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Author Topic: Door Jam Fix  (Read 18294 times)
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
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Posts: 26281



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Door Jam Fix
« on: 2007 September 23, 13:24:20 »
THANKS THIS IS GREAT

Fixes door "in use" bug.


doorjamfix.zip

Door Jam Fix for TS2(all)
Made by: Flying Fish Systems (J. M. Pescado)

Congratulations to: Draklixa!

Special Thanks To:
Hobbsee the Scrawny Pencil Neck
Fat, Hairy-Bellied Ness
Rohina the Ugly Butted
Fat Gwilly People

INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.

BUGS FIXED:
Issue where doors could stuck "in use" by lights or stair endtiles. Doors will
now properly close and become not-in-use.

COMPATIBILITY:
This hack is fully compatible with all FFS hacks. For all versions.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.

WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
« Last Edit: 2007 September 23, 16:33:49 by J. M. Pescado » Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Captain Swooptie
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Re: Door Jam Fix
« Reply #1 on: 2007 September 23, 14:32:53 »
THANKS THIS IS GREAT

Thankya for sharing this, J.M. (and thanks to Gwill, I guess, for asking for it)

Will this affect doors that stick due to being placed too close to other doors or archways via moveobjects as well, or is that a separate result of going against the intended way of things?
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