Exporting Sims WITHOUT using SimPE

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J. M. Pescado:
Quote from: Denimjo on 2007 September 09, 03:02:12

Would disabling these plugins be fairly easy to do (i.e. choosing which ones to disable), or should idiots such as myself just suck it up and wait for a SimPE update?

Aggies should probably just suck it up.

Aggie:
Okay, will do so; thanks anyways everyone.

ZephyrZodiac:
If you want to export a lot of kids and toddlers, you could do it by moving them into the empty lot as I said, by first moving an adult into the lot and then moving them in with the teleporter shrub.  Then save, exit and package the lot to a file, and then go back to the kids' families and teleport them back the same way.  The resulting sims2pack can then be installed into another game, and the teleporter shrub used to put all the kids and toddlers up for adoption.

Aggie:
Quote from: ZephyrZodiac on 2007 September 09, 09:03:42

If you want to export a lot of kids and toddlers, you could do it by moving them into the empty lot as I said, by first moving an adult into the lot and then moving them in with the teleporter shrub.  Then save, exit and package the lot to a file, and then go back to the kids' families and teleport them back the same way.  The resulting sims2pack can then be installed into another game, and the teleporter shrub used to put all the kids and toddlers up for adoption.


I see what you're saying; if I were to do all that and then install the lot (using Clean Installer to select only the Sims in question), would said Sims show up in BodyShop?

Soylent Sim:
Said sims would only be available for ploppage in other lots.  They're effectively lotbinned, although if you run them through a cleaning neighborhood with CPI they'll at least be safely lotbinned.  All you'll be able to do with them is drop another copy of them in another 'hood if you want their genes to proliferate.

If you're feeling particularly daring, you can disable plugins willy-nilly from the preferences tab in SimPE.  It will be an experiment to see what needs to be on and what needs to be off, but if you have the time to invest you might be able to make that work.  Just remember to back up your 'hood before fuddling around with all this.

The LxNR is hidden in the sim's personal data, not the neighborhood package.  Upside is that if you know the sim's instance number, you can copy their personal file elsewhere and have fewer if any errors thrown your way.  If you can identify a body shop template that you want to use for such a purpose (usually by making a throwaway one and checking which one was made most recently), you can replace the LxNR with one extracted from the original.  I'm running Pets with the latest Seasons SimPE so I guarantee nothing, but it should bypass SimPE choking on hundreds of other files along the way.

If you just think the sprogs are uncannily cute, you can always either store a backup of the 'hood or else just ensure they don't meet an untimely end in the next few RL months so you can extract them as adults and age them back down in BS.  This is definitely the simplest option, should everything else end up overcomplicated or unworkable.

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