Environment preference of the sims
Assmitten:
I make some of my families pretty tacky, like the country kitchen crap I remember from the 80's. And other houses are very modern, and others are kind of ghetto and eclectic.
Lorelei:
Quote from: Diala on 2007 April 04, 03:23:37
I agree. In fact, I completely ignore it altogether. I've pretty much "conditioned" my mind to ignore that need. My Sims get decorations based on what I like. If they don't "like" it, tough.
Exactly. If they aren't going to die from it, they can suck it up.
I've noticed that my Sims tend to have horrible taste anyway. If they actually like something, I get concerned.
notveryawesome:
Sometimes, for whatever reason, it depends on whether a room is attached to another room, or not. For instance, if you have a full wall with an actual door or arch separating the dining-room from the kitchen (this is just an example), rather than combining the areas, this will affect the environment score. Sometimes the score is better when the rooms are separated by a door or arch; other times the score improves when the two rooms are combined into one. I haven't yet figured out what, exactly, determines the improved environment score when either separating or attaching different rooms. Sometimes an expensive refrigerator in the kitchen will improve the environment score of the dining area once the rooms are combined - other times, the environment scores plummet for both rooms when they are combined into one (yet the scores improve drastically as soon as you physically separate the rooms with a full wall containing a door/arch). There does not seem to be any rhyme or reason to this. *scratches head*
I only mention this, because I tend to like open floorplans, but sometimes the sims just hate having their living, dining, and kitchen areas combined into one. Other times, the sims hate having these areas sectioned off, and the environment scores only improve once you've removed the walls and combined the areas into one. It's very puzzling.
ETA: It probably depends on the relative expense of the items. If you have cheap stuff in all of the rooms, then each room by itself will not have a good environment score, but when combined, the sheer number of items in the now-combined area raises the overall score. This is just a guess.
Kyna:
NVA, are you taking into account room size? In TS1 the sims preferred big rooms, the bigger the better. In TS2 they prefer smaller rooms.
Tamha:
But in TS1 rooms had to be huge if you wanted to fit more than 2 item in them, lol! I much prefer the sizing and placement of objects in TS2.
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