Altering DNA: Skintone Range
neriana:
I tested this the other night in the game. You can make geneticized skins NPC available and still have them show up in CAS. However, they will not be used by townies. Townies will only use skins which have the Creator set to a bunch of zeros and which therefore won't show up in CAS.
ElfPuddle:
Quote from: BastDawn on 2007 October 05, 21:54:14
The only line that actually matters is the flags line. Change that and make them genetic, you're done. (I don't know why the other lines aren't there, but don't change them if they are.)
Hmm. I'll remember that for the future. (I already changed my CC eyes and they're working fine (ie CAS available...haven't checked the townies yet.) but I have backups in case they fubar later.)
Quote from: neriana on 2007 October 05, 22:18:45
I tested this the other night in the game. You can make geneticized skins NPC available and still have them show up in CAS. However, they will not be used by townies. Townies will only use skins which have the Creator set to a bunch of zeros and which therefore won't show up in CAS.
Okay, then that leads to this question. I changed the eyes that had a creator line to a string of zeros. They are CAS available both by hitting the random button and by choosing them in the alteration area. Again, I haven't been able to check the townies/downtownies/NPCs/etc yet.
Does anyone know why the skintones would work differently?
Quinctia:
If you just change the flag on skins, they will be available in CAS and to the randomize button/townies.
I changed my skins and tested this just last week.
For some reason, changing the other markers, like the creator line, on the skins will make them unavailable in CAS. I'm not sure why, when it doesn't do it to the eyes, but I'm just glad that using just the flag line works.
Also, I'm going to boot up SimPE on the original question. I had a couple, one with a skintone around .1 and the other around .5 have a kid with a relatively dark skintone. I don't know if I screwed up while geneticizing. I just assumed it was because the sim with the .5 skintone had a mother around .1 and a father around .9 and still had the darker end still in his genes from his father. So now I want to look things up.
ElfPuddle:
Thanks for doing the testing. I'll set to work on my overly--large skintone set this weekend. If the thread isn't dead, I'll report back when the testing is done.
neriana:
Here's how I tested this: I created a new test neighborhood, generated new townies, and summoned all of them (about 30) to a lot. Changing only the flags and not the creator line did not make them use the skins with only the flags changed. NPCs used those skins; the cab lady, paperboy and cook did, at least. But not one townie showed up using one of the skins with only the flags changed. Townies did use skins that had both the flags changed and the creator set to zeros.
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