What's Blocking Their Path?

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gali:
"It's the one with 9 rooms, a flat one on the right in the middle." (ancient)

Yes, I found it. What I can tell - it's auful arranged. Perhaps until now you didn't have problems, because you didn't have 2 sims at once to go there.

There is only 1 square between the fridge and the opposite countes. It's OK if one sim moves there, but two sims will shout  very loud that they can't pass.

On the other end of the counters, opposite the entrance,  there is a plant-pot, which prevents  anybody to enter the kitchen from that side. So you have 1 square for 2 sims to move - and that's impossible.

I made the kitchen corner wider (3 sqares between fridge and counters), moved the plant-pot aside, to make another entrance, and deleted several chairs, which too may cause jam.

Lol, now I remember my first play of TS1. I put in the shower only 1 door. One sim wanted to enter, and the maid inside wanted to get out - they began to shout at each other; it was very funny, but  from then on I put in each shower 2 doors...:).

I will put some students there, and observe the movement. Even if you say that until now all went OK - I am positively sure that the arrangement of the kitchen is "outrageous"...:). And this dorm has NINE rooms (9 sims) - who can move there? Perhaps only Maxis...:).

Ancient Sim:
Quote from: phyllisp on 2005 July 22, 16:01:30

You may be on to something with the ghost of the llama mascot. 
I think so, too.  Your post reminded me that when I had this problem in the Spectre house, a ghost had very recently been into the fridge.  Anyway, I went back to the dorm and spawned the mascot ghost.  I watched very carefully what he did when he went to the fridge.  He opened it (NOTE THIS - THE GHOST CAN OPEN THE FRIDGE), looked in it and shut it again.  He then turned to face me and waved his hands around, moaning about someone not being 'family'.  He then turned towards the problem counter, then forward again, then disappeared.  I am seriously wondering if he is leaving something behind when he disappears, rather like teleporting when sitting down can render a chair unusable.  I also noticed that Sims can face this counter to remove plates from it, they just can't be put there in the first place. 

Anyway, to go back to what I said earlier - how come the ghost can open the fridge, but the Sims can't?  I did check after the ghost had vanished and they still couldn't open it.  Maybe we need something to "zap ghostly remnants" or something, because I am beginning to think that's what is causing this, especially with it also happening in the Spectre kitchen.  I honestly don't think it's the layout - OK, it's bad, but I have had several Sims in that kitchen before and it's not caused a problem, and the dorm cook can't put plates on that counter even when he's on his own in there.  Also, as I said earlier, even when I move the counters completely out of the way, the fridge still can't be used, nor can the dishwasher be used or mended when it's in the same position as the fridge.  Moreover, the first time I noticed this problem was when a YA wanted to cook a meal and moaned about not being able to access the fridge.  At the time, there was no one in the kitchen and the dorm cook had already left for the night.  It was also about that time (probably the same night) that the ghost appeared for the first time.  Having covered all possibilities, I am now more or less convinced that the ghost is the cause of this, especially as he is perfectly capable of opening the fridge.

nectere:
I had a problem very similar happen to me and I dont know what causes it. The space gets warped somehow. What I mean is I have noticed that occasionally for whatever reason if I go into build mode and try to do something I get an error about terrain not level or something, then I turn on the elevation cheat and find that an area has mysteriously warped for some reason. Its usually just a tile or two that is dipped and I can straighten it out with the level.

This almost always happened because of ghosts being on the lot, but I seem to remember it happening a few times to lots where I didnt keep the tombstone and I was simply culling certain townies etc..

veilchen:
Sheesh, okay, so now my paranoia is running rampant. First I read Brynne's post about the lamp and now yours, Ancient and Phyllis, and now I'm seriously considering not playing any of my haunted lots at all. That is until JM (or TJ) come up with a fix for that.

Hopefully that can be done. I have made up my mind while typing this: as it is now, I'm not touching the lots again until I find out if there are remedies. These bugs have the tendency to turn into monsters, and I am far to fond of my village to risk its existence.

G.

gali:
Ancient, when you spawned the ghost and saw him, couldn't you delete him with moveobjects on? Or "remove visitors" with Inge's teleporter?

And did you try to replace the fridge and the counter with new ones? 'objects in use' can be moved only with moveobjects on.

I am glad you found the problem, but still that kitchen is very ugly arranged...:).

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