Is there no cure for Petspam?

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Gwill:
Fat Gwilly People are very happy with the shiny.

Assmitten:
Quote from: Dragon Slave on 2007 March 19, 13:59:59

Any chance it could also nuke the skunk fears?

Sims should reasonably be afraid their pet would be sprayed if they've seen a skunk at their house, or a pet has been sprayed in the past.  But instead they roll skunk fears for 'someone they don't even know who lives in another neighborhood's dog that they happened to bump in to on the street".  It's made even worse by how these fears are hogging all the slots.  I don't know when I saw a normal apiration fear, last. ::)


I totally feel this. I moved ol Malcolm Landgraab in with one of my sims and he had a fear of being rejected by one dog, and the skunk thing with another. I thought this was weird, because I use the visitor controller to ban all animals--pets, strays, voles, whatevs. At first I wondered if he had dogs at his old house or something. But no, he had run into those dogs on a community lot before I could nuke them. And now it is his permanant fear--that something bad will happen to these stupid dogs he met for five seconds.

Gwill:
That's nothing.  I had a servo with 3 fear slots blocked by fears about completely random pets being sprayed by skunks.  So I went into simpe and removed her relationship with not just said dogs, but all pets, and removed all her memories relating to meeting any pet, then banned all pets from the lot and used the lot debugger to re-roll wants repeatedly, and STILL the only thing the sensible knowlege servo would fear was the olfactory integrity of three dogs she now had never met.

maxon:
Frankly - I'd have had the dogs and the skunk on the lot pronto. 

Assmitten - you get voles?  wow.  :o

Lerf:
Is there a cure for Sims wanting to interact with Pets they not only do not own, but who have been sold to Townies and are therefore in the adoption pool or have disappeared into the ether?

It's making me Crazier than I was before.

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