Issue with reflective skintones
marvine:
Yes, the metallic looking skintones are what I mean - no problem until Pets and Seasons, and now the effect is lost on the face when importing the finished sim in game.
It looks ok in CAS, wrong in family CAS and in game. It's also wrong on sims that displayed properly before I installed these EPs.
What I found is that the SimSkin type of material is applied to the face in the character file, when the envcube (the additional texture used for the reflections) needs the SimStandardMaterial to work (but then how did it work before? The settings surely weren't changed in already exixting sims?). Changing this is not a big deal, but it looks like it messes with the layering - for the eyes in particular, but I think the same will happen with makeup - so I'm stuck.
I'm aware that Pets changed things with the materials and the layering, and I can't think of a workaround; and yes, I'd be interested to know it somebody who has Pets and Seasons happens to have one of these skintones working properly in game, in which case the issue could be with my video card.
witch:
I'll pop one in tonight, I want to play my cyberhood, will let you know.
marvine:
Thanks a bunch :)
witch:
Sorry mate, I remembered I said I'd try them, well now I can't find them. So sorry, no idea how they go ingame. I tried searching MTS2 - I seem to remember it was Binky something, but I'm not even sure where I got mine, it was way back in the dim days of the beginning of sims 2.
notveryawesome:
I found the creator of those robotic and transparent skins. Here's a link to his profile on MTS2:
http://modthesims2.com/member/Bink13y
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