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Author Topic: Bon Voyage dissatisfaction  (Read 221067 times)
Duchess
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Re: Bon Voyage dissatisfaction
« Reply #375 on: 2007 September 30, 16:10:47 »
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Really? I thought it was the same truck, but I have to admit that I didn't look too close.
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Re: Bon Voyage dissatisfaction
« Reply #376 on: 2007 September 30, 19:53:54 »
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Same truck type, different graphics on the side.
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Re: Bon Voyage dissatisfaction
« Reply #377 on: 2007 September 30, 23:44:09 »
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Gah. This isn't worthy of a separate topic, so I'm tacking it on here. Has anyone been able to get "familyFunds" working since BV? I can't seem to do it. With family name, without family name. With capitalization, without capitalization. In lot view, in 'hood view. I finally had to go into SimPE to edit the family funds down $8,000 for a private school fee (I prefer one huge payment, it hurts more).

If you've got it working, what exact format are you using? It seems much more picky. I used to just use it in-lot and type "familyFunds -35000". Worked. Now, nada.

Is there more than one family with the same surname? When that happens, the family who was created first, or who appeared in the Family Bin first, will receive the funds, no matter what. So if, for example, you have some elderly parents named Smith, and also their moved-out spawn of the same name, the elder Smiths will receive the funds, even though you are playing the younger Smiths' lot.

@seapup: The familyFunds cheat has always worked in both the neighbourhood and lot views AFAIK. This is not new.

Edited for stupid punctuation.

ETA:

about dissatisfaction, i think also that the changing cloth (in / out cloth) shouldn't be autonomous, many time you go out just for few secs. (paying taxes or taking the paper, and this thing that they change cloth, every minutes they go out or going back in home, is very annoying

ummm... but it's about seasons, sorry for th OffTopic XD

I'm having the opposite problem. My sims NEVER auto-change into outerwear. I'm currently investigating my hacks for potential conflicts, but the HCDU showed nothing, and I have no outerwear-related hacks that I know of.
« Last Edit: 2007 September 30, 23:51:06 by notveryawesome » Logged

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Zazazu
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Re: Bon Voyage dissatisfaction
« Reply #378 on: 2007 October 01, 01:57:07 »
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Gah. This isn't worthy of a separate topic, so I'm tacking it on here. Has anyone been able to get "familyFunds" working since BV? I can't seem to do it. With family name, without family name. With capitalization, without capitalization. In lot view, in 'hood view. I finally had to go into SimPE to edit the family funds down $8,000 for a private school fee (I prefer one huge payment, it hurts more).

If you've got it working, what exact format are you using? It seems much more picky. I used to just use it in-lot and type "familyFunds -35000". Worked. Now, nada.

Is there more than one family with the same surname? When that happens, the family who was created first, or who appeared in the Family Bin first, will receive the funds, no matter what. So if, for example, you have some elderly parents named Smith, and also their moved-out spawn of the same name, the elder Smiths will receive the funds, even though you are playing the younger Smiths' lot.
No. There were only two lots at the time, and the one was Keith, the other was Young. I don't know what I was doing. I got it to work the other night.

EDIT: Now I know what was up. I tried the cheat the second time on my self-sim to give her the endowment from Lilly's will for the 'hood's school...$48,000. Family name is Abubu, and it worked. I went into the founder's lot (family name Keith) last night and the first thing I tried was familyfund'ing -$48,000. Nope. Sorry. No effect. Whatever, I'll fix it in SimPe. I entered SimPe today to make the change, and I have three households listing Keith as the last name. One is the main family of strays, the other is a family of just two strays. But it's that small stray family that is now at -38587 due to my repeated efforts. Oops. Needless to say, the family is now going by Burnett, since Lilly's second husband had that last name and I certainly can't name the house Young (like her son, daughter-in-law, and grandkids still in the house) as her son living out of the house with his family has the same name. Gah!
« Last Edit: 2007 October 02, 19:32:46 by Zazazu » Logged

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Re: Bon Voyage dissatisfaction
« Reply #379 on: 2007 October 01, 06:06:03 »
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Quote
I'm having the opposite problem. My sims NEVER auto-change into outerwear. I'm currently investigating my hacks for potential conflicts, but the HCDU showed nothing, and I have no outerwear-related hacks that I know of.

Mine don't either.
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pioupiou
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Re: Bon Voyage dissatisfaction
« Reply #380 on: 2007 October 01, 06:43:59 »
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Emma and Notveryawesome, do you have nounneededcoats (Pascado) ? From what I understand from the code, it only make sims change into their outerwear if the temperature is below -70 (not that often in my game).
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Re: Bon Voyage dissatisfaction
« Reply #381 on: 2007 October 01, 15:39:43 »
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Yes, I do. Thing is though, my sims go downtown or whatever and all the townies are in their outerwear but my sim isn't. I thought 'No Unneeded Coats' would be constant throughout the game not just for the current playable.
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Re: Bon Voyage dissatisfaction
« Reply #382 on: 2007 October 01, 15:50:47 »
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From what I understand, nounneededcoats change the behaviour of sims going through a door or a gate. It has nothing to do with the arrival of sims on a lot through a portal. It seems (in my game) that sims arriving that way (on a community lot or a home lot) will always wear outerwear in winter, regardless of the temperature. As the temperature on a community lot rapidly tends to zero, with nounneededcoats the townies will probably not change to everyday upon entreing the shop, because the temperature also needs to be below -70 for sims to change back to casual.
I'm not sure that's clear, my english is not cooperating right now.
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Re: Bon Voyage dissatisfaction
« Reply #383 on: 2007 October 01, 16:21:34 »
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I had never tried the familyfunds cheat from in-lot before, because I stupidly believed the EAxis readme :

"familyfunds NAME XXXX
Assigns money value to a family from the neighborhood level."

Stupid EAxis readme.
Thanks for clearing that up for me.
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Re: Bon Voyage dissatisfaction
« Reply #384 on: 2007 October 01, 19:54:34 »
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Did you leave anyone behind to look after pets/younger sims or did you hire the nanny?

Yes, there was an adult family member to stay behind.

I have all EPs and only awesomehacks  Tongue

I expect that this is something that will be patched.
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Re: Bon Voyage dissatisfaction
« Reply #385 on: 2007 October 01, 23:50:51 »
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From what I understand, nounneededcoats change the behaviour of sims going through a door or a gate. It has nothing to do with the arrival of sims on a lot through a portal. It seems (in my game) that sims arriving that way (on a community lot or a home lot) will always wear outerwear in winter, regardless of the temperature. As the temperature on a community lot rapidly tends to zero, with nounneededcoats the townies will probably not change to everyday upon entreing the shop, because the temperature also needs to be below -70 for sims to change back to casual.
I'm not sure that's clear, my english is not cooperating right now.

Thanks for the explanation, pioupiou. I've removed nounneededcoats, because I really don't care if my vampires wear coats unnecessarily. Besides, isn't it in a supernatural being's best interest to sort of blend in with the crowds? Wink
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Re: Bon Voyage dissatisfaction
« Reply #386 on: 2007 October 02, 13:41:07 »
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I had a weird glitch last night. A YA on vacation at Twikki Island autonomously queued up "gesture-hang loose" 3 or 4 times in a row. But the picture on the action icon was a pink bottle, and the animation and sound effect was drinking love potion. He did not even have love potion in his inventory as far as I know.
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Re: Bon Voyage dissatisfaction
« Reply #387 on: 2007 October 02, 14:21:54 »
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Thanks for the explanation, pioupiou. I've removed nounneededcoats, because I really don't care if my vampires wear coats unnecessarily. Besides, isn't it in a supernatural being's best interest to sort of blend in with the crowds? Wink

Agreed, thanks pioupiou. I'm taking mine out too Grin
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InPinkClover
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Re: Bon Voyage dissatisfaction
« Reply #388 on: 2007 October 02, 14:58:13 »
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That's part of your problem: 50,000 downloads.  Haven't you heard of jfade's compressorizer?  http://www.djssims.com/index.php?category=21

Yep, sure have heard of it ... and I use it.  I played BV *first* without *any* downloads, and I was not impressed. There are a few things I miss, but I think I'll wait for a patch, then wait to see what you all say about the patch. Then maybe I'll try it again.  Cheesy

I don't have 50k downloads on purpose! lol  There are some absolutely gorgeous items out there. I like realism in my game so I go thru a lot of items finding just the right thing (can't always tell by the pictures how good an item looks in game).  Takes time to weed thru all the files to get rid of what you don't want and/or need.  I'm down to 35k files now, hoping to eventually get it down to 20 or so.  We'll see!  hehe


So the general consensus is NOT to use the compressorizor, eh?  Hmmm, when I researched it, all I found was good stuff about it.  I'll do a search here, see if it's been talked about before (I didn't know about MATY until just recently).  Man, when my drive crashed I lost my backups (because I'm an idiot and never got around to putting another copy on my storage drive) so I don't have the uncompressed versions anymore.  This is going to be a LONG day.
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Re: Bon Voyage dissatisfaction
« Reply #389 on: 2007 October 02, 18:28:37 »
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I had a weird glitch last night. A YA on vacation at Twikki Island autonomously queued up "gesture-hang loose" 3 or 4 times in a row. But the picture on the action icon was a pink bottle, and the animation and sound effect was drinking love potion. He did not even have love potion in his inventory as far as I know.

I've seen someone with this problem on livejournal. In their case it started when they directed the sim to book a vacation, then it started to crop up with other actions, picking up the son, playing with the cat, eating, so forth so on.
They narrowed it down to a conflict between syberspunk's apologise and renuyu orb ltw fix.
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Re: Bon Voyage dissatisfaction
« Reply #390 on: 2007 October 04, 20:39:48 »
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Oh dear. I have neither of those. Maybe I will be able to get an error log, if it persists.
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Re: Bon Voyage dissatisfaction
« Reply #391 on: 2007 October 04, 21:04:54 »
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Oh dear. I have neither of those. Maybe I will be able to get an error log, if it persists.

I tend to run with debug mode on at all times, and BV seems to have more of the weird things that happen without actually causing an official error.  You may not get a log, if it's one of those glitches.
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Re: Bon Voyage dissatisfaction
« Reply #392 on: 2007 October 04, 21:11:42 »
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I had a weird glitch last night. A YA on vacation at Twikki Island autonomously queued up "gesture-hang loose" 3 or 4 times in a row. But the picture on the action icon was a pink bottle, and the animation and sound effect was drinking love potion. He did not even have love potion in his inventory as far as I know.

I've seen someone with this problem on livejournal. In their case it started when they directed the sim to book a vacation, then it started to crop up with other actions, picking up the son, playing with the cat, eating, so forth so on.
They narrowed it down to a conflict between syberspunk's apologise and renuyu orb ltw fix.

That would have been me. I only had that problem with those two hacks, and haven't had it again since taking them out. I'll be interested to see if you can recreate it/what's causing it in your game tngrspacecadet.

ETA: my LJ post. My sim did have a potion in his inventory, but only one. He ended up taking three or four in a row at one point.
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Zazazu
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Re: Bon Voyage dissatisfaction
« Reply #393 on: 2007 October 05, 02:53:14 »
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Is anyone getting Climate Controller errors during rain? It's happening without hacks. Doesn't seem to be breaking anything and it's only once per storm, but it's annoying.
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Re: Bon Voyage dissatisfaction
« Reply #394 on: 2007 October 05, 04:00:09 »
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I haven't had any rain yet but I will keep an eye out to see if it happens, then it will just be one more odd error in my game.  Undecided
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Re: Bon Voyage dissatisfaction
« Reply #395 on: 2007 October 09, 17:00:52 »
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I will try playing with debug mode on and see what happens.  Tongue
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Re: Bon Voyage dissatisfaction
« Reply #396 on: 2007 October 10, 01:29:16 »
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I haven't had any rain yet but I will keep an eye out to see if it happens,

I will try playing with debug mode on and see what happens.  Tongue

I'll try running with scissors to see what happens.  Tongue
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Zazazu
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Re: Bon Voyage dissatisfaction
« Reply #397 on: 2007 October 10, 04:29:58 »
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I haven't had any rain yet but I will keep an eye out to see if it happens,

I will try playing with debug mode on and see what happens.  Tongue

I'll try running with scissors to see what happens.  Tongue
Hey, one of my sims cut off his hand that way!  Lips sealed

Oh. I finally found a way to get the tourists to swim at my public beach:

Yup, drown someone. Now, there are repercussions. Iyana was so upset that I'd killed her mother (my most beautiful sim  Cry) that she went and screwed her step-grandpa. Ew.
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Re: Bon Voyage dissatisfaction
« Reply #398 on: 2007 October 10, 10:19:59 »
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Oh. I finally found a way to get the tourists to swim at my public beach:

[IMAGE]

Yup, drown someone.

LMAO - that's just priceless  Cheesy
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Re: Bon Voyage dissatisfaction
« Reply #399 on: 2007 October 12, 12:16:00 »
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Quote
Oh. I finally found a way to get the tourists to swim at my public beach:

Wow how?

Because I'm tired of seeing the beaches empty with no people other than my sims.
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