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476  TS2: Burnination / Building Contest of Awesomeness / Re: Official Scoring & Submission Rules on: 2007 June 06, 19:23:17
Is the Windkeeper mailbox cover that you hacked considered Awesome content?
477  TS2: Burnination / Building Contest of Awesomeness / Re: Reynolds House on: 2007 June 05, 05:40:57
That downstairs bathroom looks big enough to be two or three bathrooms.
478  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Crammyboy's Penis on: 2007 June 03, 01:23:06
Use SimPE to extract an adult female nude mesh from your The Sims 2\TSData\Res\Sims3D folder, it will be somewhere in the Sims03.package file.  Open that mesh and the penis object together in Milkshape, and position the penis to the correct place.  Then delete the body mesh and save.  If you really can't manage it, post your female-enabled version and I'll do the positioning for you and post it back for you to complete.
479  TS2: Burnination / Peasantry / Re: Cboy's Penis Creature Skins on: 2007 May 31, 04:25:16
I don't think the werewolf one should have hair.  That part is always hairless, even on animals -- I assume it would be the same for werewolves and furries.  (It would chafe!)  On the other hand, I'm now tempted to use this mod just to check out the plantsims.   Grin
480  TS2: Burnination / Planet K 20X6 / Re: Frontier Farming on: 2007 May 30, 17:58:01
I think you should allow a visit to a single community lot once a week -- Sunday only, provided your sim has his own transportation.  There are "cars" that look like horse-drawn carriages on MTS2 somewhere that would look right.  The community lot should be a church with no fun objects whatsoever.  Perhaps a grill and eating area could be put outside for the occasional community picnic.  (Not for the Nuclear Winter variant, of course.)
481  TS2: Burnination / The Podium / Re: Missing Adventurer career? on: 2007 May 30, 17:44:27
I remember one of the Maxoids saying as much in one of the chat logs.  The gist of it was something along the lines of requiring player input for better gameplay.   Roll Eyes 
482  TS2: Burnination / The Podium / Re: Dddrunken questions on: 2007 May 30, 17:22:53
If your sim cats want too much attention, get less friendly cats.  That's a personality thing -- my crazy cat lady sim had six cats, and the friendly ones followed her around and wanted to be hugged, while the aggressive loner cats chased the mailman and got into fights with each other.
483  TS2: Burnination / The Podium / Re: Cheese! on: 2007 May 26, 02:24:04
Grilled cheese sandwiches with slices of brains in the middle?  Maybe they're planning new recipes.   Wink
484  TS2: Burnination / The Podium / Re: Accessory Bin Types on: 2007 May 24, 17:49:56
 Tongue  Now I think I want Seasons.  Dammit.
485  TS2: Burnination / The Podium / Re: Accessory Bin Types on: 2007 May 22, 21:25:45
I've stopped using custom accessory meshes since Pets broke them.  Did something get fixed with Seasons?
486  TS2: Burnination / The Podium / Re: Custom Hair Mesh... What is a acceptable poly range? on: 2007 May 22, 00:26:15
An even easier way to check how much a hair mesh is going to strain your computer is to look at the file size.  It's less accurate, but that way you don't have to use SimPE.  Maxis hair meshes tend to be around 60 to 120 kb for each age group; a package file with all four age groups included will be four times that amount -- Callum91's all ages Seasons hair converted to males is 378 kb.  The largest hair file I have is a Rose hair at 1125 kb, but it's for all ages, so the Rose mesh for only three ages at 1113 kb will put the most strain on my game.  Most computers can probably handle hair up to 200 kb per age group, but I wouldn't go over 250 kb each (or 1000 kb for all four ages) unless the hair was nice enough to be worth it.

Unfortunately, that doesn't work with objects as object meshes include color files, and that will add a variety of factors to the total file size.
487  TS2: Burnination / The Podium / Re: I need to learn more about flags! on: 2007 May 20, 23:47:08
Thanks, I'm relieved to hear that.  I really should learn more about hex coding if I'm going to mess around with it.   Smiley
488  TS2: Burnination / The Podium / Re: I need to learn more about flags! on: 2007 May 20, 22:52:11
I may have to eat my words if what you say about the hair flag is true.  I just ran around adding posts to threads about Theo's binning tool to let people know that I'd learned the "hat" checkbox doesn't make hair into hats, and how to change it in the property flags.  I fixed my own hair by changing the flag to 0x00000002 -- the same value that recolors of the "hip" hat and propeller beanie have.  If that is for FFS hats only, why is that value used for my base game hats?  (I don't have FFS.)

Edit to add: I just tested this by modifying another hair recolor to the flag 0x0000000A, and it also gives my test sim a Nightlife "hat" trait.  Can you tell me what the real difference is, and why SimPE reports both as having the hat trait?
489  TS2: Burnination / Taster's Choice / Re: Testers wanted: Color Binning Tool 0.2.twentysomething on: 2007 May 20, 22:34:23
Necromancy message ignored for useful feedback:

I have found that the "hat" checkbox does not actually make the game recognize the hair as a hat.  (Checked by putting the hair on a sim and looking at their Nightlife qualities in SimPE.)  By comparing property sets and sim qualities for several different recolors, I found that I was able to make a hair into a "hat" by changing its Property Sets "flags" string from 0x00000000 to 0x00000002.  I hope this helps.

(I've posted this message at your MTS2 thread as well.)
490  TS2: Burnination / The Podium / Re: Awesomeland: Should Awesomeland Be Reloaded? on: 2007 May 18, 19:38:03
Take out the old one Zombie-Apocalypse style!  I'll make a great last story before you start your new neighborhood.   Cheesy
491  TS2: Burnination / The Podium / Re: Unoccupied Lot Houses Are Vanishing...WTF Is Wrong? on: 2007 May 18, 19:32:03
Sometime over a year ago, I use the Clean Installer to install a lot that happened to be incompatible with my game.  When I tried to put it in my test neighborhood, the game crashed.  When I reloaded, every house in the neighborhood was gone.  BFBVFS.

I also had the Pets bug where unoccupied University lots would disappear -- very, very annoying.
492  TS2: Burnination / The Podium / Re: Birthday cake. on: 2007 May 17, 21:22:37
I always stuff the rest of the cake into someone's inventory and make them eat it later.  I hate wasted food -- they're going to eat that cake whether they want to or not.   Tongue
493  Awesomeware / The Armory / Re: Wants & Fears Sanity "Death To All Nesses" Public Beta Edition on: 2007 May 15, 06:58:29
That sucker is impossible to use on any lot in my game.  The lag it causes just kills gameplay; I've given up on even the little fountains as well.  It's a pity, as some of them are very pretty.
494  TS2: Burnination / Planet K 20X6 / Re: May "More Awful Than You": Buttugly Brokeass Furniture on: 2007 May 15, 00:36:14
The bean bag chair is far too well made to qualify -- the only thing actually wrong with it is that unattractive color.  Look at how well the texture covers the item -- there isn't any warping of the pattern.  i think it's a very good rendition of a real-world bag chair, although admittedly I'm not likely to use it myself.
495  TS2: Burnination / The Podium / Re: Question about SimPE and Sim altering on: 2007 May 13, 19:11:41
Yes, you use a junk 'hood to create the donor sim and trash it when you're done.  No muss, no fuss, no problem.   Smiley
496  TS2: Burnination / The Podium / Re: Question about SimPE and Sim altering on: 2007 May 13, 08:11:05
The attached text file is a post by Pescado from this site (pretty close to what he's saying here) and a post from someone named Nukael at MTS2.  I searched around for this information months ago, and I've use this file as a guidline ever since when I need to to edit a sim.  If you need screenshots, I think Nukael had a bunch to visually explain the process, but it isn't hard.
497  TS2: Burnination / The Podium / Re: Slowing Down Sim Time on: 2007 May 11, 19:50:31
Heh, when my child was one he wanted to bang on the keyboard just like Mom and Dad.  I found and downloaded a keyboard banger program; it worked by bringing up a picture and saying a number, letter, or word every time a random key was struck.  He loved that thing.   Cheesy
498  TS2: Burnination / The Podium / Re: Share thy Bedding and Painting!!!!!!!!! Where do ya get em? on: 2007 May 11, 19:26:04
I made a ton of sim quilts almost two years ago and still use some of them.  All of them work just as well on single beds, too, as shown in screenshots of the individual items in each set.  A few of them sucked, but the ones I still really like and use all the time are here: 
http://www.thesimsresource.com/downloads/cmid_144578/sims2/sets/202621/ 
http://www.thesimsresource.com/downloads/cmid_144578/sims2/sets/objects/197158/
http://www.thesimsresource.com/downloads/cmid_144578/sims2/sets/objects/200585/

I have matching sets of baby stuff for a a few of those patterns, just look up my TSR profile and search under sets if you're interested.

Screw those links, I've put the stuff worth downloading on MTS2.  Link in my signature, or directly here:  http://www.modthesims2.com/showthread.php?t=236284
499  TS2: Burnination / The Podium / Re: Slowing Down Sim Time on: 2007 May 10, 20:33:41
I have two monitors sitting side-by-side, and another in the bedroom.  The computer I'm using has a switch so that I can use the same peripherals for our archive computer, and the other main computer has a switch so that it can share peripherals with whatever computer my husband is tinkering with.  Our fourth computer is on the bedroom, and all of them are connected by a network.  We live in an apartment, and to save space, the two largest monitors are on our kitchen table with the computer boxes underneath.  Luckily, there's still plenty of room on the table for three people to eat dinner... but we really aren't set up for guests.  I guess it's a good thing I hate entertaining.
500  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Crammyboy's Penis on: 2007 May 05, 16:26:39
Invisible clothing?  That's so easy, you can do it in MS Paint.  Open up Body Shop, go to create clothing, and pick a form-fitting swimsuit.  Open up the black-and-white alpha image from your Project file and make it entirely black.  Save it, choose which clothing categories you want your invisible clothing to show up in, and load it into the game.
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