What's Blocking Their Path?

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Ancient Sim:
Quote from: gali on 2005 July 22, 19:22:34

Ancient, when you spawned the ghost and saw him, couldn't you delete him with moveobjects on? Or "remove visitors" with Inge's teleporter?

And did you try to replace the fridge and the counter with new ones? 'objects in use' can be moved only with moveobjects on.

I am glad you found the problem, but still that kitchen is very ugly arranged...:).

Deleting the ghost doesn't help, it wouldn't if he has left traces of himself behind.  I've also completely replaced everything in the kitchen.  The fridge is new, so is the counter.  I think the key to this is the fact that the ghost is perfectly capable of opening the fridge. 

phyllis_p:
Quote from: Ancient Sim on 2005 July 22, 13:31:33

I deleted the mascot's tombstone, no change.

If you deleted his tombstone, then his ghost shouldn't be appearing anymore, should it?

It sounds like the ghost has taken up residence in that floor tile somehow .....

I'd be tempted to deleted the ghost's character file, but from what I've been reading here on the forum that could be problematic if you don't delete everyone's memories of him as well.

Curiouser and curiouser ......


Edited to add:  I was just looking at the thread on being scared by a lamp (http://www.moreawesomethanyou.com/smf/index.php?topic=89.0), and it made me wonder if you'd tried the updated lot debugger?

HRH Posie:
Quote from: phyllisp on 2005 July 22, 19:57:16

Quote from: Ancient Sim on 2005 July 22, 13:31:33

I deleted the mascot's tombstone, no change.

If you deleted his tombstone, then his ghost shouldn't be appearing anymore, should it?

It sounds like the ghost has taken up residence in that floor tile somehow .....

I'd be tempted to deleted the ghost's character file, but from what I've been reading here on the forum that could be problematic if you don't delete everyone's memories of him as well.

Curiouser and curiouser ......


Before learning that installing houses with families was a problem, I too had a issues with floor tiles.  I was playing my favourite house and ran into problems so I deleted the family & lot and installed a backup copy.  Unfortunately I had exported the lot whilst a ghost was roaming around the house.  The lot therefore had a lamp that would scare the maid and cause the children to sleep in mid air instead of their beds.  On closer inspection it appeared that the floor tile, the bedside cabinet and lamp were all affected.  As the house was nicely furnished and had custom paintings, I exported the lot and installed just the lot using the Clean Installer.  Even then the stuck floor tile, table and lamp remained.  Whilst I could delete the objects with moveobjects, nothing would free the floor tile.  Only removing the family from the initial house and then moving them back in resolved my issues.

In a clean neighbourhood I tried importing the lot without the family and I had the same issues.  Whatever caused the lamp to be possessed still remained.  I moved in a new sim and she too had issues in the bugged room namely the strange warping and sleeping in mid air.  I've since restarted the game and everything is fine.  However I have no ghosts  ;)

Ancient Sim:
Quote from: phyllisp on 2005 July 22, 19:57:16

Quote from: Ancient Sim on 2005 July 22, 13:31:33

I deleted the mascot's tombstone, no change.

If you deleted his tombstone, then his ghost shouldn't be appearing anymore, should it?

Edited to add:  I was just looking at the thread on being scared by a lamp (http://www.moreawesomethanyou.com/smf/index.php?topic=89.0), and it made me wonder if you'd tried the updated lot debugger?

I only deleted the gravestone temporarily, I didn't save.  The "ghost emitter" option in the debugger is interesting (whatever it is), but it doesn't show-up in my game.  I have what appears to be the current version, updated 20th July.  Can't see anything more up-to-date than that.  Back I go into the game to try yet another time ...

Well, it gets more intriguing.  When the dorm cook was moaning again about not being able to put his plate on the counter, I picked him up and stood him in front of the thing (and swore at him).  He put it down quite happily, then suddenly 'came to', realised where he was, jumped back and started moaning that he couldn't access it again.  I've noticed that several of them 'jump' off this spot, which suggests the ghost connection again - must have been a delayed reaction as he had nothing to put on it anymore.  I did finally see the fix fridge tile thing come up, but unfortunately it didn't alter anything.   What is really odd is that I found 4 stray graduated YA's on the lot (not revealed by Merola's Mirror or Inge's Teleporter Plus).  They left the lot like ten neighbourhood years ago.  Needless to say, getting rid of them made no difference either.  I even brought the mascot back to life with the Resurrector, but that didn't alter anything, so I will be re-instating my back-up so he's dead again, because I am positive that he is the key to this.  There has to be a reason why he is the only one who can open the fridge in the position it's in.

knitro:
OK STUPIDITY ALERT HERE<
but i've got a hacky sack prob and i downloaded the fix, but i'm not sure how to use it to debug my house, what exactly do you have to click on or whatever?

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