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376  TS2: Burnination / The Podium / Re: Name your top 5 Must Haves.... on: 2005 December 31, 18:01:31
JM doesn't like numbers in people's names, so that's why they are banned from the forum.

I never realized there were no numbers in anyone's username. Now, what's this thing about? I understand not wanting to have "simmygurl957023457", but, come on, not even one number?  Cheesy Or is it just to make sure there won't be a "J.M.Pescad0" or "J.M.P3scado"?  Wink
377  TS2: Burnination / The Podium / Re: Name your top 5 Must Haves.... on: 2005 December 31, 15:39:31
1. CEP (must have my color options, also essential in creating custom objects)
2. Quaxi's blur patch (the few days I had to play without a blur remover after getting NL are something I never want to relive again  Cheesy. I absolutely can't stand the blur. )
3. JMP's coffee cup hack
4. JMP's abortable bed making hack
5. Twojeffs' toddlers playing with toilets fix
378  TS2: Burnination / The Podium / Re: Please Help - I'm Tearing My Hair Out!! on: 2005 December 30, 17:22:34
A missing CEP will only affect certain Maxis recolors, not cloned objects/ objects with custom meshes.
379  TS2: Burnination / The Podium / Re: Can anyone identify this hack? on: 2005 December 30, 17:01:10
Well, bleh. One of the reasons I don't hang out over on MTS2 much anymore. Searching brings up a couple of threads that ask this question exactly - with no responses :p (Do they never answer questions anymore? Just complain that people are asking them? And why have a requests forum when they 'most never do requests?

Well, I visit some of the MTS2 search forums daily, and I can say that there are tons of new requests every day, and it would keep tens of creators busy full time to fullfill all of them. I don't think the purpose of a request forum is that you can ask for anything and someone will always do it. Some of the requests are impossible to fulfill, others are of such marginal interest that there aren't many creators who would be interested in spending a lot of time creating with not many potential downloaders. People also post in the wrong forums all the time because they don't care to take the time and read the guidelines and make it hard to find their posts that way. Creators do visit the request forums regularly, though, and if something inspires them, they might make it. I know I've made a couple of objects inspired by those. Creating should be fun, not an obligation you have to do like a nine-to-five job.
380  TS2: Burnination / The Podium / Re: Can anyone identify this hack? on: 2005 December 30, 13:43:34
Seen this: http://www.titanic3d.com/pages/accueil_en.htm? Looks an awful lot like those screenshots to me. I don't think they are from TS2 at all. Check out the stairs, for example, the angle is too steep, and there is a ton of other stuff I've never seen before.
381  TS2: Burnination / The Podium / Re: Please Help - I'm Tearing My Hair Out!! on: 2005 December 30, 10:45:20
Try removing your downloads folder from the game folder, then either install a sim2pack or start up BodyShop, which will create a new downloads folder, then move your downloads into this new folder. Also remember you have to enable custom content in the game, and then restart the game before it's going to show up.
382  TS2: Burnination / The Podium / Re: Bad Kids? Bad People? on: 2005 December 29, 18:15:02
Thank you for the thorough and scientific approach! And of course I'm happy about the results since they agree with what I originally thought  Cheesy. All I can say is, poor single mom with the seven toddlers!
383  TS2: Burnination / The Podium / Re: Brandi Broke's Third Child?? on: 2005 December 29, 17:24:43
I had a male couple I created in CAS with two children (girls) who were blonde, as is one of the parents.  The other has black hair, but since same sex children cannot be created as the couple's own children, only as adopted, in CAS, this is of course to be expected.

However, the two grew up and went off to uni leaving both parents withvery little to do ( and since they are both romance, having nothing to do leads to finding something.....) so I went into SimPE and treated one as female.  The couple then had a baby of their own, who had blonde hair and was another female.  Both parents have only Maxis hair and clothes etc. I didn't have any custom content when I created them.

So, maybe it has something to do with children being born to same sex couples?

Was this child born to the blonde adult? Maybe it was a clone of himself, kind of like the Brandi Broke third child? That would explain the blonde hair and being of the opposite sex than the parent. I would like to see their DNAs in SimPE.
384  TS2: Burnination / The Podium / Re: Brandi Broke's Third Child?? on: 2005 December 29, 10:32:33
That blonde hair is a custom hair color, so it is dominant. This explains why it can override the black hair gene in expression. Maxis blonde would not be dominant, however. (In this case, both black and custom are dominant, which makes them equal, and a sim with those genes can express either hair color)
385  TS2: Burnination / The Podium / Re: Brandi Broke's Third Child?? on: 2005 December 29, 09:33:29
Ahh, ok, that makes sense then. Yes, the child should still have the genes for both blonde and black hair, although she can only express black hair. It would be cool if there could be more variety in hair colors, and a child from black and blonde haired parents could have hair color somewhere in between, not just one or the other. Kind of like with the Maxis skin tones. Maybe in Sims 3 some day?
386  TS2: Burnination / The Podium / Re: Brandi Broke's Third Child?? on: 2005 December 29, 08:56:24
The Brandi in my game has two genes for black hair. Are you sure you haven't edited her genes? All of the Maxis created sims that I know of have homozygous genes for all features.

When have you installed your game, and do you have Nightlife? I wonder if her genes have been changed with Nightlife or something, but with my installation she definitely had only black hair genes the last time I checked which was before Nightlife.
387  TS2: Burnination / The Podium / Re: Brandi Broke's Third Child?? on: 2005 December 29, 08:20:39

I think that if people are still having boys after resurrecting Skip, they probably don't have him properly linked as the father of Brandi's child.  If the game is not finding Skip's DNA, then the child will always be a black-haired, gray-eyed boy who looks like Brandi, as in the pic Brynne posted above.  This is essentially a self-pollination, as JM calls it.  He looks just like Brandi's third child in my first Pleasantview game, just a different hairstyle.  So if Skip is properly linked as the child's father, even if the child turns out to be a boy, he should have one green and one gray gene for eyecolor, and one black and one blonde gene for haircolor.  I didn't change Brandi's DNA, and she carries one black and one blonde hair gene.  So with Skip's blonde genes, the child has a 50/50 chance of having blonde or black hair.


No, with one black and one blonde gene, the child should always express black hair, or otherwise something has been dramatically changed about Maxis genetics. Black and brown are always dominant over blonde and red. Even with Skip's genes available, she should have black hair if Brandi is the mom. The eye color could be either green or gray since those are equal.
388  TS2: Burnination / The Podium / Re: Brandi Broke's Third Child?? on: 2005 December 28, 17:53:07
I've done some experiments in my game by creating parents with outrageous noses, but the babies born to them didn't yet show any sign of it. I've only seen babies expressing alien features specifically, the features they inherited from the sim that was born from an abduction pregnancy.
389  TS2: Burnination / The Podium / Re: Bad Kids? Bad People? on: 2005 December 28, 17:35:35
I would assume that they are following something like the "scientific" definition of beauty, which would lead to the sims' appearance approaching a more standardized face. I also think the prima guide is useless.

I imagine the sims facial data is generated at birth/creation, and that the game codes for the kinds of changes that take place at each age transition. I think the 6 faces thing could mean that the faces are pre-determined, in that the genetic information for the sim is already set- not that they are already generated.

Did you miss my earlier post where I mentioned how the mesh for each 6 faces can be found in a sim's character file, regardless of their age? That pretty much means without a doubt that they are already generated.
390  TS2: Burnination / The Podium / Re: Bad Kids? Bad People? on: 2005 December 28, 15:58:15
No, changes made with the plastic surgery career reward do not pass on genetically, as far as I know
391  TS2: Burnination / The Podium / Re: Bad Kids? Bad People? on: 2005 December 28, 15:25:25
I guess, in that case, it means that the facial features she will pass on to the future generations have been generated for both female and male children, but the features will still mix with the other parents' ones. But, yes, the personal faces are created before hand exactly as they will be.
392  TS2: Burnination / The Podium / Re: Bad Kids? Bad People? on: 2005 December 28, 15:18:45
My interpretation is that the faces are all created at the time of birth, or otherwise you wouldn't say "all sims have 12 faces". Only elders would have 12 faces if they are only created along the way. And I interpret the last quoted sentence, the faces being "simultaneously created", to mean that, that they are generated at that moment. But, whatever, I'm not going to fight this point any further since I have already provided the evidence I have.

I wish Maxoid Tom were still around to answer questions like these.



Edited to add: No, actually I'm back with more evidence: When you open up a character package of a sim in SimPE, you can see in the Geometric Data Container that all the facial shapes have been generated for the sims regardless of their age. A toddler has all the faces up until an elder. However, I only see faces for one gender. Unfortunately, I just found out one of my favorite toddlers is going to grow up into a butt-ugly adult  Cheesy.

So, at least all the toddlers have their future faces created for them. Can't say anything about babies since I don't have any in my game at the moment.
393  TS2: Burnination / The Podium / Re: Bad Kids? Bad People? on: 2005 December 28, 14:28:49
It would be odd if growing up badly gave them a longer jaw or similar. While it's realistic that the environment can change the way you look, it's more about physical trauma than getting a D at school that would cause it in real life  Cheesy (Incidentally, my husband is an identical twin but has a different jaw from his brother due to getting squished in the uterus.)
394  TS2: Burnination / The Podium / Re: Brandi Broke's Third Child?? on: 2005 December 28, 13:54:18
The one time I had an alien baby born from an abduction, the baby had normal sim features and didn't show the flat nose or ugly eyes until he turned into a toddler. This is how it's apparently planned to be. However, when this baby grew up and had kids himself, you could clearly see which baby had inherited some of the alien facial features and which had not. This doesn't seem to happen with any other extreme facial features, which only express themselves on toddlers and older, but children and grandchildren of sims with alien features seem to express them since infancy. Odd.
395  TS2: Burnination / The Podium / Re: Bad Kids? Bad People? on: 2005 December 28, 13:49:54
OK, I have the guide in hand now and this is what it says:

Every sim actually has 12 faces: one for each age for both genders. They only, however,  show the six faces of their gender as they grow up, though the hidden six faces of the opposite gender are written into the Sim's genes. When a Sim is born, therefore, the six faces for their lifetime are simultaneously created along with six other faces she can pass on genetically.
396  TS2: Burnination / Peasantry / Re: Tutorial: How to Check Polygon Counts of Objects on: 2005 December 28, 09:45:23

Addendum:  Is there anyway to find out how high poly Maxis Objects are?  I know some of them are high'ish.  I most especially suspect the blinds. It matters to us poor people afflicted with a sucky video card

You can do that by cloning the Maxis object in question (you can uncheck all the cloning options since it's not a clone you're going to use for anything).
397  TS2: Burnination / The Podium / Re: Brandi Broke's Third Child?? on: 2005 December 28, 09:42:46
Considering how by repeating the same birth over an over again (without saving) you usually get both girls and boys, it seems unlikely the game makes the decision based on the number of male and female sims in the neighborhood. It appears completely random in my opinion. I've repeated twin and triplet births for countless of times, with different results on every try (when I've been trying to get a certain combination of genetics, mostly to get green-skinned but non-ugly babies  Cheesy)
398  TS2: Burnination / The Podium / Re: Bad Kids? Bad People? on: 2005 December 28, 09:39:12
I doubt all the faces are pre-generated the moment the sim is born. It's more likely that the face is algorithmically generated based on the genetic code strings, which would account for the noticeable lag everytime a sim ages.

That's what I seem to remember reading in the guide (that the faces are generated at the time of birth), but I might remember wrong, and I don't have the guide handy at the moment.
399  TS2: Burnination / The Podium / Re: Bad Kids? Bad People? on: 2005 December 28, 08:09:49
I also seem to remember that all the future faces for the child are created at the moment it's born. Also, male versions of the faces are generated for a female child, and vice versa, even though we can't see them, I think for future purposes, to be passed on to their their children of both genders.
400  TS2: Burnination / The Podium / Re: Bad Kids? Bad People? on: 2005 December 28, 07:09:01
The problem is that how would the game know which faces and features are more attractive than others? If someone starts off with a very weak jaw, for example, making it more promiment would probably make them more attractive, not less attractive, unlike someone who started with a strong jaw in the first place. The attractiveness of the sim faces is about the combination of all the separate features, how they happen to match.

In the Mandy and Mindy example, they were probably different genetically to start with, but it's just that toddlers' and children's features are softer and less defined in general, and it's often hard to see the differences until they grow up. And since they clearly had different noses, anyway, I wouldn't call them genetic clones.
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