Starting over, 'hood-wise

<< < (3/7) > >>

Count Four:
Thanks so much, and for the instructions. I think I will create custom townies for Strangetown. I will give me something to do while I'm planning how I want to lay out the new custom hood.  ;)

I'm working up my list of how I should do this. It looks something like this:
--In SimPE, export Chosen sims.
--Back up Documents...\Sims 2\Neighborhoods in case of accidents.
--Install antiredundancy and notownie regen.
--Delete C:\My Documents\EA Games\The Sims 2\Neighborhoods\N002.
--Install cleaned up Strangetown saraMK kindly provided (thank you muchly.)
--Install empty OFB and Seasons templates to prevent weird families in family bins.
--Start game and let it generate clean Strangetown (it'll do this when it finds Documents...\N002, instead of renumbering subsequent hoods?)
--Delete doomed neighborhoods from main menu in game.
--Create Strangetown townies while trying to think of fantastic name for a new custom hood.
--Create new custom hood and townies.
--If I've done every thing right, say "Ta-da!"
--If I didn't do everything right, have migraine and shot of vodka. Start over.

I've got the clean custom neighborhoods/townies tutorial printed out to be followed. Have I missed anything obvious?
(And thanks for all the help, even if it is out of style around here.)

Chafe:
Quote from: Count Four on 2007 May 27, 03:46:48

--Delete C:\My Documents\EA Games\The Sims 2\Neighborhoods\N002.


For the game to generate new hoods you've gotta thwack or rename (in fact rename and then delete when everything is looking good is prolly best) the entire neighborhoods folder, not just N002. If you delete just one Maxis neighborhood, or have any neighborhoods that exist at all, none of the old hoods get deleted recreated.

Quote from: Count Four on 2007 May 27, 03:46:48

--Delete doomed neighborhoods from main menu in game.


Not necessary, cuz you thwacked the whole neighborhoods folder, so the game doesn't know they exist anymore.

SaraMK:
Chafe is right, you'll need to delete the entire Neighborhoods folder in order for the game to regenerate any of the Maxis neighborhoods. The game only regenerates the Maxis neighborhoods when the Neighborhoods folder is not found at all. It doesn't care if one neighborhood is missing, and won't regenerate it.

But you will need to delete neighborhoods that you don't want, because all of them (3 or 4 depending on whether you have Seasons) will be regenerated when you remove the Neighborhoods folder.

I take it you have decided to put my downloaded Strangetown into Program Files? Because your steps will not work (they are out of order) if you want to install it into My Documents.

Count Four:
Okay. I was wondering about that. I knew it would renumber when a hood was deleted from the main menu. Wasn't sure about deleting a hood from windows.

So instead, it'll be something like this.
--In SimPE, export Chosen sims.
--Back up Documents...\Sims 2\Neighborhoods in case of accidents.
--Install antiredundancy and notownie regen.
--Rename C:\My Documents\EA Games\The Sims 2\Neighborhoods. (Delete when I'm sure everything's cool.)
--Install cleaned up Strangetown in Program Files.
--Install empty OFB and Seasons templates in Program Files.
--Start game and let it generate EAxis hoods.
--Delete Pleasantview, Veronaville and [that Seasons hood] from main menu.

Continue from there with making Strangetown townies and new custom hood...
Yeah, I figure it's just more straightforward to install your Strangetown in Program Files.

SaraMK:
Move the Neighborhoods folder entirely out of the My Documents\EA Games\ directory. The game will still try to read it if it's there, even renamed.

Navigation

[0] Message Index

[#] Next page

[*] Previous page