Environment preference of the sims
angelyne:
Haha Buddha. Don't worry about it. I didn't know about the design tool for the longest time, because the first time I tried it didn't do anything apparent, so I never touched it until much later.
Anyway, here is my contribution to the debate. For color to have an effect the game would have to KNOW what the color is. The game can't tell if an object is blue, pink or green with polka dots. That's only a texture, an actual picture, that's part of the object. I'm not a programmer but it seems to me that writing a routine that identify colors would be pretty complex, unnecessarily so. Maybe not even feasible.
Take the turn-ons for example. You can express a preference for red, black, brown, blond or white hair. But how does the game know what hair color a sim has? It's a variable that's part of the character. You can see it in SimPE. A sims is tagged as having black, brown, blond or white hair. (or custom). Again how does the game know the hair color of the sim? The game knows because there is a variable that's part of the sims package that indicates if the hair is black (00000001-0000-0000-0000-000000000000), (00000002) brown, or (0000003)
blond...etc. It's all very simple and straightforward. Sims X has black hair because his character file points to a hair that has the variable "family"=00000001-0000-0000-0000-000000000000. You can open the sim file, or the hair file and manipulate these numbers if you want.
But there are no such variables that says bed xyz is red, or blue, or whatever. Only us humans can see that. So the sims cannot have a color preference because for all intent and purposes a sim is colorblind. (Except for hair color.)
Objects files have attributes represented by numbers. The rooms environment score is determined by two values (numbers) inside the objects. One is the niceness multiplier and the other the price. The niceness multiplier is use in combination with the object's price to determine the object's environment score. There color is irrelevant, because as far as the game understand, there is no such thing.
I am not sure if I lost you with all this mumbo-jumbo, but be assured that the game is COLOR-BLIND. Color cannot have any effect whatever on the environment score.
Sims are as likely to have color preferences as they are to preferring "beautiful" sims over "ugly sims". It very literally does not compute
Kyna:
Quote from: gali on 2007 April 04, 00:02:59
When Daniel Pleasant had the red-styled bedroom - when he enterred the room, I got full environment scale.
When I replaced the objects with green-styled ones - I lost environment points.
When I replaced (immediately) the green-styled objects with red-styled ones - I got again the full environment scale.
Perform THIS experiment, and see the results.
Gali, that's NOT exactly what you did. You changed lighting, you added a statue and paintings, you changed what some of the objects were, you had Daniel standing in different places in the room, you changed the floor (and we have no idea if the floors are the same value in the catalog, or if one of them was old and had devalued).
Your example proves that if you change lighting, add statues/paintings, use different furniture objects, change floor coverings, and move the sim (even a few steps away) then the environment score changes. We already know this. Your experiment does NOT prove that the colour makes a difference.
Get rid of the variables that affect your results. Otherwise we will all continue to say "it's because you changed (whatever) not because you changed the colour". Then you'll see that you can't prove your theory, because as Angelyne has pointed out, it's just not possible.
dizzy:
What these experiments all prove is that Maxis screwed up Environment completely. It's totally useless and should be discarded at the first available opportunity.
ElfPuddle:
Wait! Maxis isn't perfect? Get outta here! ;D
Diala:
Quote from: dizzy on 2007 April 04, 02:41:22
What these experiments all prove is that Maxis screwed up Environment completely. It's totally useless and should be discarded at the first available opportunity.
I agree. In fact, I completely ignore it altogether. I've pretty much "conditioned" my mind to ignore that need. My Sims get decorations based on what I like. If they don't "like" it, tough.
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