniture, you'll notice the difference.
There are 3 kinds of allow intersection BHAVs in bedglobals: double bed, expensive double bed and single bed. It seems that BHAV for expensive double bed works only for base game Colonial bed.

Other sofas work fine.


Does anyone know of a freetime custom instuments hack? The guitar will play but without music enthusiasm.

Numenor said it was on his to-do list (http://www.modthesims2.com/showthread.php?p=1968286#post1968286), but as he's apparently still busy with IKEA-updated CEP, it will probably take a looong time for him to get around to it, if he ever does.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up 8-2-08 4:39am
Post by: Havelock on 2008 August 02, 16:16:42

"Naomi in Stone"
-Ground shadow and east wall in same mesh group
-Broken wall shadow on east wall (shows up when also against south?)

"Uncle Samuel's Box of Handcrafted Mystery"
-Wooden toys inside because UV map is wrong


Attached for Argon to use in his files:

"Naomi in Stone"
-Ground shadow and east wall in same mesh group
-Broken wall shadow on east wall (shows up when also against south?)
Both caused because they made the groundshadow and the eastwallshadow one piece and named it eastwallshadow. Now separated, proper named and updated gmnd and Shape. Also fixed UV issue with east- and westwallshadow.

"Uncle Samuel's Box of Handcrafted Mystery"
-Wooden toys inside because UV map is wrong

Wooden toys are result of laziness or lack of time, the toys are mapped over the whole Toyboxtexture.
And uv mapping prozess was not finished. Resulting in brokeness.
I have exported the toys of the basegame toybox and replaced them. Shape is updated to pull toytexture from Basegame Toybox. Also finished the cutouts on the sides of the box. Look at the difference in Game and use if you like.

Edit: Attachment removed. Fix is now included in the package.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up 8-2-08 4:39am
Post by: knightguy on 2008 August 02, 18:36:39
is there any other differnce besides how their packaged between these an the ones at http://games.groups.yahoo.com/group/TS2LSpack/ ?   ???


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up 8-2-08 4:39am
Post by: Lord Darcy on 2008 August 02, 19:19:13
Argon's version is superior to any other versions available in Yahoo group. Everything comes in unadulterated form straight from Life Stories, and nearly all object functions were updated to FreeTime. (Numenorian version has pixelated, degraded textures, and BlueSoup edition is not updated to FreeTime.) Walls and floors in Argon's version have the original, proper TGI, not the mangled CC-like one found in other versions.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up 8-2-08 4:39am
Post by: Lord Darcy on 2008 August 02, 23:12:12
Here is furniture sound fix (tabletop and chair sound) for LS furniture.
It's very trivial but nonetheless one of my personal pet peeves, like wrong footstep sounds on skins.

ETA: Attachment removed. Fix is now included in the package.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up 8-2-08 4:39am
Post by: Argon on 2008 August 02, 23:49:24
lol and here I was about to post the update  :P just a few more minutes while I repack everything then. Are there any other fixes that need to be done while I'm at it?

I've already got the baliwood/shakey beds, fertility bed, leather sofa, Havelock's toybox and venus statue, hot tub, and now the furniture sounds. Oh and how much do I need to beg for more decorative slots Lord Darcy?  ;D


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up 8-2-08 4:39am
Post by: Lord Darcy on 2008 August 03, 02:19:45
Are there any other fixes that need to be done while I'm at it?

1. The missing "Ground Coffee" FX, which can be found only in base game coffeemaker.
(Yes, I'm picky about these little things...  :D)

As the mesh of LS coffeemaker is very similar to base game coffeemaker, I think this FX can be added without sticking out of funnel.

(http://i239.photobucket.com/albums/ff243/creamgray/The%20Sims%202/CoffeeGroundsFX.jpg)


2. Like many post-OFB Maxis objects, the quantity per OFB shelf is not quite right in some objects.

 Teddy Bear, Tiki Light, Moebius Sculpture - should be 1 (2 per shelf)
 Plastic Plant - should be 0 (1 per shelf)

3. Numenorian BBQ has the function to close lid. I thought this interaction exists in Life Stories, but apparently it does not. Can it be integrated into the grill? I'm fond of this little feature. There is a mod (http://www.modthesims2.com/showthread.php?t=277875) that extends this feature to Maxis grills, which was made by resources extracted from Numenorian LS BBQ.

Oh and how much do I need to beg for more decorative slots Lord Darcy?  ;D

I'm already working on 2 Baliwood coffeetables and 2 dressers. LS end tables with a decorative slot are uploaded here (http://www.mediafire.com/?2myddzolbjn), from which you can yoink edited CRES, SLOT and Text List (Model - Bones).


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up3 8-2-08 7:13p
Post by: Argon on 2008 August 03, 04:27:15
1. The missing "Ground Coffee" FX, which can be found only in base game coffeemaker.

I don't think I'd know how to do this  :-[ would Havelock? *nudge nudge*

2. Like many post-OFB Maxis objects, the quantity per OFB shelf is not quite right in some objects.

That's my fault actually, anyway it's fixed now.

3. Numenorian BBQ has the function to close lid. I thought this interaction exists in Life Stories, but apparently it does not. Can it be integrated into the grill? I'm fond of this little feature. There is a mod (http://www.modthesims2.com/showthread.php?t=277875) that extends this feature to Maxis grills, which was made by resources extracted from Numenorian LS BBQ.

Done, optional ls closegrill.package added

Also I don't plan to integrate the decorative slots, for those purists out there. I just thought those baliwood tables were screaming for it hehe.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up3.1 8-2-08 10:28pm
Post by: Lord Darcy on 2008 August 03, 14:42:56
The base game coffeemaker has a block in its CRES which is used for "ground coffee" FX. You have to add this block and link it as a child node.

I attached the FX fix. The FX fits like a glove. :D
ETA: Attachment removed. Fix is now included in the package.

(http://i239.photobucket.com/albums/ff243/creamgray/The%20Sims%202/LSCoffeeMaker-GroundCoffeeFX.jpg)


Also I don't plan to integrate the decorative slots, for those purists out there. I just thought those baliwood tables were screaming for it hehe.

I agree. It's better to keep the main package as faithful to the original as possible. They can be offered as an optional download.

Attached the decorative slot mod for LS furniture. (End tables, coffee tables, dressers and fridge)
Added a decorative slot in the center of 2-tiled coffee tables. (http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif)

Screenshots:
End Tables (http://i239.photobucket.com/albums/ff243/creamgray/The%20Sims%202/LSTableEnd-DecoSlot.jpg) | Coffee Tables (http://i239.photobucket.com/albums/ff243/creamgray/The%20Sims%202/LSTableCoffee-DecoSlot.jpg) |Dressers (http://i239.photobucket.com/albums/ff243/creamgray/The%20Sims%202/LSDresserCoffeeTable-DecoSlot.jpg) | Fridge (http://i239.photobucket.com/albums/ff243/creamgray/The%20Sims%202/LSFridge-DecoSlot.jpg)


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up3.1 8-2-08 10:28pm
Post by: Roux on 2008 August 03, 15:31:15
Argon, this is awesome work. I really can't wait for it to be finalized.  :)

One stupid question: I already have this stuff in my game from previous downloads, and I've used it extensively in my neighborhood. Will this file just take the place of my previous LS stuff, or am I going to have to refurnish/decorate?

And a less stupid query. Some of the walls and floors were really bizarre/didn't fit in with my tastes (some of those patterned carpets come to mind). I remember using Clean Installer to disable stuff I didn't like, and then simply deleting the .OFF files. I don't mind redoing the work, but CI will disable the whole thing, and I am guessing that deleting in-game will delete the entire bundled file. Will I have to use SimPE to remove items I don't want? If so, any suggestions for going about it? (I already opened it in SimPE just to see, and the sheer length of the list was a little overwhelming.)


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up3.1 8-2-08 10:28pm
Post by: Lord Darcy on 2008 August 03, 15:56:21
One stupid question: I already have this stuff in my game from previous downloads, and I've used it extensively in my neighborhood. Will this file just take the place of my previous LS stuff, or am I going to have to refurnish/decorate?
Objects will stay, but walls and floors will not. Objects are recognized by their GUIDs, whereas walls and floors are by their TGIs.

I am guessing that deleting in-game will delete the entire bundled file.
Yes, it will.

Will I have to use SimPE to remove items I don't want? If so, any suggestions for going about it?
Rather than messing with the LS package itself, which can be updated in future, I suggest that you make your own personal hider like Ambular's Maxis fug hider (http://ambular.djssims.com/index.php?category=4&subcat=11).


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up3.1 8-2-08 10:28pm
Post by: PajamaRick on 2008 August 03, 15:59:46
This is truly Awesome!!

*mashes Thanks button*

Lord Darcy, on your LS Deco Slot Mod; since the file has the "z" prefix...can you place it in the Downloads folder, or is it better to put it in the Program Files/(Latest EP)/TSData/Res/Overrides folder?



Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up3.1 8-2-08 10:28pm
Post by: Lord Darcy on 2008 August 03, 16:14:36
Lord Darcy, on your LS Deco Slot Mod; since the file has the "z" prefix...can you place it in the Downloads folder, or is it better to put it in the Program Files/(Latest EP)/TSData/Res/Overrides folder?
Downloads folder. The z prefix is there for the people who put LS package into Downloads folder, so that this fix is loaded after LS package.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up3.1 8-2-08 10:28pm
Post by: Qwiggles on 2008 August 03, 16:51:49
My fertility bed shows the blue "bedding" (missing image) in the buy catalogue.  I'm assuming I'm the only one with this since no one seems to have reported it.  Any idea how I can fix this or what's causing it?
Also, is it the not-updated-to-FT custom instrument hack that's causing the error message when I buy the guitar?  My sims can't do anything with it once it's bought.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up3.1 8-2-08 10:28pm
Post by: Havelock on 2008 August 03, 18:31:26

All
-Wall shadows (only seen with "always up" wall option) sink into walls for some objects


For Argon: Have attached some fixed GMDCs for  Bali and Shakely Furniture.

Edit: Attachment removed. Fix is now included in the package.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up3.1 8-2-08 10:
Post by: Argon on 2008 August 03, 19:01:56
Also, is it the not-updated-to-FT custom instrument hack that's causing the error message when I buy the guitar?  My sims can't do anything with it once it's bought.

Atavera's hack conflicts with Pescado's tipping fix, that's probably what's causing the errors.

I would also like the report the strangeness of the guitar. It doesn't come with an amp and it just lays on the floor. I can click on it but of course the sims can't do anything with it sans amp.

What EPs do you have? I had that happen originally when the object initialized incorrectly, but I'm pretty sure you need University or Seasons for the guitar to work. If not that, I'm guessing you have a hack conflict somewhere... maybe an older version of the guitar?

Also, working on the update as we speak.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
Post by: Argon on 2008 August 03, 20:31:11
Update FT4 posted.

Now if I could only update the page once without blowing the formatting up...

EDIT: TashaFaun... you're not using "ls guitarplay.package" and "argon_instrument hack.package" at the same time are you?


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
Post by: knightguy on 2008 August 03, 22:00:24
can the tv be made recolorable?  i have recolor of it i like to use  :-\

an just how do you go about recoloring the objects that are recolorable?  ???


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
Post by: Argon on 2008 August 03, 22:45:14
can the tv be made recolorable?  i have recolor of it i like to use  :-\

an just how do you go about recoloring the objects that are recolorable?  ???

Life Stories CEP now in progress, but until it's done recolors for objects that weren't recolorable won't work.

Umm.. I don't use recolors but I'm guessing through SimPE's object workshop.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
Post by: Lord Darcy on 2008 August 04, 04:16:40
Life Stories CEP now in progress, but until it's done recolors for objects that weren't recolorable won't work.
Good, I wanted to fix Numenorian LS recolors to be compatible with your version.  ;D


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
Post by: deskp on 2008 August 04, 08:38:36
Do i need the game to make this work?

and does anyone know how meny objects there is in the game that we dont find in any EP/SE for the sims 2 ?


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
Post by: jsalemi on 2008 August 04, 14:10:15
Color me a bit confused -- so your ls_buy.package has ALL the LS objects you've converted in one package, rather than in individual packages like Pescado's (and others)?  If it's not all of them, is there a list somewhere of which it does contain, so I know which older packages are replaced?


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
Post by: Lord Darcy on 2008 August 04, 14:38:18
AFAIK, the only thing that doesn't exist in Argon's version is GiftBox from Numenorian version, which I think isn't a buy mode/reward object in the first place. Probably an accessory object.

Havelock found and finished the hidden LS reward painting (http://www.moreawesomethanyou.com/smf/index.php/topic,9258.0.html) which EAxis recycled as an exclusive LS download (http://sims.yahoo.com/downloads/lifestories;_ylt=AiBByGj4EthqYUD9.JYe9DyEvMsh).

(http://img.photobucket.com/albums/v257/Havelock/picture.jpg)


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
Post by: Havelock on 2008 August 04, 15:16:52
AFAIK, the only thing that doesn't exist in Argon's version is GiftBox from Numenorian version, which I think isn't a buy mode/reward object in the first place. Probably an accessory object.

Havelock found and finished the hidden LS reward painting (http://www.moreawesomethanyou.com/smf/index.php/topic,9258.0.html) which EAxis recycled as an exclusive LS download (http://sims.yahoo.com/downloads/lifestories;_ylt=AiBByGj4EthqYUD9.JYe9DyEvMsh).

It is the EAxian version i have not finished this Picture. I uploaded it here so everyone could have it. Not only LS Owners.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up3.1 8-2-08 10:28pm
Post by: Roux on 2008 August 04, 18:38:44
One stupid question: I already have this stuff in my game from previous downloads, and I've used it extensively in my neighborhood. Will this file just take the place of my previous LS stuff, or am I going to have to refurnish/decorate?
Objects will stay, but walls and floors will not. Objects are recognized by their GUIDs, whereas walls and floors are by their TGIs.

Thanks for clarifying. My current LS stuff is in Downloads, so I think I'll try loading the build bundle in the Category Bin, and then go through my occupied & community lots to replace walls & floors with Argon's version. If that doesn't work, I'll just re-do it. Sometimes it's good to do a forced redecorating. EDIT: for anyone else in the same boat, this method worked fine.

Quote from: Lord Darcy
I am guessing that deleting in-game will delete the entire bundled file.
Yes, it will.

Will I have to use SimPE to remove items I don't want? If so, any suggestions for going about it?
Rather than messing with the LS package itself, which can be updated in future, I suggest that you make your own personal hider like Ambular's Maxis fug hider (http://ambular.djssims.com/index.php?category=4&subcat=11).

My main reason for weeding through was to keep my size of loading MBs down, so to speak, with the added benefit of a slightly smaller catalog. However, in comparison it's only about 10MBs difference, which is a drop in the bucket. :) So if my catalog feels too huge again, I'll try putting together a hider. Thanks for the tip!

EDIT: I just wanted to repeat Lord Darcy's praise of Argon's work over previously available versions of the LS stuff. I have gone through a number of lots replacing the old versions of the walls & floors with Argon's, and the proof is in the pudding. Old version on the left, Argon's on the right. (Click pics to see the details, and sorry for my messy arrows!)

(http://i291.photobucket.com/albums/ll303/Roux_28/Misc/th_ScreenShot008.jpg) (http://i291.photobucket.com/albums/ll303/Roux_28/Misc/ScreenShot008.jpg) (http://i291.photobucket.com/albums/ll303/Roux_28/Misc/th_ScreenShot009.jpg) (http://i291.photobucket.com/albums/ll303/Roux_28/Misc/ScreenShot009.jpg) (http://i291.photobucket.com/albums/ll303/Roux_28/Misc/th_ScreenShot007.jpg) (http://i291.photobucket.com/albums/ll303/Roux_28/Misc/ScreenShot007.jpg)

Awesome job, Argon!


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
Post by: Havelock on 2008 August 04, 20:29:49
Argon i have made a wallshadowfix for the shakely dresser, but you have two Shape files for him in your bundle. The only working one is dresserShakely_dressersmall_shpe i have removed the Shape with untagged in it now the wallshadow works.

Edit: Attachment removed. Fix is now included in the package.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
Post by: Argon on 2008 August 05, 05:17:59
AFAIK, the only thing that doesn't exist in Argon's version is GiftBox from Numenorian version, which I think isn't a buy mode/reward object in the first place. Probably an accessory object.

Havelock found and finished the hidden LS reward painting (http://www.moreawesomethanyou.com/smf/index.php/topic,9258.0.html) which EAxis recycled as an exclusive LS download (http://sims.yahoo.com/downloads/lifestories;_ylt=AiBByGj4EthqYUD9.JYe9DyEvMsh).

(http://img.photobucket.com/albums/v257/Havelock/picture.jpg)

I could have sworn I saw that painting in my game before I started dumping objects, that's why I didn't include it. So it's not just a recycled Maxis object? Also, I've got the lamp, I just need to assign a group to it. It might take a while for me to update again, at least until I get my school books and loan processed  :P

Argon i have made a wallshadowfix for the shakely dresser, but you have two Shape files for him in your bundle. The only working one is dresserShakely_dressersmall_shpe i have removed the Shape with untagged in it now the wallshadow works. There is another rar included use it if you like.

Oh ok good, I thought it was CRES error. Since the wall shadow is working, the model just needed to be pushed further out from the wall.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
Post by: Havelock on 2008 August 05, 08:47:33
Also, I've got the lamp, I just need to assign a group to it. It might take a while for me to update again, at least until I get my school books and loan processed  :P

Its done I assigned a Group Number, fixed resources deleted not used and allredy in game ones. Also deleted 200 Poygons unused crap, and made it cast proper light.

(http://img.photobucket.com/albums/v257/Havelock/Lamp_Floor_Lifesaver.png)

You could see original has not casted visible light on anything other than objects near them.

Edit: Attachment removed. Fix is now included in the package.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
Post by: deskp on 2008 August 05, 10:33:10
is there a easy way to make downloads into bundles ?

would be nice if all the castaway items was in a bundle,  :D


+ the ls bbq works fine for me without the file thing,, (all EP's/SP's installed)


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
Post by: Havelock on 2008 August 05, 14:40:35
is there a easy way to make downloads into bundles ?

No there is no easy way.

+ the ls bbq works fine for me without the file thing,, (all EP's/SP's installed)

The ls closegrill.package allows you to tell your Sim to close the lid after he used the bbq without the hack the lid stays open forever like on all other EAxis made bbqs.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
Post by: Lord Darcy on 2008 August 05, 17:53:58
Updated "Extra slots for LS objects". Added a decorative slot in the center of 2-tiled coffee tables. Please re-download.

(http://i239.photobucket.com/albums/ff243/creamgray/The%20Sims%202/LSTableCoffee-DecoSlot.jpg)

File attached in this post (http://www.moreawesomethanyou.com/smf/index.php/topic,12631.msg359305.html#msg359305).


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
Post by: Havelock on 2008 August 05, 19:46:56
More Shadowfixes for LS furniture. This time Shakely Doublebed, Baliwood Doublebed, Baliwood Singlebed, Shakely Coffeetable1x1.

Edit: Attachment removed. Fix is now included in the package.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
Post by: Richief on 2008 August 05, 20:00:42
Thanks to everyone! I really liked this objects! I'm just having a question if I have Altavera's music hack do I need to install ls guitarplay.package or not?

Also will the gaming system and entertainment podium be included?


Title: Re: Proper Life Stories conversions (Freetime) *up5 8-5-08 5:05pm
Post by: Argon on 2008 August 05, 22:22:59
I'm just having a question if I have Altavera's music hack do I need to install ls guitarplay.package or not?

Yes.

ETA: Update 5 has been posted, includes shadow fixes by Havelock, and the 2 ls downloads.


Title: Re: Proper Life Stories conversions (Freetime) *up5 8-5-08 5:05pm
Post by: knightguy on 2008 August 06, 05:02:55
is ls-UpdatesFT3 a file to keep or delete  ???


Title: Re: Proper Life Stories conversions (Freetime) *up5 8-5-08 5:05pm
Post by: Havelock on 2008 August 06, 05:56:18
Known issues (things I need help with)

"The Mega Medallion" rug's texture flips around when you place it


Fixed. Rug Mesh displays  the texture the same way as the placed texinfo.

Edit: Attachment removed. Fix is now included in the package.


Title: Re: Proper Life Stories conversions (Freetime) *up5 8-5-08 5:05pm
Post by: Argon on 2008 August 06, 08:31:27
is ls-UpdatesFT3 a file to keep or delete  ???

It can be deleted, it's been included in the main package.

Fixed. Rug Mesh displays  the texture the same way as the placed texinfo.

 ;D Havelock you're my hero


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
Post by: J. M. Pescado on 2008 August 06, 08:54:09
Also will the gaming system and entertainment podium be included?
Those objects are already part of the Awesome version of the relevant careers.


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
Post by: Richief on 2008 August 06, 19:26:49
Also will the gaming system and entertainment podium be included?
Those objects are already part of the Awesome version of the relevant careers.

Thanks! I always thought those were the same careers from Numenor.


Title: Re: Proper Life Stories conversions (Freetime) *up6 8-6-08 4:13pm
Post by: Argon on 2008 August 07, 01:18:55
Haven't been making much progress on the CEP, perhaps someone more knowledgeable would be able to do it?


Title: Re: Proper Life Stories conversions (Freetime) *up6 8-6-08 4:13pm
Post by: Lord Darcy on 2008 August 07, 06:07:48
Haven't been making much progress on the CEP, perhaps someone more knowledgeable would be able to do it?

If you want, I can take over. I was going to make it myself anyway.


Title: Re: Proper Life Stories conversions (Freetime) *up6 8-6-08 4:13pm
Post by: Argon on 2008 August 07, 06:39:51
That would be great, since when I tried, I made the changes to the GMND and created a material override but it never showed up  :'(


Title: Re: Proper Life Stories conversions (Freetime) *up6 8-6-08 4:13pm
Post by: Lord Darcy on 2008 August 08, 02:35:29
LS CEP is almost done. Looks like the subset names of reward sofa are erroneously renamed. The frame part is named cushion, and vice versa. Could you fix it in the next version?


Title: Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
Post by: J. M. Pescado on 2008 August 08, 02:50:55
Thanks! I always thought those were the same careers from Numenor.
They are unrelated to any Numenorian versions. All Awesomeware is upgraded to work in the current expansion, whereas the Numenorian works were abandoned when EAxis bitched at them.


Title: Re: Proper Life Stories conversions (Freetime) *up6 8-6-08 4:13pm
Post by: Havelock on 2008 August 08, 05:44:57
Argon here is a fix for the Chair Living 1x1. He is no longer stuck in the Wall on the right site and wallshadows are fixed also.

Edit: Attachment removed. Fix is now included in the package.


Title: Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
Post by: Argon on 2008 August 11, 18:26:06
Updated, includes Havelock's baliwood living chair fix and renamed the leather sofa mesh groups as per Lord Darcy's request.


Title: Life Stories CEP (Updated 2008/09/13)
Post by: Lord Darcy on 2008 August 12, 15:58:35
Life Stories CEP

LS Objects Recolors by Numenor & MaryLou, modified to be compatible with Argon's version (http://www.mediafire.com/?d0im0o1glxs)


Put LS CEP in the same folder as ls-buy.bundle.package, whether in Downloads, Bins or Store folder. LS CEP must be loaded after ls-buy.bundle.package. (Hence the z prefix in the filename.)
If you put ls-buy.bundle.package into Bins or Store folder, but put LS CEP in your Downloads folder, the default colors of LS objects which were made recolorable by LS CEP will bear custom star.

To make new recolors of LS objects in SimPE, you have to load ls-buy.bundle.package and LS CEP into SimPE. Make sure that LS CEP is loaded after ls-buy.bundle.package, as shown below.

(http://i239.photobucket.com/albums/ff243/creamgray/The%20Sims%202/LD_CEP_Stories_Filetable.png)

Known issue: The recolors of Reward Leather Sofa are somewhat wonky. Because the two recolorable subsets of reward sofa (cushion and frame) share one TXMT, both MMATs will be created with the same family GUID by default. Even if you fix the GUID manually, applying recolors with the design tool is a bit wonky, i.e. another recolor being automatically selected. But once selected, recolors will stay selected, so it's not really a show-stopper. Just a bit inconvenient. Resolved in the new version.

2008-09-13: Fixed the issue with wonky Reward Leather Sofa recolors. New recolors will be created properly, each subset having its own TXMT. (http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif)

@Havelock: I remembered that you made a recolorable version of LS coffeemaker (http://www.moreawesomethanyou.com/smf/index.php/topic,10123.0.html) last year, along with a couple of recolors.
Would you please convert dark grey color (the default color in your version) as a separate recolor package? ;D


Title: Re: Life Stories CEP
Post by: Havelock on 2008 August 12, 21:04:57
Thanks for the LS-CEP Lord Darcy.

@Havelock: I remembered that you made a recolorable version of LS coffeemaker (http://www.moreawesomethanyou.com/smf/index.php/topic,10123.0.html) last year, along with a couple of recolors.
Would you please convert dark grey color (the default color in your version) as a separate recolor package? ;D

I have made it short after Argon provided the Buy.bundle. I have added both recolors in a zip so all could get them.


Title: Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
Post by: Kazzandra on 2008 August 14, 18:53:13
Is the LS guitar included in this bundle? Do I need to kill it with fire in SimPE?

 Because after determining that it was either Atavera's custom instruments of awesome or the LS mediocre guitar,  I pulled ls_guitarplay and your instruments by proxy GUID hack. Now, no one can dance while someone is playing the base game piano without freezing and then resetting both player and dancer. No error log is generated. Dancing to music and dance animations seem fine.
When trying to delete the guitar in game, with no instruments at all on the lot, I get this:

(http://i287.photobucket.com/albums/ll123/mount_tazneen/GTFO.jpg)

What do I need to do to make this guitar GTFO?



Title: Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
Post by: Argon on 2008 August 14, 20:09:16
Is the LS guitar included in this bundle? Do I need to kill it with fire in SimPE?

Yes it's included, you can either make your own hider or ignore it. No globals are modified in the LS bundle, so whatever is causing your problems, it's not the guitar.

after determining that it was either Atavera's custom instruments of awesome or the LS mediocre guitar,  I pulled ls_guitarplay and your instruments by proxy GUID hack.

Atavera's hack has not been updated for Freetime, so it's highly like there will be a BFBVFS with instruments since they added some with this EP. Not all the required references to the instruments in the instrument globals and band controller were changed by Atavera, I'm just guessing he stopped when it looked like it was working.

ETA: ls_guitarplay is meant for Atavera's hack, not mine. Do not mix and match. RTFM on page 1.

Now, no one can dance while someone is playing the base game piano without freezing and then resetting both player and dancer. No error log is generated. Dancing to music and dance animations seem fine.

Most likely culprit is tight pants or hack conflict, it works fine for me.

When trying to delete the guitar in game, with no instruments at all on the lot, I get this:

image snipped

What do I need to do to make this guitar GTFO?

You're using a LS object on the lot and you can't get delete it because everything is in one file.




Side note: the reason other custom instruments blow up with instrument by proxy guid hack is likely because the init bhav makes reference to a non-existant bcon ("custom instrument" category) in Atavera's hack or because they changed the reference to the original EAxis instrument that it was cloned from. If you absolutely can't live without an instrument, I can see about updating it to work with that.


Title: Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
Post by: Kazzandra on 2008 August 15, 00:01:09
Ah-- thank you very much, Argon.

Very good to know that it's working in your game, because I can sniff elsewhere now. In fact, being that the hack itself hasn't been updated for Freetime, and they added that synthesizer, it only makes sense that the code has changed. It's odd that it is only the base-game piano and any of Atavera's instruments. I'll load up my test hood later with just Atavera's hack and see if the base game piano is still resetting. I wouldn't be surprised if it is simply that.

They change the code on the base-game piano with every patch, and I know this was working with patch one-- so I immediately suspected the LS guitar because it was the only thing I'd added recently.

ETA: ls_guitarplay is meant for Atavera's hack, not mine. Do not mix and match. RTFM on page 1.
Well, I'm embarrassed enough as it is, but I will say that I mentioned in a different post that I did RTFM. (http://www.moreawesomethanyou.com/smf/index.php/topic,12644.0.html) But being less stupid than I seem is hardly consoling.

Side note: the reason other custom instruments blow up with instrument by proxy guid hack is likely because the init bhav makes reference to a non-existant bcon ("custom instrument" category) in Atavera's hack or because they changed the reference to the original EAxis instrument that it was cloned from. If you absolutely can't live without an instrument, I can see about updating it to work with that.

It's just the acoustic guitar and the contrabass. The rest are for guitar virtuosos, but anyone who wants music in a hood set in the past has to stick with the violin-- before we didn't even have that. I don't want to give you any more work than I already have, though.

I'll report back in this post the results of my test with nothing but Atavera's hack and the base game piano.

ETA: Either my core files are corrupted,  or Atavera's custom instrument hack causes dancing to stop working on the base-game piano in Patch three, Freetime. Little to no chance that anyone noticed but me.  :D


Title: Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
Post by: knightguy on 2008 August 15, 21:38:35
i was just wondering if you were planning on doing Pet Stories & Castaways Stories too?  :)


Title: Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
Post by: Argon on 2008 August 16, 07:33:19
I'll probably do the Pet Stories objects, but I don't think I'll do Castaway. Right now I'm trying to figure out how the track references work so I can add in the 2 radio stations from PS.


Title: Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
Post by: titanicbrittanic on 2008 August 27, 22:35:15
Thank you so much for the awesome build set you included :) The sober colors are awesome. Just proves EAxis can make some decent wall coverings that actually make a statement without being gaudy XD

Any chance at a PS set by you, Argon? Ur textures are incredibly clear, especially in comparison to the first set I had :P


Title: Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
Post by: knightguy on 2008 August 30, 07:08:19
AL borked close grill lids  >:(


Title: Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
Post by: witch on 2008 August 31, 21:32:36
AL bonked close grill lids  >:(

I think you mean 'borked' lol.

Unless EAxis are furnies.


Title: Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
Post by: knightguy on 2008 September 01, 03:12:49
oops

haha we won't get into what Eaxis are...   ::)


Title: Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
Post by: Lord Darcy on 2008 September 11, 14:49:45
Attached AL update for LS stereo and TV. It must be loaded after ls-buy.bundle.package.
Contains only some new or updated BCONs/BHAVs, as AL added no new visible functions to TVs and stereos.

Elders can watch LS TV while lounging on the sofa. It's actually an EAxian bug which affects all 2-tiled TVs, because EAxis forgot to enable "Watch - Sofa Subqueue" for Elders in TTAB. You can reuse TTAB included in my AL update to fix your main FT package, as AL did not change anything in TV TTAB.


While writing the guide to update custom bars to OFB (http://www.moreawesomethanyou.com/smf/index.php/topic,11264.msg335209.html#msg335209), I stupidly forgot to reassign the slot id for one side of bar, resulting in wonky animation. I updated my guide to fix this issue. Could you please fix OBJDs of LS bar in your main package?

Quote
[OBJD]

Object Data (OBJD) -> Select the one with (0,0) at the end of Filename -> Raw Data -> Select Decimal

 06. Mesh & Graphics -> 0x004D: footprint mask -> change 257 to -1
 09. Data Space -> 0x003B: number of object arrays -> change 0 to 1
 11. Miscellaneous -> 0x004C: Select Sub-Category -> change 1 to 106

Select the one with (1, 0) at the end of Filename (Decimal)

 06. Mesh & Graphics -> 0x004D: footprint mask -> change 257 to -1
 07. Resource cross-refs -> 0x0014: slots id -> change 128 to 129
 11. Miscellaneous -> 0x004C: Select Sub-Category -> change 1 to 106

Select the main OBJD

11. Miscellaneous -> 0x004C: Select Sub-Category -> change 1 to 106 (Decimal)

Commit and Save.


AL borked close grill lids  >:(
ls closegrill.package works fine in my game.


Title: Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
Post by: socurious on 2008 September 11, 16:37:54
If I put the LS buy package in the ...Apartment Life/TS Data/Res/Bins folder and put your update (I'm assuming) into my downloads folder, how do I make sure it loads after the ls bundle package?  I'm assuming (yet again) that the items included in the program files are loaded first, and then the stuff in the documents folder is loaded?  If that's the case, then I'm probably okay.  If that's not the case, then should I add a "z" to the name of your fix?

I just unzipped the files and noticed you already have your files labeled with a "z".  Ignore the stupidity, please.   :-[


Title: Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
Post by: Lord Darcy on 2008 September 11, 17:26:15
I'm assuming (yet again) that the items included in the program files are loaded first, and then the stuff in the documents folder is loaded? 
That is correct. Stuff in Downloads folder is loaded the last. If you put LS buy package in Bins, you can put AL update (or Argon's LS optional like closegrill) in Downloads folder. The z prefix is only there for people who put LS package in Downloads folder.


Title: Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
Post by: Argon on 2008 September 12, 00:03:56
Sorry I've been so late it getting around to updating this. I've been working on cleaning out the junk files, apparently some University textures that are in LS got copied over to the build package. Quite a few meshes and unused textures in the buy mode stuff too.

Things to look forward to: more linked textures, lights, meshes, missing mesh group and texture on the espresso machine fixed, lightened shadows on the baliwood sofas, and non-global solution for the coffee machine motive bonus (also adjusted to account for the motive bar difference between the real game and LS; less cheaty!).


If Havelock's around, the bar has an unused mesh group.

ETA: New version uploaded


Title: Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
Post by: Havelock on 2008 September 12, 16:19:33
If Havelock's around, the bar has an unused mesh group.

I have two versions for you. Rewardbar has only removed unused mesh group and Rewardbar_insideshadow has now restored the shadows caused by bottles and glasses, use the one you like most.

Edit: Argon sims put coffee cup on coffee tables or endtables after drinking is finished no longer in dishwasher.

Edit2: removed attachment


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Argon on 2008 September 12, 23:11:22
Oops that was an oversight on my part, I forgot about Pescado's coffeecuphack. Also I'll probably use the inside shadow one if that's how the rest of the bars are.

Here's the fix for now, I'll probably integrate it with the next update, I've just got a class in a few minutes.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Ambular on 2008 September 13, 04:24:00
Argon, here are the screenshots for the objects.  If I missed any, or included anything that I shouldn't have, please let me know.

 LS Screenshots (http://www.moreawesomethanyou.com/cheese/noncheese/Argon_LS_BuyMode.rar)


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Lord Darcy on 2008 September 13, 07:04:13
Thanks for fixing various issues, including the one about unstable Reward Sofa recolors. I updated LS CEP to reflect the change.

LS CEP is posted in this post (http://www.moreawesomethanyou.com/smf/index.php/topic,12631.msg361392.html#msg361392).


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Havelock on 2008 September 13, 08:41:44
Also I'll probably use the inside shadow one if that's how the rest of the bars are.

The base Game Bars have a shadow inside the Bar and some EP Bars also but not all of them because EAxis got lazy sometimes. And i have attached a better one in my previous post.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Argon on 2008 September 13, 09:16:26
Oops, Havelock you're referencing material definitions that no longer exist in FT8.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Lord Darcy on 2008 September 13, 10:59:01
Restored the broken state FX for LS reward TV. Adjusted the FX slot height to make smoke and spark come out of TV outlet on the back panel.

(http://i239.photobucket.com/albums/ff243/creamgray/The%20Sims%202/LSTV-RepairFX.jpg)

ETA: Modified the slot position slightly, so that FX will not be eated by TV mesh. Please redownload.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Havelock on 2008 September 13, 15:30:56
Oops, Havelock you're referencing material definitions that no longer exist in FT8.

Sorry Argon must have used the wrong bundle. Fixed redownload please.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Lord Darcy on 2008 September 14, 06:32:05
I modified the slot position of TV repair FX slightly, so that FX will not be eated by TV mesh. Please redownload, sorry for the inconvenience.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Ambular on 2008 September 14, 17:02:40
Where can I get a copy of ls_guitarplay?  I don't want to have to hack all my existing custom instruments just so I can use this one guitar.  ><


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Kazzandra on 2008 September 14, 18:28:51
Amber, if you looky here (http://www.moreawesomethanyou.com/smf/index.php/topic,12644.0.html) you'll see that Argon's Instruments by Proxy GUID can be used with Atavera's instruments, which are all posted in the same thread (some updated by me, some Argon). I'd gladly update and share any additional custom instruments you have, just so I can hoard them as well!  ;D

Edit: Because my keyboard has approximately 20 fully working keys.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Argon on 2008 September 14, 18:58:27
I'm not supporting it anymore since Atavera's hack hasn't been updated and the violin and synth from Freetime are broken if you use Atavera's hack.

If you really want it, you can grab it from LS Argon Optional2.7z (http://www.mediafire.com/file/cneqvegq7iz/LS Argon Optional2.7z)


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Ambular on 2008 September 14, 18:59:09
Amber, if you looky here (http://www.moreawesomethanyou.com/smf/index.php/topic,12644.0.html) you'll see that Argon's Instruments by Proxy GUID can be used with Atavera's instruments, which are all posted in the same thread (some updated by me, some Argon). I'd gladly update and share any additional custom instruments you have, just so I can hoard them as well!  ;D

Edit: Because my keyboard has approximately 20 fully working keys.

Oh, cool.  Actually I've just got four items based on the piano (or grand piano?  Not sure with all of them) and none are by Atavera.  Thanks!

http://www.moreawesomethanyou.com/cheese/noncheese/CustomInstruments.rar (http://www.moreawesomethanyou.com/cheese/noncheese/CustomInstruments.rar)

I'm not supporting it anymore since Atavera's hack hasn't been updated and the violin and synth from Freetime are broken if you use Atavera's hack.

If you really want it, you can grab it from LS Argon Optional2.7z (http://www.mediafire.com/file/cneqvegq7iz/LS Argon Optional2.7z)

Ahh, okay, I didn't know about the broken violin.  Thanks for the info.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Kazzandra on 2008 September 15, 04:10:51
Thanks Amber! I'll update these and post them in the Proxy by GUID thread when I'm done.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Norahs on 2008 September 25, 18:26:06
Thank you for putting all of this together, the quality is much improved over the first extractions.

The leather reward sofa is giving me a few problems which, hopefully, someone can help me resolve. First, the black frame flashes blue - I can occasionally get the frame to show black but I can't move it from that spot or the flashing returns. The second problem is the frame is not able to be recolored - I noticed when the subset section screen cam up there was only an option shown in the cushion subset; the frame subset was empty. 

I thought my problem may have been the result of a conflict but the above problems remain when the ls buy bundle and the ls CEP are the only CC in my game folders.


Side note: One thing I found odd was the sofa recolor found in the LS Objects Recolors by Numenor & MaryLou, modified to be compatible with Argon's version download shows both recolored parts of the sofa.  ???

After further exploration, it seems that the LS CEP may be the problem Without the CEP installed the sofa frame is black but then, of course, the recolor is not available. Am I the only one having this problem? I have the 09-13-08 CEP installed.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Lord Darcy on 2008 September 26, 11:18:39
LS Reward Sofa works fine for me, with the newest LS CEP installed. Recolors work fine too, including Numenorian recolor.
* Do you have the newest version of LS Buy package too?
* Do you still have this problem even after you sell and rebuy the LS sofa? Argon newly created the TXMT of frame subset to make two subsets fully recolorable.
* Are you sure the loading order is correct? Is LS CEP in the same folder as LS Buy bundle?

As for the problem of empty subset in SimPE, it happens when the loading order is wrong. Check the loading order in SimPE preferences. The file in the first line is loaded the last.

(http://i239.photobucket.com/albums/ff243/creamgray/The%20Sims%202/LD_CEP_Stories_Filetable.png)


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Norahs on 2008 September 26, 17:31:32
Thanks for your help. I think I may have had an outdated LS Buy package. After clearing my cache and re-downloading a few times I finally got it all to work. Thanks again.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Pandaah on 2008 September 26, 22:45:59
Thank you, but I have something to mention:

1. The recolor of LS Reward AfricanMask (the blue one) doesn't show up in my game.

2. And the AfricanMask as well as the LS Lamp Download has the asterisk of shame for me even I put all the necessary packages in the bin folder. (And I double check that I don't have a duplicate in my download folder.)

3. Also the price of the AfricanMask is weird, I looked in simpe and there it costs 8350 but ingame it only costs 850.

4. I think the reward rose is too expensive (950). Numenor made his version only costs 40.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Lord Darcy on 2008 September 27, 05:52:07
1. The recolor of LS Reward AfricanMask (the blue one) doesn't show up in my game.

2. And the AfricanMask as well as the LS Lamp Download has the asterisk of shame for me even I put all the necessary packages in the bin folder. (And I double check that I don't have a duplicate in my download folder.)

3. Also the price of the AfricanMask is weird, I looked in simpe and there it costs 8350 but ingame it only costs 850.

The African Mask has no problem in my game.

(http://i239.photobucket.com/albums/ff243/creamgray/The%20Sims%202/LSRewardAfricanMask.jpg)

No asterisk in default color, it only shows up at Numenorian recolor which I put in Downloads. Price is correct too.
Turn debug mode on and check the popup tooltip on African Mask icon. The subset should be rewardafricanmask_rewardafricanmask. If it's something else, you definitely have another version lurking in somewhere.


4. I think the reward rose is too expensive (950). Numenor made his version only costs 40.
The price of reward rose is the same as the original reward point in LS. Argon made his conversion as faithful to the original as possible. Pescado's PS conversion stove is similarly overpriced, topping 20000 Simoleons.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Richief on 2008 September 27, 16:45:36
3. Also the price of the AfricanMask is weird, I looked in simpe and there it costs 8350 but ingame it only costs 850.

You may have Devilsrope CS African Mask (http://www.moreawesomethanyou.com/smf/index.php/topic,11872.0.html), it is actually the same mask but with change of price. LS costs 8350 and displays "Environment" 1, CS costs 850 and displays "Environment" 8. Both have the same GUID, so CS is repalcing LS. I had the same problem but I assigned a new GUID to CS mask and used repository technique. If you want I might share my version.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Pandaah on 2008 September 27, 19:19:53
Oh my.... Yes I have Devilsrope's Rip-offs. ::)
Mmm I don't know if I want a ceaper copy of the mask. What are the differences between them except for the environment-thing?

4. I think the reward rose is too expensive (950). Numenor made his version only costs 40.

I thought about the price and I think, although it is really unrealistic high, most of my Sims have a lot money that they can't spend.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Richief on 2008 September 27, 20:51:23
Mmm I don't know if I want a ceaper copy of the mask. What are the differences between them except for the environment-thing?

Here are the differences:
Price (CS costs 850, LS costs 8350).
Environment score (CS displays 8, LS displays 1).
Description and name (almost the same, you may not even notice).

1. The recolor of LS Reward AfricanMask (the blue one) doesn't show up in my game.

Also, having both CS and LS masks is the reason why the recolor doesn't show up. As CS is replacing LS, the recolor is made for LS not CS.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Pandaah on 2008 September 27, 23:57:08
I deleted the CS mask and found a copy of the download lamp in my downlod folder (somthing like 662b...blahblah).
So now everything is fixed and works like it should.
And Richief thank's for your offer, but I don't see any reason to have two copys of the same exactly thing.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Lord Darcy on 2008 September 28, 00:08:01
found a copy of the download lamp in my downlod folder (somthing like 662b...blahblah).
Don't you use Clean Installer? You don't end up with garbled duplicates if you use Clean Installer. If I were you, I'd delete everything with garbled filename, just for principle. If I don't know what the hell it is, then it cannot be what I wanted in the first place.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Pandaah on 2008 September 28, 15:59:11
Sure I use Clean Installer, but I have no clue where I get this file. I have a few more packages of this typ (maxis official download objects - all from the exchange).
Maybe I should get rid of them too!


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Argon on 2008 October 09, 20:29:01
Just noticed a bug with the pool table, the left side of the mesh is in the wrong group and there is also an unused group.
(http://i34.tinypic.com/k13uvt.jpg)


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Havelock on 2008 October 10, 18:04:28
Just noticed a bug with the pool table, the left side of the mesh is in the wrong group and there is also an unused group.
snipped pic

Ok fixed the Table redownload please.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: SiuPang on 2008 October 15, 04:25:42
I'm not sure if this has been asked about before. Why can't I click on the Reward Guitar to open the pie menu or have to click on the amplifier instead ??? I guess there is some way to make the pie menu available both by clicking the guitar and the amplifier.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Argon on 2008 October 15, 19:30:56
Instruments by proxy GUID (http://www.moreawesomethanyou.com/smf/index.php/topic,12644.0.html) fixed that a long time ago, just make sure it loads after ls_buy.bundle (see the part about the bins folder on page 1 (http://www.moreawesomethanyou.com/smf/index.php/topic,12631.msg358929.html#msg358929)).


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: SiuPang on 2008 October 17, 09:03:44
Instruments by proxy GUID (http://www.moreawesomethanyou.com/smf/index.php/topic,12644.0.html) fixed that a long time ago, just make sure it loads after ls_buy.bundle (see the part about the bins folder on page 1 (http://www.moreawesomethanyou.com/smf/index.php/topic,12631.msg358929.html#msg358929)).


Ooooh, I just checked my Downloads folder and found I still have some leftover Numenor SSN Guitar Hack... Maybe that's all coz of that!
The guitar is now working well!!! Thx, Argon! ;D


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: bettybrant on 2008 October 17, 14:45:03
I apologize in advance if I am putting this in the wrong place, but I have a question and wasn't sure where it should go.  First of all, thank you for making these wonderful Life Stories objects EP-compatible and also for doing such a good job with them.  They work fine in my game, and I love the fact that they don't have a custom star, which is as it should be, since they are Maxis-made originally. 

However, I've been trying to add the recolors and the CEP to my game, but no matter where I put them they won't show up.  I read the whole thread, and first put the objects and the CEP together in the same folder in the bins section of the Freetime folder.  Then I put the recolours also in the same folder.  This didn't work, so I tried moving the recolors to the Downloads folder.   Then I tried moving the CEP to the downloads folder, after that didn't work.  I moved the CEP back to the bins folder, and then tried the recolors in another bins folder -- still didn't work.   

I've now tried both the recolors and a second copy of the CEP in a variety of different places, and no matter what I do I can't get them to show up.  Can anyone tell me what I'm doing wrong, and what I should do next?  Thank you in advance for any advice you may have.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Havelock on 2008 October 17, 15:55:16
 Lord Darcy tells you what to do in this post.

http://www.moreawesomethanyou.com/smf/index.php/topic,12631.msg361392.html#msg361392 (http://www.moreawesomethanyou.com/smf/index.php/topic,12631.msg361392.html#msg361392)


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: bettybrant on 2008 October 17, 16:44:45
Thank you Havelock.  I assume you're referring to this comment:

"Put LS CEP in the same folder as ls-buy.bundle.package, whether in Downloads, Bins or Store folder. LS CEP must be loaded after ls-buy.bundle.package. (Hence the z prefix in the filename.)"

But that's the very first thing I tried, with no success.  I assure you that I read the whole thread very carefully, and especially that particular post.   The CEP is in the same folder with the ls-buy.bundle.package.  Now, it is also in its own folder (called "LS CEP").  Could that be the problem?  Should the CEP not be in a folder but be loose with the bundle package? 

If that's not the problem, then I have no idea what I am doing wrong, since I followed Lord Darcy's instructions carefully.



Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Lord Darcy on 2008 October 17, 16:55:11
Try applying the design tool. If you don't get "This object is not designable" message on LS reward objects, LS CEP is working.

Note that LS CEP was expressly made for Argon's version. Any recolors you might have made or downloaded for Numenorian version will not work. You'll need to fix recolors yourself. I uploaded the fixed Numenorian recolors in that post.

Also make sure that you don't have any duplicates lurking in your Downloads folder.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: J. M. Pescado on 2008 October 17, 17:24:42
Looking over the history of this stuff, I can't help but notice you appear to have reduplicated and then wrestled with the LS Riley Coffeemaker, mentioning something about the missing coffee grounds...except that the Awesome version has always worked. What exactly does this new version offer that makes it better? Because if it doesn't offer the actual super-coffee effect, it's basically worthless and reduced to a restrung recolor of the original base game crap coffee. If you've already done everything better, then I will simply discontinue the existing version, and if you haven't...why are you bothering to produce shoddy merchandise to be peddled off as "proper"?

There should, obviously, be a single, unified, superior version, whoever produces it. As the rule here goes: There can be only one.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Argon on 2008 October 20, 19:21:40
The coffee effect (appears inside the drawer thing, seen in Darcy's screenshot) does not show up on your version Pescado. There's a similar thing with your espresso machine (but it's the result of a missing reference to a material definition).

I haven't made this set backwards compatible with any other EPs, so it's not officially awesome according to your specifications.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: J. M. Pescado on 2008 October 21, 15:22:08
Fixes have been incorporated into the Awesome version.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Indoor Girl on 2008 October 21, 18:30:41
Now, it is also in its own folder (called "LS CEP").  Could that be the problem?  Should the CEP not be in a folder but be loose with the bundle package? 

That might be it. I have it loose in mine, and it works perfectly.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: bettybrant on 2008 October 22, 01:22:38
Yes, in fact that *was* the problem I think. I guess I was trying to be too organized for my own good. ;D  I tried removing the CEP from its subfolder and just putting it in with the rest of the recolours, and now the recolours work perfectly. 

Thanks again to everyone who converted the LS objects, making them compatible with all EPs.  They are very nice to have.  And thanks for the extra advice.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: simfan on 2009 January 28, 22:21:25
Is it possible to make the neon bar use the respiratory technique and draw textures from the fjord counter? I think the Numenor  version did that.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: Argon on 2009 January 30, 07:20:57
Numenor's version did not, he just created new textures. The bar's textures are different than the fjord counter.


Title: Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm
Post by: simfan on 2009 January 30, 20:09:00
I apologizes for this then. Is there any place to still get these recolors?