Default genetic & custom skins query

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witch:
I just made some of my skins fit into the Maxian default genetic range. Because I wanted my alien skins to be outside the Maxian range, I have four skins at less than .10 (one at .09, one at .08, then .07 and .06)
 
I tried out some mix and matches in CAS. With a parent's skin at .06 and the other parent on the Maxian default light skin, I get my alien skins, plus the very pale ones, plus also the default green Maxis alien skin.
 
So, two questions.
Do you know what number the Maxian default alien skin is set at?
Can you go to 3 decimal places for a setting e.g. .099?

J. M. Pescado:
The alien skin is not part of the continuum. It is GREEN!

witch:
Yeah, well my furthest out skin is purple with spots.  :P Seriously. Then blue, then the ghostly whites, then Maxis default pale.

I wanted to find out if I could stop my range before it got to the green if I used 3 decimal places. But I don't want to blow up my game finding out, so that's why I'm asking.

aqualectrix:
The Maxian alien skin ought to have value 0 just like any other custom skin.  I.e. what happened to you shouldn't happen.  I'm sure you've thought of the possibility, but perhaps you have something -- a mod or default replacement -- that changes it somehow?

I seem to remember that when I was first messing around with geneticizing skins I had no success with three decimal places -- but that was a long time ago.  My memory may be false or things may have changed.  I doubt you'll mess anything up very much if you try it.  It probably won't have any effect on your green problem, because that shouldn't be happening in the first place.

Li'l Brudder:
It SHOULDN'T have 0.  That makes it completely dominant of all.

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