Living expensive
Morague:
This is a global mod - so it should affect everything :) It just takes whatever the game normally calculates for the bills & multiplies it by either 3 or 5, although it does significantly change how the dorm billing works. I was finding that afte a generation in the same dorm, there wouldn;t be any bills because the furniture was depreciated & how the game calculates the dorm billing. It is based on the lot value being nothing (a dorm lot), plus the value (depreciated) of the objects divided by the number of Myne doors on the lot! What I did was change it so it counts playable sims & just bills them each $300 - seems more realistic to me.
The rest of it just lets the game calculate the normal bills, then multiplies that amount by 3 or 5 - or you can change it - however - it is global, so it will affect all lots - even the rental & frat lots.
I'll look into the fridge & see about that. The other stuff - probably not so easy :)
professorbutters:
Unless you have a lot of Sims in your hood with the same last name, wouldn't it be easier and faster to calculate whatever you think the living expenses ought to be, subtract the amount that the Sims are actually paying, and familyfunds away the difference? That's what people do when they play an apocalypse challenge, so they don't have ghosts getting pissed off about missing beds. Or is that just too easy and obvious?
PB
Warge:
Quote from: Morague on 2007 June 28, 04:18:42
This is a global mod - so it should affect everything :) It just takes whatever the game normally calculates for the bills & multiplies it by either 3 or 5, although it does significantly change how the dorm billing works. I was finding that afte a generation in the same dorm, there wouldn;t be any bills because the furniture was depreciated & how the game calculates the dorm billing. It is based on the lot value being nothing (a dorm lot), plus the value (depreciated) of the objects divided by the number of Myne doors on the lot! What I did was change it so it counts playable sims & just bills them each $300 - seems more realistic to me.
The rest of it just lets the game calculate the normal bills, then multiplies that amount by 3 or 5 - or you can change it - however - it is global, so it will affect all lots - even the rental & frat lots.
I'll look into the fridge & see about that. The other stuff - probably not so easy :)
I agree it's a more realistic sum but a little blunt if Poor Sim is living on a 2x2 lot pays 300 just as his neighbour Rich Sim on a 5x5 lot. Or am I misunderstanding something here?
Strangel:
Quote from: Warge on 2007 June 28, 07:40:17
Quote from: Morague on 2007 June 28, 04:18:42
This is a global mod - so it should affect everything :) It just takes whatever the game normally calculates for the bills & multiplies it by either 3 or 5, although it does significantly change how the dorm billing works. I was finding that afte a generation in the same dorm, there wouldn;t be any bills because the furniture was depreciated & how the game calculates the dorm billing. It is based on the lot value being nothing (a dorm lot), plus the value (depreciated) of the objects divided by the number of Myne doors on the lot! What I did was change it so it counts playable sims & just bills them each $300 - seems more realistic to me.
The rest of it just lets the game calculate the normal bills, then multiplies that amount by 3 or 5 - or you can change it - however - it is global, so it will affect all lots - even the rental & frat lots.
I'll look into the fridge & see about that. The other stuff - probably not so easy :)
I agree it's a more realistic sum but a little blunt if Poor Sim is living on a 2x2 lot pays 300 just as his neighbour Rich Sim on a 5x5 lot. Or am I misunderstanding something here?
Yup.
She (he?) is saying the DORMERS pay 300, all other lots pay the normal bills x 3 or 5. :)
Hecubus:
jfade's got two good items that help make cost of living more realistic - Driving Costs Money and Cat Litter Isn't Free.
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