Living expensive
syberspunk:
Quote from: Morague on 2007 June 28, 04:18:42
The rest of it just lets the game calculate the normal bills, then multiplies that amount by 3 or 5 - or you can change it - however - it is global, so it will affect all lots - even the rental & frat lots.
Neat idea. What decides whether you multiple by 3 or 5? How about it depend on the number of sims in the household? It sorta stands to reason that, the more sims you got living in the same household, the more resources you may end up using.
And then maybe throw a bit of randomization in there, like +/- 1 to your multiplier, so ultimately your multiplier would be N +/- 1. Or whatever you think would be reasonable.
Also... regarding dorm billing, does your hack already include whatever "fix" is part of the dormbillfix? I don't even remember what the dormbillfix is supposed to do. I just figured, it has fix in the name, so I better use it. :P
If the fix isn't necessary, I assume then that we can safely use your hack in lieu of the dormbillfix (if they conflict, which I vaguely recall reading something to that effect?).
ETA: I just looked at your thread now and see you made separate versions. Duh me. heh. So nevermind that part, but I still stick with my suggestion of having it random and/or depend on # of sims in household. If you wanna get even more complex, you can possibly ignore babies, count toddlers and children as 1/2 a person, and teens, adults, and elders as 1 each.
So your formula could be something like:
new bills = [[ ( #of babies * 0) + (( #of toddlers + #of children) * 1/2) + ( #of teens ) + ( #of adults ) + ( #of elders)] + random(+/-1) ] * regular bills
Ste
Warge:
Quote from: Hecubus on 2007 June 28, 16:15:11
jfade's got two good items that help make cost of living more realistic - Driving Costs Money and Cat Litter Isn't Free.
Thank you sir! That's a what I'm looking for and I guess I'll keep on looking for more hacks like those. I agree especially with the car hack - cars are terribly expensive to own (and I guess I'm going to tweak the hack too to at least double the charge for using a car).
Morague:
Ste,
I'll look into this & see what I can come up with. My mod does fix the dorm "divide by zero" problem that Pescado's fix does, it just does it in a different way :) The original dorm billing gets the price then divides it by the number of myne doors on the lot, but, if you built a custom dorm & didn't put in Myne doors, then you'd get the divide by zero error. JM fixed that, my mod just eliminates counting the doors & substitutes counting playable sims - but - they do conflict because they mod the same BHAV. You only need one of them.
Warge - I think you are misunderstanding. The dorm billing only affects dorms. It bills every playable sim $300 for living in the dorm. The alternative mods I posted also bill for the dorms, but they also increase overall billing on all of the other lots. If a sim is poor & has a 2 x 2 lot, they will be billed appropriately for that 2 x 2 lot - then the bill is simply multiplied by 3 or 5 or whatever you decide. The rich sim on a large lot is still billed according to the size of the lot 7 how much stuff they have, then taht bill is multiplied by 3 or 5 - so everyone gets billed more, but it's proportional to how big the lot is & how much stuff they have.
Li'l Brudder:
Quote from: pbox on 2007 June 27, 22:11:37
Quote from: J. M. Pescado on 2007 June 27, 21:40:16
I could
Oh that would so rock! I've been wanting empty fridges forever.
Am I the only one who notices Pbox's tunnel vision?
Warge:
Quote from: Morague on 2007 June 29, 02:20:52
Warge - I think you are misunderstanding. The dorm billing only affects dorms. It bills every playable sim $300 for living in the dorm. The alternative mods I posted also bill for the dorms, but they also increase overall billing on all of the other lots. If a sim is poor & has a 2 x 2 lot, they will be billed appropriately for that 2 x 2 lot - then the bill is simply multiplied by 3 or 5 or whatever you decide. The rich sim on a large lot is still billed according to the size of the lot 7 how much stuff they have, then taht bill is multiplied by 3 or 5 - so everyone gets billed more, but it's proportional to how big the lot is & how much stuff they have.
Roger that. Thanks for the clarification.
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