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TS2: Burnination => The Podium => Topic started by: bluecatvon on 2006 January 07, 15:23:25



Title: Zombies
Post by: bluecatvon on 2006 January 07, 15:23:25
Can you believe after almost a year since I've bought the University EP, yesterday was the
first time I ever made a zombie?

It was the most depressing thing. It made me think. Really.

Isaac is the most beloved son of mine. He's maxed out in almost every thing (neatness,
shyness etc), almost maxed out his 7 skills, has a hot body :p and he doesn't look half bad.
His nanny, Vicki Horowitz died the day Isaac turned into a child. I have no feelings towards
her. I even watched amusingly as the Grim Reaper took her life. My first death. Yesterday I
finally got the Grim Reaper phone and deliberately let Isaac made her into a zombie, to fit
in the story line and I wanted to play a zombie for a very long time.

It was utterly depressing. I paid $1200 something and she came back as a zombie. Blue,
having a mouth that can't shut, a limp foot and arms that just looked strange. Boy her photo
don't look good. Agonizing, in fact. Then I noticed Isaac wanted to apologize to her, he
looked so guilty that he made me feel guilty. Instead of yelling or doing something worse to
him, Vicki simply shushed him and explained that everything is fine. Man...I felt so
depressed after this. Everytime she walk it was excrutiating, and hearing her moan... :'(

So I have this question. Is there a difference if I pay another amount of money? Or is there
only 1 kind of zombie? I mean, are there less depressing zombies out there? Isaac is the
apple of my eye, letting him do such an abominable act is simply...disquieting.

By the way, I noticed Vicki kept thinking bout brains when she looked at Isaac. What the?
And another funny thing is, she wants to go into the military career. ???


Title: Re: Zombies
Post by: Renatus on 2006 January 07, 15:46:27
In the Sims, zombies is zombies. If you pay more money, though, they get resurrected with more levels of completeness. Pay a little more money and you get a sim that is properly alive, but with a switched personality. Pay top dollar and they come back as good as old.

Zombies think about brains because that is what, in 'traditional' horror movies, zombies eat!


Title: Re: Zombies
Post by: bluecatvon on 2006 January 07, 16:02:51
oh gosh. will they actually go eat brains :o


Title: Re: Zombies
Post by: radiophonic on 2006 January 07, 16:15:07
:D I thought they were rather comical when I first made one. I suppose I watched too many zombie movies when I was a kid.

What gets me is the "Be a zombie" want.  :-\ Oh, sorry knowledge sim, no zombie you after I've worked so hard to get you where you are.

I suppose they are a bit sad, however they die easily since they tend to not take care of themselves very well.


Title: Re: Zombies
Post by: skandelouslala on 2006 January 07, 16:24:22
I once attempted to fulfill the "be a zombie" want and it appears to be  unfullfillable in my game.  I locked it, killed the sim, brought them back as a zombie and want was still there, locked.

I have no interest in the zombies....always seemed boring to me.  At least vampires run around going bleh bleh lol


Title: Re: Zombies
Post by: Kyna on 2006 January 07, 16:27:08
My daughter had a teen zombie in her game, not long after she got uni.  I watched for a little while, but after that I couldn't bear it.  This previously reasonable looking teen had turned into this ugly, creepy thing.  With the head to one side all the time.  It was sad to watch.

Since getting Uni for my computer I've never had a zombie, and I don't intend to.  Not even for those really annoying sims I intend to feed to the cow plant then resurrect just so I can repeat the process a few times.

Even nannies don't deserve zombifying - besides I don't think it's possible for zombies to be more horrifying than a Maxis nanny.


Title: Re: Zombies
Post by: gali on 2006 January 07, 16:29:14
I never had a zombie, but it would be interesting to take a group of zombies, and order them to do the Smustle...:). Will we see the Michael Jackson "Thriller" dance, exactly as it was done in the movie?


Title: Re: Zombies
Post by: bluecatvon on 2006 January 07, 16:36:38
THEY CAN DIE?! :o

yes, it was depressing..i think i need a therapist..


Title: Re: Zombies
Post by: SciBirg on 2006 January 07, 16:40:23
I haven't made a zombie either. And reading this thread, I doubt I ever will. I could never have the heart to do that to any sim, nasty nanny or otherwise.


Title: Re: Zombies
Post by: Swiftgold on 2006 January 07, 17:12:49
I made my first zombie, too, for a movie which I eventually realized I'll never finish :P He died accidentally and his mother lost to the reaper, and since I haven't had any real accidental deaths that I haven't been able to save, I was just gonna leave him dead. Now I wish I did, sorta :P It doesn't help that I've downloaded an extra nasty zombie default replacement *smirk* but he was a Romance teen and now... uh... yeah. I'm not gonna let that go on. I may as well just kill him again and let him lie... :\


Title: Re: Zombies
Post by: Ancient Sim on 2006 January 07, 17:33:48
My first zombie was deliberately created.  I got so fed-up of Sophie Miguel being so nasty to everyone, I introduced her to the cowplant and then had her brought back as a zombie . I have to say that she was infinitely better that way.  I didn't like the way she looked at all, but with the zombie skin, a waist-length hair-mesh and a flowing gothic gown, she looked rather cool.  She's done amazingly well for herself, too.  She's maxed out all her skills, earned something around $250,000, got to the top of most careers, been practically every aspiration ... she also had a child to Brandon Lillard after being zombified (I cheated for that one) and she's now grown-up.  Currently she's Countess Sophie, having found herself with 3 lightning bolts for one of the Counts.  He vamps her regularly, but she doesn't like it much so buys vampicillin in 10-bottle batches.  When I last played my original Pleasantview, she was pregnant again.  The men like her, too.  The only exception was her first love, Don Lothario's son (Romance), who pulled a face when he first saw her and fell out of love with her on daily.  He's back in love with her now, though.  Oh, and she did once die of starvation, I had to teleport her daughter in from Uni to save her.  She also graduated Magna Cum Laude instead of Summa because it took her so long to get to classes she kept being late.  Didn't help that I deliberately put her at the farest end of the dorm, I don't suppose.

My other zombie was Jennifer Burb.  When she got pregnant 2 or 3 days before elder and never had the baby, I brought her back as a zombie after she died thinking she'd be an adult and would give birth, only she wasn't, so I had to cheat and make her one.  Once she'd had the baby I left her a zombie for a while (never liked her!), but she's back to a normal elder now and having a wild affair with Don Lothario.

The weirdest thing with Sophie is that as a zombie, with her zombified personality, she is MUCH nicer than she was normally.  She has 0 Nice points now instead of 3, yet she's surprisingly sociable.  Maybe it's because even though Outgoing is only 3 or 4 or whatever it is, it's her highest characteristic.  Whatever the reason, I can honestly say that she's a much better Sim overall than she was before.  She was never a doting mother, but she managed to bring her daughter up single-handed without incident.  The daughter is a pain in the arse though, she's a phone-stalker. 


Title: Re: Zombies
Post by: Renatus on 2006 January 07, 19:38:00
I thought the zombies would creep me out too much to use them (thankfully they don't eat brains, just think about them) due to years of fighting-off-zombie dreams, but instead I found them too tragic to use! I had an up-and-coming criminal mastermind have an SS member as a girlfriend when he was in Uni, but when he graduated he didn't want anything to do with her, so another student made friends with her and then lured her to the cow plant. After she became tasty elixir, he called up Grim and made her into a zombie... ooh, it was horrible seeing the poor girl like that. The student had a red memory and rolled up a fear of making zombies...


Title: Re: Zombies
Post by: BeckerCheez on 2006 January 07, 20:19:12
I was threatening to make my bro's ugly Sim grandchildren into zombies, but I spared them.  I couldn't think of deliberately kililng them off since I grew to like them.  So I gave the granddaughter plastic surgery to make her look more like her mom, and the grandson became a vampire.  Now he looks like almost catlike.   :D


Title: Re: Zombies
Post by: Gwill on 2006 January 07, 20:54:53
I downloaded an edible brain from somewhere.  I haven't used it much.  :D


Title: Re: Zombies
Post by: J. M. Pescado on 2006 January 07, 21:37:30
I resurrect dead dormies as zombies. I don't have to kill the dormies, even, they kill themselves, and I bring them back as zombies and boot them back to the dormie pool so they can shuffle around the university as undead dormies.


Title: Re: Zombies
Post by: Pegasys on 2006 January 07, 21:41:19
I've made a couple of zombies, and was surprised to find out now I had to *play* them. After a little while, though, they got on my nerves, and I fed them back to the Cow Plant.

I think having zombies in town could be fun but I can't bring myself to turn my beloved Sims into zombies. They're just so disturbing and unless hacks are used, even when they're killed, they can never be resurrected into full Sims anymore; once a zombie, always a zombie. So pay that Grim Reaper well!

Along similar lines, this week was the first time I'd ever done a complete resurrection, and I was pretty disappointed that outside of the one who did the resurrecting, none of the resurrected Sim's relatives or loved ones had any memory of that Sim being resurrected, nor did the Sim even have a memory of being dead!?!! It was like the Sim was never gone.

I wish Maxis had wrapped a little more around the resurrections, at least added memories or having some sort of reaction the first time they see the no-longer-dead loved one again. I mean, they remember burning the Toaster Pastry for their entire lives, but not having a loved one come back from the dead??!!!


Title: Re: Zombies
Post by: Trubble on 2006 January 07, 21:42:33
boot them back to the dormie pool so they can shuffle around the university as undead dormies.

How'd you put them back as dormies?


Title: Re: Zombies
Post by: Faizah on 2006 January 07, 23:31:31
My daughter had a teen zombie in her game, not long after she got uni.  I watched for a little while, but after that I couldn't bear it.  This previously reasonable looking teen had turned into this ugly, creepy thing.  With the head to one side all the time.  It was sad to watch.

Hehe. I actually played that zombie-teen for a while, too. Sent him off to college. Met a guy with blue hair (matched his skin, sort of). Graduated. Got joined to the Blue-haired guy. Fulfilled his 'Have 10 Kids' want through a combination of alien pregnancies, adoptions, and 'preg for all' hack... Oh, and his blue-haired partner's 'Have 10 Kids' want. But because of the alien births, it ended up being more like 15 kids.

I had lots of fun with that entire family tree actually (the zombie was not actually part of the main faimly tree line, but actually adopted as a just-for-fun kid by one of my CAS adult couple who had become the elder widow) obviously this was back before I knew about the BFBVFS. ;)

Then there was the teen that I made a zombie AND a vampire, actually I was experimenting with scholarships using a group of four teens, a zombie AND vampire, a zombie, a vampire, and I forget what the fourth one ended up as... I never really played them beyond that, actually. :P


Title: Re: Zombies
Post by: sadiebutterfly on 2006 January 08, 00:16:52
My only zombie is Jihoon Greaves, who got eaten and resurrected on the Secret Society lot. I thought he would just stay there, you know, maybe tidy up around the place a bit, but oh no, he hitched a ride back with the girl who resurrected him. (Her fiance was not overjoyed and shortly afterwards left her for Meadow Thayer).

Jihoon has now joined the frat house and is dating Meadow's best friend Lucy Burb. It's my Beauty and the Beast storyline. I hated him as a dormie but now I'm almost fond of him.


Title: Re: Zombies
Post by: Paperbladder on 2006 January 08, 01:42:12
I just find the zombies too slow, and once you change a sim it's permanent.  The only time I would actually decide to transform them is when I just want use them as Cow Plant fuel.  Even then, I don't use my own sims.

The only sims that I Zombified were the Maxian sims Mortimer Goth and Dina Caliente.


Title: Re: Zombies
Post by: bluecatvon on 2006 January 14, 14:43:27
haha, i made up my mind and resurrected Vicki Hourvitz anyway (i got her name wrong before, mistaking it for Horowitz..)  . This time around Isaac didn't feel any remorse, and strangely, what he didn't feel, I didn't feel too.

didn't know she was immortal. now i have a zombie roaming about with the ghosts of the Specter family. i don't care about her. i let her roam freely about, and see how she'll be able to take care of herself without my help.


Title: Re: Zombies
Post by: Kristalrose on 2006 January 14, 15:08:04
I've made one zombie the entire time I've had UNI.  It was that obnoxious SS member, Lara something.  I had a knowledge sim who wanted to make a zombie resurrect her on the SS lot.  And I had the same reaction y'all did:  "EWWWW!  This is fun for all of three seconds."  and I re-introduced her to Bossie the Cowplant.


Title: Re: Zombies
Post by: Oddysey on 2006 January 14, 15:31:41
boot them back to the dormie pool so they can shuffle around the university as undead dormies.

How'd you put them back as dormies?

Inge's bush summoner thing? I would guess that the townie pool and the dormie pool are basically the same thing, the game just uses age to differentiate. For once, Maxis passed up a chance to make yet another sim pool.


Title: Re: Zombies
Post by: plastic shine on 2006 January 14, 19:41:57
Question: so can zombies die again?


Title: Re: Zombies
Post by: Lythdan on 2006 January 14, 19:49:41
Question: so can zombies die again?

Yes, but not from old age, since they don't age.


Title: Re: Zombies
Post by: Trubble on 2006 January 15, 21:23:25
Thanks Oddy, I thought it might be that I just haven't had time to check it out.


Title: Re: Zombies
Post by: maxon on 2006 January 15, 21:37:08
Question: so can zombies die again?

Yes, but not from old age, since they don't age.

And then you can ressurect them again - if you pay enough they will come back as normal sim beings.

My one and only zombie is called Jack Thompson.


Title: Re: Zombies
Post by: cwieberdink on 2006 January 15, 21:41:40
Thanks Oddy, I thought it might be that I just haven't had time to check it out.

Trubble, this is OT, but why is it snowing on your avatar?  Does that help douse the flames?

C


Title: Re: Zombies
Post by: Dark Trepie on 2006 January 15, 22:14:07
I made Bella Goth in Strangetown a Zombie once.  That was fun.

Being the romancer that she is, she wanted to flirt with the husband of the woman that resurected her.  But I decided to make her take a much needed shower then moved her out.  She spent the rest of her days dragging herself up the sidewalk and kicking people's trashcan over.

I didn't find it all that depressing myself...


Title: Re: Zombies
Post by: Hairfish on 2006 January 16, 03:46:16
The first zombie I created was accidental: I resurrected an Elder to help take care of a young couple's new baby (to avoid having a Nanny), and didn't pay enough for a live version. Oddly enough, even as a zombie, she turned out to be very good at childcare...much better than any Nanny could possibly be!

I have a pair of lesbian zombies in my Strangetown. They're the most devoted parents ever, to their adopted son.

One of them (a Romance Sim) has lately been making eyes at a vampire, though. I'm so curious about what a vampire-zombie would look like that I may just "encourage" that relationship to find out. I'm not even sure a vampire will bite a zombie, considering they're both undead...


Title: Re: Zombies
Post by: J. M. Pescado on 2006 January 16, 03:57:00
And then you can ressurect them again - if you pay enough they will come back as normal sim beings.
You can't de-zombie a zombie. Even if you kill it and resurrect it perfectly, it will still be a zombie. If you kill a zombie and resurrect it backwards, you get a zombie with lots of personality points, though.


Title: Re: Zombies
Post by: TreyNutz on 2006 January 16, 04:11:43
And then you can ressurect them again - if you pay enough they will come back as normal sim beings.
You can't de-zombie a zombie. Even if you kill it and resurrect it perfectly, it will still be a zombie. If you kill a zombie and resurrect it backwards, you get a zombie with lots of personality points, though.

So far, with both of my zombies, I've done just that.  The first one was a zombie vampire that couldn't get out of the sun fast enough (he just HAD to watch that abductee return home at 7am) and burned to death.  The second one I fed to the cowplant immediately after his first resurrection and resurrected him again to get the reverse personality.  That poor guy had max skills when he died (the first time).  After both resurrections they were all down to 1 point each.  Thank goodness he's a knowledge sim.  He's got an eternity to max them out again.

Eventually I'll have to do a real zombie, with the full sloppy/lazy/grouchy personality.


Title: Re: Zombies
Post by: Dark Trepie on 2006 January 16, 04:38:08
Can you just encourage personality traits in a zombie like you would for any normal sim?  Seems like a pain to me to re-feed them to the cow plant (how stupid do they have to be to grab the cake a second time?) and waste the money needed to re-reresurect them.


Title: Re: Zombies
Post by: Oddysey on 2006 January 16, 04:42:52
What else are you going to do with sim money? There's only so many things you can buy, and we're talking college grads automatically. Massive amounts of cash.


Title: Re: Zombies
Post by: Trubble on 2006 January 16, 14:34:52
Trubble, this is OT, but why is it snowing on your avatar?  Does that help douse the flames?

C

I know I answered last night, but I'll answer again... BECAUSE SNOW IS AWESOME. :D

SNOW.


Title: Re: Zombies
Post by: cheriem on 2006 January 16, 15:21:05
Trubble, if you think snow is that awesome, please feel free to come live in Utah.  It's snowing.


Title: Re: Zombies
Post by: Trubble on 2006 January 16, 19:50:35
Well I know that if I had snow all the time I wouldn't get as excited about it... but I don't :-/ so therefore SNOW rocks.


Title: Re: Zombies
Post by: TreyNutz on 2006 January 19, 05:03:30
Can you just encourage personality traits in a zombie like you would for any normal sim?  Seems like a pain to me to re-feed them to the cow plant (how stupid do they have to be to grab the cake a second time?) and waste the money needed to re-reresurect them.

Have you seen a zombie personality?  I've never been able to encourage more than 1 personality point.  It's totally worth the money.  The family I last did this with has money to burn.  Time, on the other hand, they don't have.


Title: Re: Zombies
Post by: Sleepycat on 2006 January 19, 05:20:03
I've had Uni since it came out and I have never made a zombie, have no plans to either...

same for Nightlife except I keep thinking about letting one of my sims become a vampire but still haven't done it  ::)

I only had a couple aliens and they didn't live long, until I found out how to make default skintone replacements *just isn't wild about That shade of green* course I also have a better looking pollitech replacement. So although I don't currently have any aliens (recently restarted)  I have allowed some of my sims to have expensive telescopes so the chance is there.


Title: Re: Zombies
Post by: Grater on 2006 January 19, 07:40:56
I'm currently populating my (bastardized) prosperity neighborhood with undead, one of the families I started with 2 Uni grads, who I vamped after graduation (being my first vampires, I couldn't quite figure out how to get the countess to bite, in the end I used influence). They had fun braving the sun to reach the top of their careers, and raising a baby. I had a living elder caretaker but he kicked the bucket, forcing daddy vamp to meditate in the baby room. I think I'll make a zombie-nanny for child rearing (can I zombify a nanny then restore her nanny status? otherwise I'll just have a "live"-in zombie-nanny).

In their house, I'm using APO set to Deathfield to guard my gnomes, if an actual friend tries to steal one I can always beg for their ungrateful life :P. And those thieving townies just get zombified, but I wish there was a more torturous death than deathfield, like maybe zapping them into a pit of despair to starve to death? I fully intend to convert nearly every townie into zombies and/or vampires. Downtime shall be night of the living dead.

I also had the foresight to create a cranky old elder as Sim #1 for telescope shoving. I've since vamped him because having a vampire getting angry at daytime spying and running over in full sunlight is comedy! I might zombify him and see if he becomes too slow to survive his shoving escapades.


Title: Re: Zombies
Post by: bluecatvon on 2006 January 19, 09:48:21
haha Grater! you are mischievous haha! i like!


Title: Re: Zombies
Post by: Grater on 2006 January 19, 10:44:38
She's charming :D.
(http://img39.imageshack.us/img39/2124/charmingnanny5ze.jpg)

Double zombified live-in nanny, cleans, cooks, babysits, eats grilled cheese, never complains. Best $6000 my sims ever spent  :).


Title: Re: Zombies
Post by: cristalfiona on 2006 January 19, 10:51:09
Thats actually a really good idea. You would save money on nannies if you played a family for several generations, and you wouldnt have to waste elixir on them.


Title: Re: Zombies
Post by: J. M. Pescado on 2006 January 19, 13:05:50
Can you just encourage personality traits in a zombie like you would for any normal sim?  Seems like a pain to me to re-feed them to the cow plant (how stupid do they have to be to grab the cake a second time?) and waste the money needed to re-reresurect them.
Well, the second time you control them, so that's real fast. Money? Pssh.


Title: Re: Zombies
Post by: Gus Smedstad on 2006 January 19, 18:06:00
I've created just one zombie and I regret it.  Alec died of old age, his younger sister Dawna, a Knowledge Sim, got the desire to make him into a Zombie, so I fulfilled that.  He looked horrible, and I hated the way he dragged around, so I killed him off again.  What really bugged me afterward was that his portrait in everyone's family trees was the new, ugly zombie portrait.  That's the part I regret, that he's in the family history that way permanently.

 - Gus


Title: Re: Zombies
Post by: agcons on 2006 January 20, 01:59:01
I resurrect dead dormies as zombies. I don't have to kill the dormies, even, they kill themselves, and I bring them back as zombies and boot them back to the dormie pool so they can shuffle around the university as undead dormies.
Christ, I've been waiting patiently for a dormie to die, and it hasn't happened yet.  As tempting as it is to interfere via Merola's mirror, I have a "hands off" policy in the dorms as I am amazed at the seemingly endless stupidity of dormies (and they don't need any help with behaving stupidly from me).  I have "no dormie invulnerability" installed, and while they pass out everywhere and often, piss themselves routinely, beat the crap out of each other frequently, never shower or bathe, and otherwise do everything right wrong, they never fail to eat.  Even after they've been asleep in their macaroni cheese for several hours.


Title: Re: Zombies
Post by: J. M. Pescado on 2006 January 20, 02:14:10
Christ, I've been waiting patiently for a dormie to die, and it hasn't happened yet.  As tempting as it is to interfere via Merola's mirror, I have a "hands off" policy in the dorms as I am amazed at the seemingly endless stupidity of dormies (and they don't need any help with behaving stupidly from me).  I have "no dormie invulnerability" installed, and while they pass out everywhere and often, piss themselves routinely, beat the crap out of each other frequently, never shower or bathe, and otherwise do everything right wrong, they never fail to eat.  Even after they've been asleep in their macaroni cheese for several hours.
It's sort of a chain reaction. Once one of them dies, it adds one more health hazard in the dorm, the ghosts, that even if confined to a specific area, like, say, "outside", gradually begins to claim dormies. The presence of a cowplant borrowed from an ecological guru who didn't really need one in his house doesn't hurt either.


Title: Re: Zombies
Post by: agcons on 2006 January 20, 09:29:41
The presence of a cowplant borrowed from an ecological guru who didn't really need one in his house doesn't hurt either.
Autumn Knight, Beth Trimble, and Peter Smith, thy days are numbered. 

Some time ago I created a tastefully landscaped cemetery on campus (Le Tour est Finis) in preparation for the Big Moment, but local graveyards sound far more interesting. 


Title: Re: Zombies
Post by: ElviraGoth on 2006 January 24, 21:39:41
After reading this thread, I decided that I was going to make a zombie from one of my dead dormies (nouniprotect is GREAT, btw) and I finally did it last night.  Yep, first zombie, and I got Uni when it came out.

The dormie that died was Robi LeTourneau, and I didn't even know he had died until one of my knowledge sims in the dorm had not one, but TWO wants to make Robi into a zombie.  So I used the buyable career rewards (thanks TJ) and got the Resurrect-O-Nomitron so my sim could make his zombie.  Only paid $1000, didn't want him to look TOO bad.  Not that he would have looked that great if I'd paid more, seeing as how Robi is ... well, already looks-challenged.

First thing my sim did was seek out Robi and start fighting with him!  I guess he just wanted the zombie to punch on for awhile, and my sim has something like 7 in niceness.  I never noticed Percy (ugh, I know, what a name) having any arguments with Robi before he died, so I don't know if he just doesn't like his creation or if he really didn't like him before.

But, yeah, I thought it was weird that he and the other knowledge sim in that dorm both spun up wants to be a zombie now.  And the dragging leg thing doesn't bother me...yet.  Will have to see if I get tired of him later and feed him to one of the cowplants in my 'hood.  Those cowplants have to be getting pretty hungry by now...


Title: Re: Zombies
Post by: Hairfish on 2006 January 24, 21:58:45
...to make Robi into a zombie.

Careful. With Rob Zombie in your game, all HELL might break loose.


Title: Re: Zombies
Post by: ElviraGoth on 2006 January 24, 22:03:27
It already has!  :D


Title: Re: Zombies
Post by: Grater on 2006 January 25, 13:09:00
I use the Surgery Station to make zombies even more hideously deformed, sometimes I get lucky and it malfunctions  ;D

Here you see a horrific freak of nature playing poker with a zombie.
(http://img92.imageshack.us/img92/4316/ugly7gj.jpg)


Title: Re: Zombies
Post by: BlueSoup on 2006 January 25, 13:36:21
Here you see a horrific freak of nature playing poker with a zombie.

Uh oh...don't let Pescado hear you call her that.  He's got a wee bit of a crush on dear old Mrs. C.  ;D


Title: Re: Zombies
Post by: Kristalrose on 2006 January 25, 16:46:08
ROTFLMAO!!!  Grater, that is hillarious!!!  You are a BADDDDDD Sim-God!  I think I love you!    :D


Title: Re: Zombies
Post by: Grater on 2006 January 25, 18:47:49
You should have seen my sim-selfs wedding. He had befriended a bunch of zombies and invited them to his wedding party. Being zombies, they spent the whole time moaning and groaning. Suffice to say the wedding was a bust. Instead of a honeymoon the bride and groom got to have a bawl-fest. I was sad, my sim-self is so kind that he befriends those unloved zombies, and they ruined his wedding  :-[.

Four zombies and a wedding? ;)
(http://img203.imageshack.us/img203/5418/fourzombiesandawedding2uc.jpg)


Title: Re: Zombies
Post by: ElviraGoth on 2006 January 25, 21:05:54
LOL!  Looks like a lively party for sure! ;)


Title: Re: Zombies
Post by: Swiftgold on 2006 January 25, 23:37:41
Heh, maybe if I had the Maxis skin on my zombie he'd be less disturbing... I hadn't had any before I downloaded a default replacement from MTS2. It's a great horror skin but considering this Sim died accidentally, I didn't know I couldn't revert him, and he's also a Romance Sim (and I'm not gonna let him date)... I think it's time for him to become the First Cowplant Victim as well. I overplayed his actress aunt and she needs a little youthening to get back into line with the rest of the family, considering she's the youngest of ten but third closest to elder. *smirk*


Title: Re: Zombies
Post by: virgali on 2006 January 26, 05:31:05
Is it possible to de zombify a sim tho with Simpe or something? I love the supernatural creatures in the game. Aliens, Zombies, Vampires.. I love them all. Actually the very first thing I did when getting nL was making a Vampire and then I made some alien Vampire Zombies! I think they are awesome.

I don't think the zombie animations are disturbing at all. They are rather comical. And I love it when they think about brains... If it was upt to me there would be an interaction where zombies would attack other sims and eat their brains. Or at least zombies would have the ability to "cook brains" for dinner or something. This prolly 'cause I too am a fan of horror movies and such.

Greets to all,
virgali


Title: Re: Zombies
Post by: J. M. Pescado on 2006 January 26, 06:44:50
If it was upt to me there would be an interaction where zombies would attack other sims and eat their brains. Or at least zombies would have the ability to "cook brains" for dinner or something. This prolly 'cause I too am a fan of horror movies and such.
If it were up to me, zombies would be evil and roam the streets as uncontrollables at night, attacking your sims and eating their brains to cause them to join the ranks of the undead until your neighborhood is devoid of people and consists entirely of zombies.

Naturally, your sims would fend them off with shotguns.


Title: Re: Zombies
Post by: syberspunk on 2006 January 26, 08:43:48
[If it were up to me, zombies would be evil and roam the streets as uncontrollables at night, attacking your sims and eating their brains to cause them to join the ranks of the undead until your neighborhood is devoid of people and consists entirely of zombies.

Maybe you could do a zombie bite mod that uses the vampire kiss of death animations, but has the zombie "Eat Flesh" instead of "Bite Neck" and then the victim would turn into a zombie. Make it sort of autonomous, and there you go, a horde of zombies out to convert other sims. Especially if they roam around DT comm lots.  ;D

Naturally, your sims would fend them off with shotguns.

'Natch.  ;D


Title: Re: Zombies
Post by: cwieberdink on 2006 January 26, 13:30:00
Naturally, your sims would fend them off with shotguns.

I love shotguns.

C


Title: Re: Zombies
Post by: LilAbner on 2006 January 26, 21:25:42
oooh, cool idea! Would love to see some zombies walk around trying to bite my sims! But maybe there should be some anti zombie elixir to be bought from the gypsy then?


Title: Re: Zombies
Post by: LFox on 2006 January 27, 09:31:00
That really is a good idea syberspunk it would be cool if someone modded that in.  Like LilAbner said though a elixir for anti zombying would be needed.  If it couldn't undo zombie effects at the least it could be used as a marker, if person has elixir in their inventory the bite cannot be done on them.


Title: Re: Zombies
Post by: Grater on 2006 January 27, 12:05:57
How about if they have a shotgun in their inventory the bite cannot be done on them? The rejection animation could be great.