Show Posts
|
Pages: 1 [2] 3 4
|
33
|
TS3/TSM: The Pudding / Pudding Factory / Re: Buyable Training Dummy For WA
|
on: 2009 November 20, 17:36:56
|
Rider, I just discovered that while this mod enables the training dummy to be bought at home, it actually disables it from appearing in the buydebug menu, meaning it can't be placed on community lots.
Well that's odd, it shows for me in both buydebug and the entertainment and skills section.
|
|
|
35
|
TS3/TSM: The Pudding / Pudding Factory / Re: Buyable Training Dummy For WA
|
on: 2009 November 19, 17:32:15
|
But all there is in there are spawners, tomb objects and clutter, and a few decorations.
It actually has everything: the training dummy, board breaker, tents, cameras, snake basket, scooter, giant decos, you name it. Everything you can buy, and can't buy, in the three locations. Oh, I guess it was because I was too caught up building my tomb.
|
|
|
37
|
TS3/TSM: The Pudding / Pudding Factory / Re: Buyable Training Dummy For WA
|
on: 2009 November 19, 08:27:16
|
Thanks, now we can make dojos. Could you also do the breaking board? Also hope it will be possible soon to make camera stores in the main hood...
Wasn't there supposed to be a cheat that would unlock these items (the category appeared as a ? in pictures)? Could've sworn there was one, but now I can't find anything about it...
To get it up you need to use 'testingcheatsenabled true', and then type in 'buydebug on' and it should show up when you get into buy mode. But all there is in there are spawners, tomb objects and clutter, and a few decorations.
|
|
|
38
|
Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
|
on: 2009 September 27, 21:36:31
|
I did a search, found nothing... just telling you all. So anyways, I started my game, the game didn't load... it did, but at the first loading screen where the game loads with those mini-card-things, the bar always stays empty, there's no music in the background and the game just doesn't move, I tried with all mods, I tried with another bunch of mods, I even tried it by itself and it still doesn't work. So what should I do?
|
|
|
40
|
TS3/TSM: The Pudding / The World Of Pudding / TS3 was to include weather.
|
on: 2009 August 30, 20:28:13
|
By weather, I mean snow and rain or all four... I don't really know... but I got these copied text files from two .ini files in TS3 from a friend. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Tunable Parameters Related to Rain and Snow ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; [TerrainRainParams]
; Specularity is a function of "wetness", but this function does not have to be linear. This sets the exponentiation used to translate ; "wetness" -> "specularity". Should be 0 < x <= 1. Lower numbers make for sharper transitions. RainExponent = 0.5
Water: ; Texture coordinate scales for normal map levels 1 and 2 ; Level 1 is a noise map that is identical to that used for liquid ponds ; Level 2 is an ice-specific normal map (regular tangent-space map), frozen_pond_nm.dds in Engine/Water. ; Note that the shader expects level 2 to have an alpha map to mask in snowdrift effects on the surface. ; Alpha multiplier for snowdrifts. Higher multipliers will result in more pronounced snowdrift effects. Use this for quick tuning, ; if possible rescale the image intensities (frozen_pond_nm alpha) such that this value can be one, so we can optimize it ; out of the shader later. SnowdriftAlphaMultiplier = 1.1
I didn't know where to post it, so I posted it here.
|
|
|
46
|
TS3/TSM: The Pudding / The World Of Pudding / Re: What is Deltabuild?
|
on: 2009 July 30, 07:29:38
|
It's the new fixes, one is 1kb, and it has fixed audio. Another has four .dds files which, I think, are fixed textures. The other one, contains all non-sound or texture fixes, or at least I think so, never really checked.
|
|
|
|
|