Duplicate character files in SimPE?
ZephyrZodiac:
The ones you are talking about cannot be resurrected, if you look in your characters folder you'll see they are tiny files. Trying to resurrect them will actually cause problems in your game.
When you have loaded your hood in SimPE, load the sim description of the sim you want to delete and go to the More option at the end. You will see a list of files you can open. Open SWAFs, and you will have the SWAF for that sim. Click on commit, and the SWAF for that sim in the list will appear in italics, right-click on that and choose delete, then in the File Menu at the top left click on Save. That SWAF will now be deleted. You can do the same for the DNA.
notveryawesome:
Well, that seems easy enough. Thanks, ZZ! Do you happen to know if it's safe to delete 'Unknown toward Unknown' relationships in SimPE? I've seen a few of these in my neighbourhood relationships, and am not sure whether it's a good idea to just delete them, or not. If not, how do I go about getting rid of them?
jrd:
Unknown to Unknown are usually the robots or birds. Quaxi just doesn't seem to want to add identification for these like he has for the Reaper etc..
jsalemi:
Quote from: notveryawesome on 2007 September 06, 18:23:18
Do you happen to know if it's safe to delete 'Unknown toward Unknown' relationships in SimPE?
I clean them up on occasion, and haven't had a problem. They do tend to gather over the sim-years, where you end up with dozens of them after 2 or 3 generations. As Jordi said, they're not important relationships, so it does no harm to get rid of them.
ZephyrZodiac:
They just reform anyway. I think that womrats must be included, since I had a sim best friends with her womrat.......If you find unknowns lurking in your simdescriptions, which they will, always check like I explained before deleting them (if they are necessary, they'll just come back again) as you may at some point have deleted a townie whose DNA and SWAFs are still hanging around.
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