Default Replacement Walls/Floors?

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Ambular:
Well, we've managed to replace eveything else from bed sheets to lipstick, so why not?  Has anybody looked into the possibility of replacing the default walls and floors?  Maybe not all of them, but at least some of the mind-bendingly horrible ones that no one (surely!) ever uses?

Gwill:
Should work just the same as any other replacement.  Find the original textures in the game files, replace them with your own.

I had a quick look; the original wall textures (for the base game) are in %Program Files%\EA GAMES\The Sims 2\TSData\Res\Sims3D\Objects06.package

Zazazu:
& if you do, feel free to share. I just cleaned my floor tiles and most of my wall ones. The majority of Maxis defaults are butt ugly.

SaraMK:
Wouldn't it be easier/faster/better if there was a way to hide crappy walls and floors in the catalog?

SaraMK:
And just so I won't be accused of being annoying by doing a drive-by "my way is better than your way," here is how I think you can hide walls and floors. Warning: I tested this method on a single wall, which came with FFStuffit, so more testing is necessary to see if it really works.

The files that determine whether walls and floors show up appear to be contained inside something called catpatterns.bundle.package

For example, the ones for FFStuffit are at C:\Program Files\EA GAMES\The Sims 2 Family Fun Stuff\TSData\Res\Catalog\Patterns\

What I did was zip up the catpatterns.bundle.package file, so that I would have a backup in case I screwed up, and then I modified the catpatterns.bundle.package right where it was. This is, of course, a bad, bad thing to do. If you want to play it safe, you should extract the files you want, and put them in their own file which can then go into Downloads. But whatever....

So, you open the file, and on the left side of SimPE's screen is something called Object XML. That's the one you want. Look through that section to find the ugly walls and floors you hate so much and want gone. Once you find one, click on it and some stuff will show up on the bottom of the SimPE screen.

On the left side are a bunch of labels, one of which is called showincatalog (dtUInteger) and once you click on this you will find out that this will usually have a value of 0x00000001. I changed this to 0x00000002 and the wall vanished from the catalog and from the FFStuffit collection.

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