Starting over, 'hood-wise
Count Four:
I'm getting tired of my custom 'hoods. I've got too many of them, there are too many boring, useless sims in them, whine whine. So I'm gonna start over. (Right now, I'm collecting tutorials and asking questions first...)
This is what I want to do.
--Export some born in game sims from my existing custom 'hoods. There's a family I'd like to recreate later.
--Delete all my cruddy custom hoods.
--Delete all the cruddy cluttered EA'hoods.
*At this point, I will have a game with no neighborhoods.
--Restore Strangetown to original state, 'cause it's gone kind of glitchy. It's the only one I like.
--Try to build a decent custom 'hood.
--Possibly delete default townies and replace them with my own in my new custom 'hood (if the tutorials on that stop intimidating.)
--Try to create uncluttered but interesting sub-hoods, per Night Life and possibly OFB.
So I'll need SimPE to export the born-in-games. Is it imperative to dowload the Seasons version of SimPE for this? The only thing I want to do is export them for use in CAS and Body Shop. No editing characters or anything else; just export appearance. (NONE of them are plantsims or anything.) I clicked SimPE, first thing it gave me a warning that it wasn't compatible with the new expansion and might fuck up my files, so I cancelled. Will it really screw something up or are they just covering their butt? Considering that I plan to delete and trash all 'hoods, does it matter?
How much of a pain will it be to restore Strangetown? (There are some instructions on it over at MTS2, I believe.)
And any tips on creating uncluttered nieghborhoods would be cool, thanks. I keep ending up with community lots I never use, even when I want to take my sims off the lot.
Chafe:
Well, if you are going to delete all the hoods anyways, you can have the game just recreate Strangetown. After you've done everything you need to do (backups and saving stuff) if you delete the entire neighborhoods folder (the one in My Documents\EA Games\The Sims 2) the game should just up and recreate it. This'll make all the EA Hoods again, and bume, original Strangetown. You may want to check SaraMK's clean and empty hoods thread over in Peasantry before you do this, as it has all the DNA fixes for the Strangetown crew but also gets rid of some townies and such, but those are pretty easy to generate.
Can't really help with the rest, I've never played with SimPE and I haven't ever wanted to export a sim yet, but I have deleted a lot of stuff. So here's one more reminder to back up every single thing you hit the delete key. Mostly in case of screw ups, but you never know when you might want a neighborhood back.
akatonbo:
I'd definitely advise using the newest SimPE.
If you're going to use Strangetown, you should probably see if the fixed version is still available in Peasantry, so the genetics aren't b0rked. Not sure if it's a complete download (in which case you can just use that to get the hood back) or just a partial one (in which case it's not at all hard to get the game to recreate it, as the above poster indicates, and then you just replace the relevant files).
Zazazu:
Quote from: Count Four on 2007 May 26, 20:18:28
And any tips on creating uncluttered nieghborhoods would be cool, thanks. I keep ending up with community lots I never use, even when I want to take my sims off the lot.
Don't place any community lots but one all-in-one downtown so your simmies have somewhere to go if they have a buddy fond of inviting them downtown all the time. Then either build or download community lots that have what you find yourself wanting. I like having at least one:
-restaurant
-community garden
-clothier
-public graveyard
-playground
-public pool
-convenience store
-park w/fishing pond
-bowling alley
-arcade
I'm building one community lot & one residential lot each generation of my current Alphabet Legacy, and it's really working well to make the neighborhood seem like it's growing naturally...and I've a custom terrain I made with loads of plot space. Uni is the same, but I'm building one lot every generation that actually attends, which is about half, and works since it is a significantly smaller terrain.
You also can play with the Visitor Controller. I haven't yet, but it's something I'm planning on doing. Then you can make community lots and specify that they only have teens visiting, or only singles, or only sims of X persuasion, etc.
witch:
I would rename your sims 2 folder and get the game to generate a new vanilla one, then go through SaraMK's empty templates business.
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