Issue with reflective skintones

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marvine:
Since I installed Pets and Seasons - both on the same day, but I guess Pets is responsible for this - the face of skintones using an envcube has lost it's reflectivity and the colour is weird.
I was able to fix that only by changing the material definition in the character files to SimStandardMaterial; doing this in the file of saved sims doesn't seem to have any effect, the material definition still reverts to SimSkin in the character file when putting the sim in game.
I could still live with that, but I'd need to share a sim using a reflective skintone and not all users will want or be able to edit the character file; the biggest issue though is that when you do that, the sim will use the eyes of the skintone instead of any custom ones.

Um, was this clear, and would anybody have any idea about how to fix that? I mean, in the best of cases keep the face's reflectivity without any SimPE editing by the end user, or else find settings to make custom eyes that would apply over it?

witch:
I haven't a clue what you just said, but would seeing a working reflective skintone help you any? I have some of those I've downloaded, thought I must confess I haven't tried them in a few expansions.

Ayslhyn:
Those shiny custom skintones look horrible in my game whatever I do. Sims sporting them look as if they have dipped their faces in lard then added some luminous flour for good measure.

Mind I am using a mac so what do I know?

akatonbo:
Quote from: Ayslhyn on 2007 May 25, 20:48:35

Those shiny custom skintones look horrible in my game whatever I do. Sims sporting them look as if they have dipped their faces in lard then added some luminous flour for good measure.

Mind I am using a mac so what do I know?


I'm pretty sure Marvine is actually referring to METALLIC skintones -- i.e. those meant to make a Sim look like a robot made out of highly polished silver-toned metal. Not the ones with the shiny shiny cheeks.

witch:
That's what I thought too, I have three of those but they are easily found at MTS2.

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