Default Replacement Walls/Floors?
Ambular:
Quote from: SaraMK on 2007 April 20, 04:08:48
So, you open the file, and on the left side of SimPE's screen is something called Object XML. That's the one you want. Look through that section to find the ugly walls and floors you hate so much and want gone. Once you find one, click on it and some stuff will show up on the bottom of the SimPE screen.
On the left side are a bunch of labels, one of which is called showincatalog (dtUInteger) and once you click on this you will find out that this will usually have a value of 0x00000001. I changed this to 0x00000002 and the wall vanished from the catalog and from the FFStuffit collection.
Cool beans. My only reservation is that I found when I made overrides to hide objects from the Buy and Build Mode catalogs, any house I then tried to load which contained any of those hidden objects would crash. I wonder if the same thing will happen with the walls.
* AmberDiceless will have to try that.
SaraMK:
Yeah, like I said, it needs testing.
I don't mind the Maxis walls/floors myself, so I'm not really interested in doing anything with this.
Zazazu:
Quote from: AmberDiceless on 2007 April 20, 04:13:04
Cool beans. My only reservation is that I found when I made overrides to hide objects from the Buy and Build Mode catalogs, any house I then tried to load which contained any of those hidden objects would crash. I wonder if the same thing will happen with the walls.
* AmberDiceless will have to try that.
That's why I was thinking default replacements would be a better option. While most of my lots are custom content, and 80% are my design, I do have a couple Maxis community lots in use. Wouldn't want to accidentally bork one. Accidentally making a color clash I can get over.
SaraMK:
Okay, since I had a lot with the wall in it, I tested it.
The lot did not crash. When it loaded, the wall was still there, but could no longer be selected with the eyedropper, and was still not in the catalog. It could be replaced with a different wall.
Ambular:
Quote from: SaraMK on 2007 April 20, 04:49:35
Okay, since I had a lot with the wall in it, I tested it.
The lot did not crash. When it loaded, the wall was still there, but could no longer be selected with the eyedropper, and was still not in the catalog. It could be replaced with a different wall.
Awesome, thanks for trying that out! :D
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