More turn ons/offs
AllenABQ:
Quote from: Brynne on 2005 October 23, 17:53:49
Quote from: AllenABQ on 2005 October 23, 15:53:07
I'd be curious to know if Maxis lumps stubble in with the turn-on/off for facial hair. It just seems a little odd that it's missing. Because some people might have a turn-off for a guy who doesn't shave or conversely a turn-on for a guy sporting the "Don Johnson" look. And in my mind that's a little different than being turned on or off by full-blown 'staches, goatees, beards, etc.
I've wondered that, too. And sideburns, I suppose, would also fall under that category. It's all a little vague, especially given the haphazard way things are categorized in the game. If a sim has contacts, that's full-face makeup. Same with veneers, which many of my sims have. Earrings are glasses, hats can be custom hair, etc. I find myself using the same turn ons and turn offs for almost every sim to avoid all the confusion: fit or fat, vampire or not, formalwear, underwear, etc. I would love a bit more variety, as well as a better way to categorize things.
Yup. I pretty much use only standard hair colors, facial hair, fit/fat, cologne, stink, and clothing categories. Vampirism is useless to me since I don't play vamps in my game. Sometimes will use hats as a turn-off but hardly use it as a turn-on because so few sims in my game wear them. The others are often too dicey to use because there's so much crossover with custom content that is tucked in each category.
Which reminds me... guess I'd better use SimPE to double-check all the townies and NPCs for my list of verbotten ons/offs.
Brynne:
I don't play vamps, either. But it is a common "turn off" among my sims.
Many of my male sims wear hats. It's ridiculous how many, in fact. I just personally love baseball caps on guys, so my sims reflect that. But I'm sure the game reads them as "custom hair" instead of "hats", because they are not simply recolors of the maxis hats, but caps flipped backwards, for the most part.
Motoki:
I've generally been giving mine grey hair as a turn off because I get so tired of everyone fawning over the old farts (and my downtown has plenty of them too) or getting them as blind dates. Fat works as a turn off too unless a lot of sims you play are fat. The townies and npcs are pretty much regular fitness and I've never seen a player sim get a want to get fat, although that would be interesting. Cologne is another one I use for turn offs. Pretty much no sim is going to have it on unless I put it on them so it's a fairly useless turn on and wearing it serves no other purpose.
Brynne:
I have cologne as a turn off pretty often, as well. I haven't even had any of my sims wear cologne, and I'm not sure I even know how to do it.
I've used gray hair as a turn off for the exact same reasons as you, Motoki.
AllenABQ:
Quote from: Motoki on 2005 October 23, 20:43:07
I've generally been giving mine grey hair as a turn off because I get so tired of everyone fawning over the old farts (and my downtown has plenty of them too) or getting them as blind dates. Fat works as a turn off too unless a lot of sims you play are fat. The townies and npcs are pretty much regular fitness and I've never seen a player sim get a want to get fat, although that would be interesting. Cologne is another one I use for turn offs. Pretty much no sim is going to have it on unless I put it on them so it's a fairly useless turn on and wearing it serves no other purpose.
I agree. Although I do include cologne/perfume as a turn-on for some sims. It seems that the transitory ones are a bit tougher to get them to be useful. For me, the underwear one is difficult. I mean, what sim goes out in his/her underwear on a community lot? It might be great for spouses and boyfriends/girlfriends living together, but then even around a household or dormitory walking around in underwear isn't a major feature of what sims do (unless you play some pretty interesting families/dorms).
It would be interesting to try coming up with a list of most useful turn on/offs based on utilty and game conditions.
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