More turn ons/offs
AllenABQ:
I'd be curious to know if Maxis lumps stubble in with the turn-on/off for facial hair. It just seems a little odd that it's missing. Because some people might have a turn-off for a guy who doesn't shave or conversely a turn-on for a guy sporting the "Don Johnson" look. And in my mind that's a little different than being turned on or off by full-blown 'staches, goatees, beards, etc.
katemonster:
Quote from: Oddysey on 2005 October 12, 22:25:45
Sticking to memory triggered type stuff ought to be (theoretically) possible. And I do like the abduction idea; wouldn't be terribly specific in my game ;-D seeing as almost all my teens are knowledge and about half of them get abducted at some point . . .
How bout "accomplished cook"? That's a legitimate turn on that could be memory triggered, since they get a memory of everything they learn to cook, and wouldn't be *too* specific, at least in my game.
Brynne:
Quote from: AllenABQ on 2005 October 23, 15:53:07
I'd be curious to know if Maxis lumps stubble in with the turn-on/off for facial hair. It just seems a little odd that it's missing. Because some people might have a turn-off for a guy who doesn't shave or conversely a turn-on for a guy sporting the "Don Johnson" look. And in my mind that's a little different than being turned on or off by full-blown 'staches, goatees, beards, etc.
I've wondered that, too. And sideburns, I suppose, would also fall under that category. It's all a little vague, especially given the haphazard way things are categorized in the game. If a sim has contacts, that's full-face makeup. Same with veneers, which many of my sims have. Earrings are glasses, hats can be custom hair, etc. I find myself using the same turn ons and turn offs for almost every sim to avoid all the confusion: fit or fat, vampire or not, formalwear, underwear, etc. I would love a bit more variety, as well as a better way to categorize things.
Kristalrose:
I completely agree that there are not nearly enough turn ons. :) I can think of many that I would love to see added, most of all have already been mentioned.
Something else that bothers me about the wants is the whole "custom hair" lumping. Isn't most custom hairstyles just recolors of the maxis style? For example, doesn't a stylist use a brown mesh, and then recolor it with highlights, or remove some strands, or restyle it, and now we have a new custom brown haircolor? Would it be impossible to make the game read what color the custom haircolor is, or is based on? If I want a sim to be turned on by red-heads, and most of my red-heads are custom, then I must chose "custom hair." Since I mainly use custom styles for my sims, it isn't long before he's noticed every sim in the room and thinks they're all hot! LOL To me, it would be easier to make him like red-heads, and then the game read the custom-red styles as well.
AllenABQ:
Quote from: Kristalrose on 2005 October 23, 19:03:17
I completely agree that there are not nearly enough turn ons. :) I can think of many that I would love to see added, most of all have already been mentioned.
Something else that bothers me about the wants is the whole "custom hair" lumping. Isn't most custom hairstyles just recolors of the maxis style?
I think this is a massive failure of planning on Maxis's part. Given that DatGen has shown it's quite easy to assign custom hair to the default groups, there's no reason why Maxis couldn't have provided this same functionality for assigning to default color groups in the same manner that they allow clothes to be specified to distinct categories. Although with hair, probably you'd need to restrict assignment to one color category only. If they were worried about not having a full set of hair in all four colors, the code could've mapped a missing color to a simple default hairstyle.
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