Altering DNA: Skintone Range

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Invisigoth:
Quote from: ElfPuddle on 2007 October 05, 17:26:54

And, slightly offtopic but close.... Madam Mim, you've said before that making geneticized skins NPC available makes them unselectable for CAS sims? How? In order for my CC skins to be CAS and NPC available, must I have two sets? How do I make them available for NPCs? (I have a lot, so the idea of two sets is, well, bloating.


Yeah, if they're NPC available then they don't show up in CAS. You have three options, 1. have two full sets, one for NPCs one so that you can see them in CAS. 2. NPC available skins still show up in body shop so you can create one sim with each skintone and save them so that you can later access that skin in CAS (by opening the saved sim with the skintone you want and then modifying to your taste). 3. you can create sims with NPC available skins in bodyshop as needed.

None of them are exactly what I'd call ideal. I use a mishmash of the methods. For my larger sets I was too lazy to make body shop templates for each skin so I sucked it up and took the double hit on my harddrive space. For my smaller sets I used the bodyshop option.

Oh yeah, the NPC available ones spin up when you hit random sim in CAS so sometimes you'll get lucky and get the one you want fairly quickly. I don't recommend this method, though, for obvious reasons.

seelindarun:
Quote from: Madame Mim on 2007 October 05, 10:50:11

Short answer - no. The skin tone range will be the mother and father's skintones. The dominant/recessive in skin is named misleadingly. They should both be the same number as they are what the Sim is set to display. If you alter both the game will simply display the one you set in dominant.

I think that this is because of the way skin transfer changed over time. It used to be that a Sim could transmit the skin s/he carried from either her mother or father when having children - now only the used skin is transmitted because so many people were complaining when two pale skined Sims suddenly had a dark skinned baby.


There is an exception to this: for aliens.  An alien mother can pass on the alien skin, or the normal one from her other dad.  If the child receives the alien skin from her mother and a normal one from her father, she may express her father's skintone, but she will still carry the alien skin as a recessive trait, which can be passed again.  Every time the alien skin is passed on, the child has a 50% chance of expressing it.  I've had the alien skin recur in later generations this way.

BastDawn:
Quote from: Invisigoth on 2007 October 05, 17:59:16

Quote from: ElfPuddle on 2007 October 05, 17:26:54

And, slightly offtopic but close.... Madam Mim, you've said before that making geneticized skins NPC available makes them unselectable for CAS sims? How? In order for my CC skins to be CAS and NPC available, must I have two sets? How do I make them available for NPCs? (I have a lot, so the idea of two sets is, well, bloating.


Yeah, if they're NPC available then they don't show up in CAS. You have three options, 1. have two full sets, one for NPCs one so that you can see them in CAS. 2. NPC available skins still show up in body shop so you can create one sim with each skintone and save them so that you can later access that skin in CAS (by opening the saved sim with the skintone you want and then modifying to your taste). 3. you can create sims with NPC available skins in bodyshop as needed.


Not true.  Making geneticised, townie available skins that are also available in CAS is easy.  Look here:  http://www.moreawesomethanyou.com/smf/index.php/topic,7230.msg231720.html#msg231720
Just change the "flags" line to end in a zero instead of 8.  All of the skins in my game are now hacked to do this and the custom eyes I put on MTS2 use the same technique.

ElfPuddle:
Thanks, BastDawn. I did the eyes that I've downloaded, and they work fine. I was just worried about doing the skins too, as I hadn't heard anything other than no-longer-CAS-able.

Here's a strange question...the eyes tutorial I found at MTS2 says you have to change the "version", "product", "creator", and "flags" lines. Why do some of the eyes not have "version" and "product" lines?

BastDawn:
The only line that actually matters is the flags line.  Change that and make them genetic, you're done.  (I don't know why the other lines aren't there, but don't change them if they are.)

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