Default genetic & custom skins query
witch:
Hmm. I do have Laverwinkle's default lilac for aliens - and paste for vamps, I wonder if that would make the green show up in my range for some reason?
witch:
Okay. D'oh. One of my ghostly pale skins has a distinct greenish cast in toddlers and children. When I made a child between the two sims, I didn't age it up. This time I checked all ages and saw it wasn't the alien skin.
AnnaM:
I think there are explanations of how this works on Genensims: http://genensims.com/new.htm. Or you can just copy what they do for their "special" skins. (Me, I don't know nothing, but I saw the page the other day so I'm passing it on...)
witch:
Thanks, that's where I started last night. Madame Mim didn't know the answers to my questions, so she suggested I ask here.
Madame Mim:
You feeling dizzy yet Witch? The suggestion to come and read my web (which is really only a link to BogSims Institute and the same information fleshed out) made me laugh.
I suppose that was mean of me, as AnnaM suggesting had no idea you'd already tried to pick my empty mind, but I couldn't help it.
I must admit your suggestion that you'd got the alien skin by using less than 0.10 was what confused me most - I thought I must have missed something fundamental. But if that was a mistaken identity at least you got half your answers when aqualectrix relealled testing 3 decimal places with no success.
I had another thought on who you could ask - Theo. He might know about the exact way alien skins fit into the scheme of things (because even if they are outside/removed from the skin numbering range they definately aren't straight custom '0' skins either). He finally managed to get me to understand that I couldn't make a genetic and npcAvailable version of the 'same' skin without first making one of them into a completely different skin or they'd conflict.
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