Bump Mapping works with my Gforce 6800GT & Nightlife.
MokeyHokey:
If you don't get it by default, you can try first editing the GraphicsRules.sgr (it's in Program Files\EA Games\The Sims 2\TSData\Res\Config).
Scroll down until you see this line:
# disable shaders by default for NV3x generation, only enable for high end cards
if ($maxVertexProgramVersionHWMajor = 2)
boolProp useShaders false
Change "useShaders false" to useShaders true"
Keep scrolling down until you see this:
# since we don't do bumpmapping on less ps2.0-capable hardware, eliminate tangents
# from the vertex data
# also, the presence of per-vertex tangents in the vertex data stream causes
# "exploded" polygons on the Radeon 9000, even if the data is ignored by the shader
if ($maxPixelProgramVersionMajor < 2)
boolProp skipTangentsInVertexData true
Change "boolProp skip TangentsInVertexData true" to "boolProp skipTangentsInVertexData false"
Save file. Note that the path is different if you have expansion packs installed. You'll need to edit the GraphicsRules in the Config folder of your latest expansion pack.
witch:
Cool, I've found out the answers to lots of things in this thread, particularly how to edit the config file. I still have one question left unanswered, what's a Rivatuner?
Also someone asked about square pixels, that intrigues me too. Anyone know what they are and why we might want to turn them on or off?
MokeyHokey:
RivaTuner is here: http://www.guru3d.com/rivatuner/.
You only needed it for upper level GeForce cards, since the game evidently didn't realize that the cards are in fact capable of rendering bumpmaps.
Baa:
I've also wanted to know what "square pixels" were. It sounds so odd. I thought pixels WERE square.
And if anyone wants to know, what object hiding is:
If it's on, when you're on the first story of your house, the objects on the second story dissapear until you go up to the second story to play. It saves memory on behalf of your computer. If it's off, all of the objects stay where they are whether or not they are near. It's a good idea to have them off, really, considering there's no use in having objects just sitting up there if your camera's not up there.
witch:
Quote from: MokeyHokey on 2005 September 30, 23:05:37
RivaTuner is here: http://www.guru3d.com/rivatuner/.
You only needed it for upper level GeForce cards, since the game evidently didn't realize that the cards are in fact capable of rendering bumpmaps.
OK. Is a GeForce 5700 with 256Mb RAM an upper-level card? I know in the manual for my card, it said I could turn on tweaking features if I wanted but couldn't guarantee stability. Is this tweaking/overclocking the same stuff the rivatuner accesses?
Oh, PS, Thanks MokeyHokey :)
*goes off to learn some manners*
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